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Future Ideas for Gal Civ IV (A Tutorial for the Game Designers: How to Design the Game So It is Not a Nightmare to balance).
GalCiv III: Economics, Command Economies and Citizens
You nailed it on Maris Post.
The Gal Civ II Economic Model Worked because it was based on LINEAR growth.  The Programmers Screwed Up the Math Behind Gal Civ III
spot on
Biological warfare & synthetic factions
Persistence deserves Karma even if I don't agree.
Introduction to GalCiv III AI Talk
Let
Star names...suck to be honest. :3
KOOL!
Star names...suck to be honest. :3
Sensor Range
Good point
Galactic Civilizations III Launches May 14
Stardock Forums v1.0.0.0    #101114  walnut1   Server Load Time: 00:00:00.0000063   Page Render Time: