found it, tell me if you see anything
 
 
profile = {
 current = 1,
 profiles = {
 {
 console_size = 5,
 LastHero = 'hrook',
 UserKeyMap = { },
 console_font = 'Hypatia Sans Pro',
 console_font_size = 20,
 achievements = {
 Points = 150
 },
 Name = 'ActionBastard',
 console_font_color = 'FFfbfbfb',
 console_fade_delay = 3,
 GameOptions = {
 conquest = {
 Victory = 'conquest',
 achievements = 'true',
 Timeouts = '0',
 ExperienceRate = 'Normal',
 GameSpeed = 'normal',
 FogOfWar = 'explored',
 DeathPenalty = 'Normal',
 StartingWarRank = '1',
 SpawnRate = 'Normal',
 WarScoreIncome = 'Normal',
 TowerStrength = 'Normal',
 StartingGold = 'Normal',
 StartingLevel = 'One',
 GruntStrength = 'Normal',
 FlagCaptureTime = 'Moderate',
 ScenarioFile = '/maps/map05/map05_scenario.lua',
 AiHitpoints = 'Normal',
 GoldIncome = 'Normal',
 AiGoldXPValue = 'Normal'
 },
 GameType = 'conquest',
 slaughter = {
 KillsToWin = '20',
 Victory = 'slaughter',
 achievements = 'true',
 Timeouts = '0',
 ExperienceRate = 'Normal',
 GameSpeed = 'normal',
 FogOfWar = 'explored',
 DeathPenalty = 'Normal',
 StartingWarRank = '1',
 SpawnRate = 'Normal',
 WarScoreIncome = 'Normal',
 TowerStrength = 'Normal',
 StartingLevel = 'One',
 GruntStrength = 'Normal',
 StartingGold = 'Normal',
 ScenarioFile = '/maps/map05/map05_scenario.lua',
 AiHitpoints = 'Normal',
 GoldIncome = 'Normal',
 AiGoldXPValue = 'Normal'
 },
 structuredefense = {
 Victory = 'structuredefense',
 achievements = 'true',
 Timeouts = '0',
 ExperienceRate = 'Normal',
 GameSpeed = 'normal',
 FogOfWar = 'explored',
 DeathPenalty = 'Normal',
 StartingWarRank = '1',
 SpawnRate = 'Normal',
 WarScoreIncome = 'Normal',
 TowerStrength = 'Normal',
 StartingLevel = 'One',
 GruntStrength = 'Normal',
 StartingGold = 'Normal',
 ScenarioFile = '/maps/map05/map05_scenario.lua',
 AiHitpoints = 'Normal',
 GoldIncome = 'Normal',
 AiGoldXPValue = 'Normal'
 },
 flagcontrol = {
 Victory = 'flagcontrol',
 achievements = 'true',
 Timeouts = '0',
 ExperienceRate = 'Normal',
 GameSpeed = 'normal',
 FogOfWar = 'explored',
 DeathPenalty = 'Normal',
 WinningWarScore = '10000',
 SpawnRate = 'Normal',
 WarScoreIncome = 'Normal',
 TowerStrength = 'Normal',
 StartingGold = 'Normal',
 StartingWarRank = '1',
 StartingLevel = 'One',
 GruntStrength = 'Normal',
 FlagCaptureTime = 'Moderate',
 ScenarioFile = '/maps/map05/map05_scenario.lua',
 AiHitpoints = 'Normal',
 GoldIncome = 'Normal',
 AiGoldXPValue = 'Normal'
 }
 },
 options = {
 master_volume = 100,
 tooltip_delay = 0,
 tooltips = true,
 vsync = 0,
 edge_tracking = 1,
 antialiasing = 130,
 texture_level = 0,
 fidelity = 2,
 primary_adapter = '1440,900,75',
 music_volume = 100,
 fx_volume = 100,
 audio_lod = 1,
 level_of_detail = 2,
 shadow_quality = 3,
 fidelity_presets = 4,
 vo_volume = 100,
 wheel_sensitivity = 40,
 reverbenabled = 1
 },
 LastScenario = '/maps/map05/map05_scenario.lua'
 }
 }
}
version = {
 major = 3
}
Windows = {
 Main = {
 y = 0,
 x = 0
 }
}
options_overrides = {
 shadow_quality = {
 default = 2,
 custom = {
 states = {
 {
 text = '<LOC _Off>',
 key = 0
 },
 {
 text = '<LOC _Low>',
 key = 1
 },
 {
 text = '<LOC _Medium>',
 key = 2
 },
 {
 text = '<LOC _High>',
 key = 3
 }
 }
 }
 },
 fidelity_presets = {
 default = 1,
 custom = {
 states = {
 {
 text = '<LOC _Low>',
 key = 0
 },
 {
 text = '<LOC _Medium>',
 key = 1
 },
 {
 text = '<LOC _High>',
 key = 2
 },
 {
 text = '<LOC _Custom>',
 key = 4
 }
 }
 }
 },
 antialiasing = {
 default = 0,
 custom = {
 states = {
 {
 text = '<LOC OPTIONS_0029>Off',
 key = 0
 },
 {
 text = '2',
 key = 64
 },
 {
 text = '4',
 key = 128
 },
 {
 text = '8',
 key = 130
 },
 {
 text = '8Q',
 key = 256
 },
 {
 text = '16',
 key = 132
 },
 {
 text = '16Q',
 key = 258
 }
 }
 }
 },
 primary_adapter = {
 default = '1024,768,60',
 custom = {
 states = {
 {
 text = '<LOC OPTIONS_0194>Windowed',
 key = 'windowed'
 },
 {
 text = '1024x768(60)',
 key = '1024,768,60'
 },
 {
 text = '1024x768(70)',
 key = '1024,768,70'
 },
 {
 text = '1024x768(75)',
 key = '1024,768,75'
 },
 {
 text = '1152x864(59)',
 key = '1152,864,59'
 },
 {
 text = '1152x864(75)',
 key = '1152,864,75'
 },
 {
 text = '1280x768(75)',
 key = '1280,768,75'
 },
 {
 text = '1280x800(75)',
 key = '1280,800,75'
 },
 {
 text = '1280x960(60)',
 key = '1280,960,60'
 },
 {
 text = '1280x1024(60)',
 key = '1280,1024,60'
 },
 {
 text = '1280x1024(75)',
 key = '1280,1024,75'
 },
 {
 text = '1360x768(59)',
 key = '1360,768,59'
 },
 {
 text = '1360x768(75)',
 key = '1360,768,75'
 },
 {
 text = '1366x768(59)',
 key = '1366,768,59'
 },
 {
 text = '1366x768(75)',
 key = '1366,768,75'
 },
 {
 text = '1440x900(59)',
 key = '1440,900,59'
 },
 {
 text = '1440x900(75)',
 key = '1440,900,75'
 },
 {
 text = '1152x921(76)',
 key = '1152,921,76'
 },
 {
 text = '1400x1050(75)',
 key = '1400,1050,75'
 }
 }
 }
 },
 fidelity = {
 default = 1,
 custom = {
 states = {
 {
 text = '<LOC _Low>',
 key = 0
 },
 {
 text = '<LOC _Medium>',
 key = 1
 },
 {
 text = '<LOC _High>',
 key = 2
 }
 }
 }
 }
}
 
Looking at it, all the different resolutions is probably from when i tried to change it to see if any of them would fix my current problem