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Distant Worlds Shadows

By on November 1, 2012 1:29:01 AM from Elemental Forums Elemental Forums

Hawawaa

Join Date 09/2006
+30

Looks like another awesome expansion for Distant Worlds is coming this winter. http://www.matrixgames.com/forums/tm.asp?m=3206160

 

Yes when the preorders come up there will be discounts on the game and expansions and early bird deal on Shadows (and finally a bundle deal too!) (No date still) 

Erik Rutins-

Hi everyone, 

Ok, here's the promised preview of what we are working on. We are still trying to get this finished for this year, but our priority is to make sure it's as good as we all want it to be, so I can't give you an exact release date yet. 

The title comes from the "Age of Shadows". 

<WARNING: SOME ORIGINAL DISTANT WORLDS STORY SPOILERS AHEAD> 

In the original Distant Worlds, you play in a galaxy where civilizations have recently rebuilt themselves and returned to space in a galaxy that was nearly destroyed at the end of the last war against a great intergalactic foe. The time immediately after that great was was known as the Age of Darkness. During this time, there was very little left of the previous galactic civilizations. In addition to a few survivors on planets and colonies here and there, a very few survived on ships and remote stations. Many who survived the end of the war did not survive long into the future, but others managed to find a way. Generation after generation passed, even among the long-lived species. 

In these early days, the survivors who had escaped the near-extermination of galactic life with some technology intact, especially those who still had working stations or ships and knowledge from the old empires, were in a better position than most on the planets, where the devastation and regression to a near-primitive state had been nearly complete and in many cases the plagues of the past war still periodically returned. Space seemed a much safer place to many. 

During the Age of Darkness, these space-based survivors who still had the means (although in many cases limited and often decreasing with each generation) to travel space searched the galaxy for other remnants of civilization and the means to keep their technology working. In some cases, they formed beneficial relationship with those who were left here and there on the planets, even helping them to develop and rebuild. In other cases, they raided the planets and their remaining populations and took what they needed as plunder. Often, it was a bit of both. 

Eventually, the balance of power began to shift. The space-based survivors had developed their own empires of sorts, usually as traders, warlords or pirates. Despite their access to some of the old technologies, their numbers remained few and the planets began to exert greater control over their own destinies. Some had even developed populations and civilization to the point where they were able to contest control over their local space. This is the Age of Shadows, in between the Age of Darkness and the Distant Worlds galaxy as you have known it to date. 

What were previously "pirates" are now independent space-based factions that can pursue a variety of playstyles, ranging from trade, war and espionage to pure chaos and plunder. 

</END STORY SPOILERS> 

Note, I still can't tell you _everything_ but here are some substantive highlights: 

- Play as an independent space-based faction, a very different play experience from the existing "Empire" gameplay. 
-- Choose from several playstyles, including Smuggler, Pirate and Mercenary. 
-- Compete in victory conditions against other space-based factions. 
-- New Pirate Leader and Pirate Captain characters 
- Choose to play in the existing Distant Worlds timeline or the pre-hyperspace "Age of Shadows" 
- Assault pods and ship to ship or base boarding actions, including ship and base capture 
- Gravitic Weapons and Tractor Beams 
- New expanded Ground Combat with new troop types and an animated ground battle resolution screen 
-- Infantry, Armor/Mech, Special Forces, Planetary Defense Units (multi-layered) 
-- Resolution of the multiple stages of a planetary assault 
-- Expanded troop experience 
-- New Ground Combat technology tree 
- Expanded and improved Area Weapons 
- New planetary facilities 
- Improved AI and new comprehensive difficulty settings 

I hope that helps.  

Regards, 

- Erik



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November 1, 2012 11:55:06 PM from Elemental Forums Elemental Forums

If the AI is improved and the difficulty settings actually make for a challenging game, then that will make all the difference!

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November 2, 2012 5:20:07 AM from Elemental Forums Elemental Forums

Quoting MartialDoc,
If the AI is improved and the difficulty settings actually make for a challenging game, then that will make all the difference!

Yeah, AI is the only thing holding me back from DW. I've bought the game and expansions, but the lack of challenge is boring.

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November 2, 2012 4:03:28 PM from Elemental Forums Elemental Forums

*throws money at Matrix and CodeForce*

Take it!  Take it!

 

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November 5, 2012 12:34:42 AM from Elemental Forums Elemental Forums

I'll have to pass unless many many things are addressed.

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April 5, 2013 3:23:05 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Ok moar info and release is expected late April or more likely May. Info DUMPING! 

Yes there will be a bundle of some sort around launch (sale probably too).

Matrix Games is proud to announce the upcoming release of the highly anticipated third expansion to the critically acclaimed 4X space strategy game series Distant Worlds: Shadows.

Distant Worlds: Shadows adds new gameplay to the Distant Worlds universe and is set in a new era in the Distant Worlds timeline, called the Age of Shadows.

In this time, when the planetary civilizations have not yet rediscovered hyperspace travel, factions of space-based pirates with remnants of ancient technologies battle each other to succeed in survival and expansion. They struggle to hold back the rebirth of the space empires from the ashes of the first war against the Shakturi while establishing themselves as the new power in the galaxy. It is up to the player to choose a side.

New gameplay includes expanded ground combat, with a full new ground combat tech tree, a ground combat resolution screen and multiple different troop types as well as ship and base boarding and capture. The expanded tech tree also includes Gravitic Weapons and Tractor Beams as well as additional planetary facilities that allow you more customization on character recruitment.

Distant Worlds: Shadows also includes an updated and improved graphical engine, a much enhanced AI and comprehensive difficulty settings that will be challenging even for the veterans of the series and as usual many new modding possibilities.


Please note: Distant Worlds – Shadows REQUIRES ownership of Distant Worlds, Distant Worlds: Return of the Shakturi and Distant Worlds: Legends.

Get more information on Distant Worlds: Shadows from its official product page - http://www.matrixgames.com/products/466/details/Distant.Worlds-.Shadows

Now on ingame additions and pics-

Posting some higher resolution versions of the new screenshots here. Note the assault pod entering the atmosphere from the orbital space in the ground combat screen, about to land on the planet and unload its troops.

An invasion underway at a colony world.

A preview of the Graviton Beam specs. That's the entry level gravitic weapon.
Note also the color coding for components on the left side where the required resources are not available.

A well-developed Zenox world defended by both Infantry and Armor. Note that Special Forces are very good at targeting and eliminating planetary facilities (and planetary defense units), which adds another dimension to the ground war. Without that Armor Factory or Fortified Bunker, it's a different war. Planetary defense units are similarly excellent at destroying invading troops before they land.

A Dhayut homeworld with infantry, armor and planetary defense units.
Each troop type has different attack and defense strengths, different size for transport and different maintenance levels. Each can be upgraded through their unique branch in the new ground combat tech tree.
Note also the troop types with green backgrounds in the planet details, these are garrisoned. You can have the automation set garrison levels automatically. You can also set them manually. Garrisoned troops will never be loaded by transports and removed from the planet, they stay and defend it.

Another invasion underway. Note also the resource shortage message in the planet detail screen. We've added a great deal of information to the player in the various screens and also in event messages to make it easy to know why something has stopped building and what you need to get it started again.

Note the new Capture ship order.

Boarding action underway.

A view of the updated Fleet screen with new troop loading settings.

A view of a planet's troops through the colony screen, with the new garrison and ungarrison options.

A view of the updated troop screen, which now supports multi-select and more sortable options and filters for easy troop management.

A view of the Ground Combat tech tree.

A view of the Gravitic Weapons tree, including one of the new Gravitic Area Weapons. These are very fun. They don't extend out from the ship, instead they target a point in space and create a gravitic distortion there, along with pulses of tremendously strong gravity that can destroy ships and bases. When one of these goes off, you see the ships in the area pulled in towards its center and shaken to pieces.

New Troop policy options.

New Boarding and Capture policy options.

Some of the new Planetary Facilities (which now also cost maintenance - the late game economy in general is much more in balance after a variety of adjustments during Shadows development).

And finally, the first implementation of interface scaling. Please look at the bottom left information display and compare it in size to the other screenshots. The new two way arrow button in the top left of that display toggles it between the larger size for easier to read text and the smaller size to see more of the map.

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April 5, 2013 4:50:26 PM from Elemental Forums Elemental Forums

Yeah, this expansion is looking great.  There's also an interview here (scroll down to read the English translation):

http://www.net4war.com/news.php?id_news=880

The features look great, and the new UI scaling should make a lot of people happy.

 

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May 1, 2013 11:30:23 AM from Elemental Forums Elemental Forums

Ok new news Shadows will go gold May 14th and release on 21st of May. (if they need to push it they will but for now this is the date)

 

Also other good news-

Eric Rutins- "We're about to release Distant Worlds: Shadows, the next expansion. The current plan is to have a modder-focused expansion after that and then start work on Distant Worlds 2. This is subject to change though. If Shadows and the modder-focused expansion do very well we may look at extending DW 1 a bit further, but we'd really like to do a new engine to show what we can do."

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May 1, 2013 4:41:46 PM from Elemental Forums Elemental Forums
observing
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May 9, 2013 3:07:58 PM from Elemental Forums Elemental Forums

Das24680- http://www.youtube.com/watch?v=C-1fKmz4MdY

Lucky son of a bitch get an early preview of Shadows. (I kid but seriously jealous) 

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May 11, 2013 9:42:39 AM from Elemental Forums Elemental Forums

The latest version of DW is really awesome. I'm looking forward to Shadows greatly. Modding DW is easy as hell too, and this is coming from a guy who as far as coding and scripting goes only knows how to copy/paste XML. Replacing art assets and making new ships and getting them to show up in game is really simple. Using some resources from their modding community I've made my own personal DW Mod that throws in races from Star Trek, Star Wars, and Babylon 5. There's a few more races I want to add as well but before I go back to that I'm waiting for Shadows to be released.

Plus all the new goodness added to FE and FE:LH have drawn me back into Elemental for the forseeable future so that's where my desire to play and work is right now.

I'll definitely get my DW playing/modding on some time later down the road though. Until GalCiv 3 is announced DW is definitely where it's at if you're looking to scratch that 4X Space Game itch.

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