The final version of BalanceMod, Version 1.31, can now be grabbed in Pacov's Mod Installer Package. This will alleviate the previous hoop jumping of having to do a manual update to get the latest version.
As always, it should be played with the latest Uberfix, Enhanced AI and Enhanced UI mods that are included in the package.
The 1.31 Tour Guide file is available for more in depth information found in this change list.
Quick summary...
Stat changes to Demigods, items and MOBA aspects of the game that have been tested through 19 revisions, allowing more diversity and higher skill play in Demigod.
Change list
Demon Assassin
Warp Area: Added Debuff Immune (normally no debuff immunity)
Elusiveness 10%,20%,30% Dodge (normally 5%,10%,15%)
Torch Bearer
Mode Switch time 0.8 seconds (normally 1.5 seconds)
Consume Damage is 100,200,300,400,500 (normally 100,175,250,325,425)
Unclean Beast
Base Speed 6.0 (normally 6.3)
Diseased Claw 5%,10%,15% speed reduction (normally 5%,7%,10%)
Bestial Wrath Duration 10,10,10,15 (normally 7,7,7,10)
Foul Grasp Drain 83,166,249 (normally 83,125,166)
Regulus
Angelic Fury mode: speed +5% (normally no speed bonus)
Maim: 5%,10%,15% (normally 5%,7%,10%)
DeadEye: Proc 10% (normally 3%)
Oak
Rally lasts 10 seconds (normally 5 seconds)
Occulus
Ball Lightning Damage 25,50,75,100 (up from 20,25,30,35)
Queen of Thorns
Uproot Range: 20,25,30,35 (normally 20)
Entourage Damage 10,20,30 (normally 6,12,18)
Compost Shambler Damage: 4,6,8,10,15,20 (normally 4,6,8,10,12,14)
Mulch Time To Damage 0.5 sec (normally 2 sec)
Spike Wave Cooldown 10,10,10 (normally 10,10,15)
Gspike Mana Cost 425,500,675,750 (normally 500,500,675,750)
Rook
Poison Arrow: Slow 15% (normally 10%)
Sedna
Yeti Damage: 30,60,90,120 (normally 30,37,44,51)
Yeti Wild Swing Radius 3 (normally 2)
Life's Child: Proc @ 50% life (normally 30%)
Inspiring Roar: Evasion 20, Duration 10 (normally 15, 5)
Lord Erebus
Bat Swarm II Range 25 (normally 30)
NightCrawler Base Speed 6.3 (normally 6)
NightCrawler Turn Rate 360 (normally 180)
Items
Boots
-Sabatons: Cost 400 (normally 600)
-Assassin's footguard: 10% Chance to do 1.5X critical (normally no critical hit chance)
-Iron Walkers +450 Armor +1050 Mana (normally no armor / mana)
-Desperate Boots: Activate on 50% Health (normally 30%) dodge 30% (normally 20%)
Helms
-Plate Visor: +260 Mana (normally no mana)
-Theurgist's Hat: +70% mana, 10% proc (normally 35% mana / 5% proc)
-Vinling Helm: 5% proc effect (up from 3%)
Armor
-Armor of Vengenance: +10 life per second (normally no life per second)
-Groffling Warplate: Proc chance 5% (up from 1%)
-Platemail of the Crusader: Proc Chance 3% (up from 1%)
Gloves
-Gauntlet's of Despair: Mana drain 525 (up from 300)
-Slayer's Wraps: Damage 35 (normally 30)
-DoomSpite: Cleave Radius 3 (normally 1.5) Proc Chance 50/33 (up from 25/16)
Trinkets
-Blood Stone Ring Cost 1250, LifeSteal 4% (normally 3%)
-Warlord's Punisher: Range = 20 (up from 15), 0.3 cast time (normally 1), chain radius 8 (normally 5)
-Ring of the Ancients: +10% Attack Speed (normally no attack speed)
-WarpStone: Instant Cast (normally 0.3 Second Cast)
Consumables
-Robust Rejuv: Cost 400 (normally 450)
-Hex Scroll: Cost 150 (normally 250)
-Scroll of Restoration: Cost 150 (normally 250)
Artifact Consumables
-Enhanced Health: Cost 400 (normally 800)
-Enhanced Mana: Cost 400 (normally 1000)
-Revitalization Elixir: Cost 500 (normally 1000)
-Supreme Health: Cost 750 (normally 1200)
-Supreme Mana: Cost 750 (normally 1500)
-Supreme Revitalization Elixir: Cost 900 (normally 1500)
Artifacts
-Cloak of Elfinkind: Dodge 20 (normally 15)
Favor Items
Standard
-Goggles: 10% chance to do 1.5x damage (normally no crit chance)
-Charm of Life +10 Health Per Second (normally 5)
-Brilliant Bauble: +250 Health +175 mana (normally none)
-Blood of the Fallen +600 life (normally +800)
-Staff of the Warmage: +1050 mana (normally 800)
-Diamond Pendant: Mana 525 (up from 250) Cooldown 13% (up from 10%)
-Amulet of Teleportation: Cooldown 30 (normally 45)
-Cape of Plentiful Magic: Radius 15 (normally 8)
-Saam-Els Cloak: +10% Movement (up from +5%)
-Wings of the Seraphim: Radius 15 (normally radius 8)
Assassin
-Poison Dagger: 10% Attack Speed (normally 5%)
-Essence of Magic: Cooldown 30 (normally 45)
-Furious Blade: +250 Life (normally +100)
Generals
-Charred Totem of War: Damage 30, Minion Attack Speed 5% (normally 15 damage, no minion attack speed)
-Pendant of Grace: +20 dodge for demigod and minions (normally +10% for demigods, +15% for minions)
-Horn of Battle: +100 Minion life over 10 seconds (normally 50 life over 20 sec)
-Blood Soaked Wand: 1 second cast (normally 2 seconds)
-Cloak of the Night: Cooldown 45 (normally 60)
Reinforcements
Angels
Damage 90 (normally 45)
Targeting Prioirty: Catapultasauri -> Priests -> Everything
Catapultasauri
Targeting Priority: Demigods -> Structures -> Everything
Priests
Targeting Priority: Demigods -> Structures -> Everything
Citadel Upgrades
Armory1 = 500 (normally 600
Armory2 = 1500 (normally 1800)
Armory3 = 2500 (normally 3000)
Armory4 = 3500 (normally 4800)
GraveYard1 = 500 (normally 600)
GraveYard2 - 1500 (normally 1800)
Graveyard3 = 3500 (normally 5400)
Trebuchets = 2500 (normally 3200)
Finger of God = 3500 (normally 4000)
Gold2 = Produce 4 gold (normally 2)
Gold3 = Produce 4 gold (normally 2)