Synopsis
-Remove superfluous changes in Balance Mod 1.1
-Include minor Citadel Upgrade changes into BalMod (nothing crazy like seen in MOBA)
LINK REMOVED, Play 1.3 instead
This will play more like normal Demigod with additional options.
Main Changes
- Price curve of most level IV citadel upgrades have been normalized
- Restored beta values of Gold 2 and Gold 3 production (so +4 each instead of +2)
- Altered some reinforcement behavior to be more aggressive to Demigods for additional lane pressure
- Assigned Armory upgrades to same price curve as Building Firepower
Why?
1) The increased gold production relieves some pressure of having to save for Reinforcement upgrades. This allows for more flexibility in purchasing items / citadel upgrades.
2) Reduces the pressure of feeding the enemy if upgrading to priests before fielding all other reinforcements. Basically, if there is a creep control weakness in the enemy Demigod selections, you can field priests + armory 1 (and maybe 2) earlier to apply significant pressure to the lanes. This increases the inherent strength of certain Demigods with stronger creep control abilities such as Torch Bearer and Queen of Thorns, as well as creep control items.
As usual, for the best results with balance mod 1.2, you should enable Uberfix, Enhanced AI and and Enhanced UI.
Change List
DA
Warp Area: Added Debuff Immune (normally no debuff immunity)
Elusiveness 10%,20%,30% Dodge (normally 5%,10%,15%)
TB
Mode Switch time 0.8 seconds (normally 1.5 seconds)
Consume Damage is 100,200,300,400,500 (normally 100,175,250,325,425)
UB
Base Speed 6.0 (normally 6.3)
Diseased Claw 5%,10%,15% speed reduction (normally 5%,7%,10%)
Bestial Wrath Duration 10,10,10,15 (normally 7,7,7,10)
Foul Grasp Drain 83,166,249 (normally 83,125,166)
Reg
Maim: 5%,10%,15% (normally 5%,7%,10%)
DeadEye: Proc 8% (normally 3%)
Oak
Rally lasts 10 seconds (normally 5 seconds)
Occ
Ball Lightning Damage 25,50,75,100 (up from 20,25,30,35)
QoT
Entourage Damage 10,20,30 (normally 6,12,18)
Spike Wave Cooldown 10,10,10 (normally 10,10,15)
Uproot Range 35 (normally 20)
Compost Shambler Damage: 4,6,8,10,15,20 (normally 4,6,8,10,12,14)
Compost QoT Range +1,+2,+3,+4,+5,+6 (normally no range)
Gspike Mana Cost 425,500,675,750 (normally 500,500,675,750)
Mulch Time To Damage 0.5 sec (normally 2 sec)
Rook
Poison Arrow: Slow 15% (normally 10%)
Sedna
Yeti Damage: 30,60,90,120 (normally 30,37,44,51)
Yeti Wild Swing Radius 3 (normally 2)
Life's Child: Proc @ 50% life (normally 30%)
Inspiring Roar: Evasion 20% Duration 20 (normally 15% / 10)
Lod Ereburs
Bat Swarm II Range 25 (normally 30)
NightCrawler Base Speed 6.3 (normally 6)
NightCrawler Turn Rate 360 (normally 180)
Items
Boots
-Sabatons: Cost 400 (normally 600)
-Assassin's footguard: 10% Chance to do 1.5X critcal (normally no ciritical hit chance)
-Iron Walkers +450 Armor +800 Mana (normally no armor / mana)
-Desperate Boots: Activate on 50% Health (normally 30%)
Helms
-Plate Visor: +260 Mana (normally no mana)
-Theurgist's Hat: +70% mana, 10% proc (normally 35% mana / 5% proc)
-Vinling Helm: 5% proc effect (up from 3%)
Armor
-Armor of Vengenance: +10 life per second (normally no life per second)
-Groffling Warplate: Proc chance 5% (up from 1%)
-Platemail of the Crusader: Proc Chance 3% (up from 1%)
Gloves
-Gauntlet's of Depair: Mana drain 525 (up from 300)
-Slayer's Wraps: CritChance 15% (up from 10%)
-DoomSpite: Cleave Radius 3 (normally 1.5) Proc Chance 50/33 (up from 25/16)
Trinkets
-Blood Stone Ring COst 1250, LifeSteal 4% (normally 3%)
-Warlord's Punisher: Range = 20 (up from 15)
-Ring of the Ancients: +10% Attack Speed (normally no attack speed)
-WarpStone: Instant Cast (normally 0.3 Second Cast)
Consumables
-Robust Rejuv: Cost 375 (normally 450)
-Hex Scroll: Cost 150 (normally 250)
-Scroll of Restoration: Cost 150 (normally 250)
Artifact Consumables
-Enhanced Health: Cost 400 (normally 800)
-Enhanced Mana: Cost 400 (normally 1000)
-Revitalization Elixir: Cost 500 (normally 1000)
-Supreme Health: Cost 750 (normally 1200)
-Supreme Mana: Cost 750 (normally 1500)
-Supreme Revitalization Elixir: Cost 900 (normally 1500)
Artifacts
-Cloak of Elfinkind: Dodge 20 (normally 15)
Favor Items:
Standard
-Goggles: 10% chance to do 1.5x damage (normally no crit chance)
-Charm of Life +10 Health Per Second (normally 5)
-Brilliant Bauble: +250 Health +175 mana (normally none)
-Blood of the Fallen +600 life (normally +800)
-Staff of the Warmage: +1050 mana (normally 800)
-Diamond Pendant: Mana 525 (up from 250) Cooldown 13% (up from 10%)
-Amulet of Teleportation: Cooldown 30 (normally 45)
-Cape of Plentiful Magic: Radius 15 (normally 8)
-Saam-Els Cloak: +10% Movement (up from +5%)
-Wings of the Seraphim: Radius 15 (normally radius 8)
Assassin
-Poison Dagger: 10% Attack Speed (normally 5%)
-Essence of Magic: Cooldown 30 (normally 45)
-Furious Blade: +250 Life (normally +100)
Generals
-Chared Totem of War: Damage 25, Minion Attack Speed 5% (normally 15 damage, no minion attack speed)
-Pendant of Grace: +20 dodge for demigod and minions (normally +10% for demigods, +15% for minions)
-Horn of Battle: +100 Minion life over 10 seconds (normally 50 life over 20 sec)
-Blood Soaked Wand: 1 second cast (normally 2 seconds)
-Cloak of the Night: Cooldown 45 (normally 60)
Reinforcements
-Angels
Damage 90 (normally 45)
Targeting Prioirty: Catapultasauri -> Priests -> Everything
-Catapultasauri
Targeting Priority: Demigods -> Structures -> Everything
-Priests
Targeting Priority: Demigods -> Structures -> Everything
Citadel Upgrades:
-Fortified Strucuture 4 = 4200 (reduced from 4800 to normalize price curve)
-BlackSmith4 = 4200 (reduced from 4800 to normalize price curve)
-Armory1 = 500 (normally 1200: Troop armor put on Building Strength Price track)
-Armory2 = 1500 (normally 2400)
-Armory3 = 2500 (normally 3000)
-Armory4 = 3500 (normally 5400)
-Graveyard3 = 3000 (Reduced from 5400 to normalize price curve)
-Trebuchets = 2500 (Reduced from 3200 to normalize price curve)
-Finger of God = 3500 (Reduced from 4000 to normalize price curve)
-Gold2 = Produce 4 gold (normally 2) restore to beta amounts
-Gold3 = Produce 4 gold (normally 2) restore to beta amounts