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UB Pro Guide

Legit Guide

By on February 17, 2012 11:30:35 AM from Demigod Forums Demigod Forums

JUSThaveFUN

Join Date 08/2009
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UB Pro Guide

This is a guide for mid to very high skilled ub players who are trying to perfect UB.

 

Preface

The unclean beast is one of the strongest and at the same time most difficult demigods to master on a very high level. Multiple pros agree on that he might even be the hardest. Unclean beast has no escape skills, but a lot of hp. Furthermore, when to commit to a fight, who to focus, when to stun takes thousands of games of experience.

 

Chapter 1

Builds

The most common build order is Banded armor + Scaled helm, Unbreakable boots, Nimoth chest armor, Hauberk of Life and Plenor Battle Crown (sell scaled helm first).

This build order is fine in it's way and will get you through any fight.

However, the starting items can vary with ub.

 

Early Sigil

Banded armor + a Sigil of Vitality is a very interesting start. You can instantly go out and don't have to wait at the shop to accumulate enough gold. This can lead to the first flag grab which leads in a pro game to a small experience advantage.

Problems:

  • It puts you 500 gold behind the enemy if you used it without getting a kill.

  • you have less mana to use, so use it wisely, do not spit the tower

So why even bother with an early sigil?

  • you can risk more and always have the safety of having that sigil

  • it messes with the opponents head, who will never know if you have a sigil or not

  • unexpected early teamganks with ports you can easily escape. They waste 250 gold on a teleport scroll and miss experience waves on the other lanes

My tip is if you go for the early sigil play like you don't have one and it will pay for maintaining flag control. Because few players will play down to 400 hp if they don't have a sigil themselves and if they do they either die or both of you use a sigil and it is a pat.

 

Starting with pots

Other alternatives is going for banded armor + 1 healthpot + 1 mana pot. If you're feeling frisky and want to mix it up to mess with your opponents heads it can get you an early kill or give flag control. On the other hand you do lose 475 gold, and will be 475 gold behind. I call this semi all in build.

 

Boots of Speed

Another one which I call an All in strategy is rushing through the map with Boots of Speed. The person who coined this UB was IamKira. Basically you try to overwhelm your opponents and punish them for any miss micro to get early kills. The speed increase from 6.3 to 6.9 can catch players off-guard and is most powerful for teleport ganks. But use with care, keep in mind you put yourself 1000 gold behind from the standard build with an item slot being used by the boots of speed. If you don't kill you lose flag control, race to the good items, and eventually the game--> all in strategy.

 

 

Scalemail

When to use Scalemail, which gives you +600 armor for only 400 gold. You can start out with banded armor and Scalemail and try to win the early flag fights by just dominating longer autoattacks. Throughout the game, when fights are very close a lot of pros will buy Scalemail as their 3rd or 4th item to get an edge of an advantage in fights. It is very cheap and does a lot and will refund you 320 gold when sold. Overall a very good underused item when everyone is gold hungry and cannot finish their standard builds.

 

Mana Controversy

UB needs 1 mana helm with the Blood of the Fallen Favor. The question is which one of the two: plenor battle crown or vlemish faceguard?

The answer is not simple. It really depends on the playstyle and the demigods you are facing.

 

a ) Plenor Battle Crown: +1575 Mana

+70% Mana per second

b ) Vlemish Faceguard: + 1050 Mana

+11 Mana per second

+4 mana per second aura

 

This is my subjective interpretation which helm to use when:

Use helm a if you are a very aggressive player and try to kill a person every time you are in a fight. The reason is you need all the mana you can get what a high regen helm cannot give you in the seconds of the fight.

 

Use helm b if you are a more passive UB that spits multiple times while staying back, or trying to work towers down. The reason is simple you are trying to do damage over time where a high regen helm works better for you than a high base mana pool.

 

General use of mana with UB. As a professional player you know in advance what you are trying to accomplish. There are 2 major objectives in the beginning of the game with UB.

Do I want to work the tower down or fight the enemy at all costs. Usually I see players trying to do both. The problem is if the enemy does conserve all his mana to fight you and you spit just only 1 time on the tower you will lose flag control and will have to retreat earlier to base → losing experience waves and hp on your own tower.

 

My word of advice: always save your mana for a big fight 1v1 or 2v2. Only spit on the tower when you are planning to go back to base anyways.

 

Infamous Ooze UB

-Start with Banded Armor and Scale mail

-Buy currency 1 for your team so they can focus on getting the Bishops/ High Priests for you

Ooze Ub needs to have them early more than another item because of his insane hp pool, no mana dependency, and high armor!

-Get Nimoth Chest Armor, Duelist's Cuirass, Narmoth Ring, Unbreakable Boots (sell Scale mail), Orb of Defiance, Hauberk of Life (Sell Banded Armor)

You have to vary your buy order depending on how the game is going. If it is a passive farm fest go for the big items. If the game is a fight fest buy the very next heath item you can afford.



Chapter 2

Picking the right favor

 

The most common favors are Blood of the Fallen (Botf), Blade of the Serpent (Bots), and Crimson Vial. Other favors might be viable in 4v4s and 5vs5, but sadly this game is 3v3 based.

 

Blood

If you do not know what favor to pick, you can never be wrong with Botf. No other standard item gives you +800 health and +5 health per second. And with UB you will be very strong from lvl 1. You can push enemies away, yellow cap, tank towers, gain higher monk heals, have higher overall hp with hp flag, and higher hp with sigil.

 

Problems and resolutions:

-You have mana issues all game

Use your mana wisely, and always go back to base to heal it up when you are below half mana, or have a support occulus in your team composition

 

 

Blade

Blade of the Serpent I have only seen played successfully by Soccermom. This favor I recommend only for UB players that want to play out advantages, kill towers, and can manage being pushed around all game. If you make it to end game with this favor and have a healer or shielder on your team it is the strongest UB. However the game can be decided early on very easy since you have almost no presence.

 

Problems and resolutions:

-You have a very low hp base until you completed your build for a very long time

Rush all flat hp items first, do not buy mana items at all ( except Unbreakable Boots), don't ever commit unless you know you will win, try to build in a healer in your composition

 

Vial

Vial UB is getting more popular with the day of the game. It is the most powerful build in most 1v1s. However the more players are in the game the more vial falls off. Just like serpent you will get easily pushed around but have no mana advantage. With this build you are planning to out sustain your opponent in lane. And the real advantage comes when you use it after you sigil. The bigger the map the better this favor choice becomes. And if fights last very long and you are not getting stunned you will last the longest with vial.

 

Problems and resolutions:

-mana issues all game and hp issues

Wear your opponent down so your vial takes advantage eventually. Lategame make the opponent commit to fights, because that's when your build starts paying off. As a general rule 8/10 times use vial after you sigil when laning phase is over.

For more information on the favors and Builds contact:

Orcun, Fairlight_, Mythrandar, Zen_God for Blood

OMG_Soccermom, Koush for Blade

Mcshance, nnnils, ppapanek for Vial

 



Chapter 3

Skill points and Level based Aggression


The Standard UB*

The Surprise UB**

The infamous Ooze UB***

lvl 1 Ooze I

lvl 2 Venom Spit I

lvl 3 save

lvl 4 Venom Spit II + Ooze II

lvl 5 Foul Grasp I

lvl 6 save

lvl 7 Venom Spit III + Ooze III

lvl 8 Diseased Claws

lvl 9 save

lvl 10 Venom Spit IV + Ooze IV

lvl 11 Inner Beast I

lvl 12 Inner Beast II

lvl 13 Inner Beast III

lvl 14 save

lvl 15 Putrid Flow + Acclimation

lvl 16-20 Enhanced Attributes

lvl 1 Venom Spit I

lvl 2 Diseased Claws I

lvl 3 Ooze I

lvl 4 Venom Spit II

lvl 5 Foul Grasp I

lvl 6 Ooze II

lvl 7 Venom Spit III

lvl 8 Ooze III

lvl 9 save

lvl 10 Venom Spit IV + Ooze IV

lvl 11 Inner Beast I

lvl 12 Inner Beast II

lvl 13 Inner Beast III

lvl 14 Post Mortem

lvl 15 Acclimation

lvl 16 Putrid Flow

lvl 17 Foul Grasp III

lvl 18 Plague I

lvl 19 Plague II

lvl 20 Diseased Claws II

lvl 1 Ooze I

lvl 2 Diseased Claws I

lvl 3 Inner Beast I

lvl 4 Ooze II

lvl 5 Foul Grasp I

lvl 6 Inner Beast II

lvl 7 Ooze III

lvl 8 Inner Beast III

lvl 9 Enhanced Attributes I

lvl 10 Ooze IV

lvl 11 Foul Grasp II

lvl 12 Enhanced Attributes II

lvl 13 Enhanced Attributes III

lvl 14 save

lvl 15 Acclimation

+ Foul Grasp III

lvl 16 Bestial Wrath I

lvl 17 Bestial Wrath II

lvl 18 Bestial Wrath III

lvl 19 Bestial Wrath IV

lvl 20 Unrelenting Wraith

 * Instead of skilling Diseased Claws you can max Foul Grasp, which is very powerful on Ooze UB and Blade UB

** DO NOT USE POST MORTEM AND PLAGUE I-II UNTIL THE GAME IS LAG FIXED

*** From lvl 16 to 18 you can max Enhance attributes instead and leave lvl19 and 20  open for your choice of experimentation

 

 

The Standard

 

This is the most played UB on almost all Favor Items. You can't go wrong with this skill tree and can accomplish a lot without relying on teammates.

Early lvls you want to focus on farm and lvls. Once you reach lvl 4 or 5 you can start making a few aggressive plays. At lvl 7 is the next point where you usually have the highest damage output and should make a few aggressive plays. Then you should lvl hard again until lvl 10 and take advantage of your maxed ooze and spit. If the games is still even lvl hard till lvl 15 and become an unstoppable killing machine.

 

Pros

-strong burst damage

-excellent tower killer

 

Cons

-has to shop a lot to keep up with the mana needs

 

The Surprise UB

Don't ever play this UB online, but only in Single Player. The reason is it will lag the game insanely and make it unplayable. I call this the surprise UB because you will catch a lot of opponents off guard with the diseased claws (which slows them for 5%). Furthermore It is hard to calculate the damage that plague does, especially end game with Giants on the field.

 

I don't have enough experience to give advice on lvl based aggression


Pros

-excellent burst and surprise

-best aoe UB

 

Cons

-he will lag the game

-mana issues

 

The infamous Ooze UB

This is the newest and most underplayed skilled tree. Cowbuttzex is the only one that has attempted that build. From my own experience I vary on the skill choices and item build. This UB has high reliance on perfect team play. You need the Bishops/High priests on you at all times of the game. Also this is a “I want to fight UB”. So the composition with your teammates has to be right so that they are ready to fight when you are.

 

Early on you will be this massive tank that is hard to get the hp down, and can surprise kill someone with his slow and higher attack speed/movement speed. Around lvl 10 you will be the fastest and tankiest, who does constant damage. Once you reach lvl 15 nothing can kill you. You can literally sit among 3 people for ages. So the general idea is to absorb damage all game and be at full health with Bishops/High priests. And punish over extension, since you can go anywhere late game without dying.


Pros

-excellent long term team fighter

-excellent tank that wants to take damage nonstop

-gets the most out of his aoe ooze

-never “needs” to shop

-no mana dependency

 

Cons

-he doesn't have a real surprise burst

-very predictable

-useless without coordinated teamplay

For more and different insight on the Ooze UB contact:

Cowbuttzex

 



Chapter 4

How do I become a professional Unclean Beast?

 

This Chapter will be me rambling about my philosophy of how to master anything and what to work on to get there. I used my analytical skills and experiences. If you are easily bored skip this part and go to “Applying these skills on perfecting the Unclean Beast”.

 

What a pro makes a pro

On a competitive plate, there are three main skills one has to accomplish before succeeding against others. Mind Control, Mechanical Perfectionism, and Strategy.

 

Mind Control is the awareness of the moment here and now every second you are living. In other words you are awake and fresh and know what you are doing. Think about when you have an adrenalin rush when something exciting happened. You usually can recall every single moment of what happened and made decisions for every single moment while having that rush. Now Mind Control is not as extreme as having an adrenalin rush. However, it is a practiced awareness of the brain to know exactly what you are doing every moment. This takes years of practice.

 

Mechanical Perfectionism is simply put the experience with the work or game you are performing. You just automatically know what to do in every situation from failures before that and apply the right moves as a result of that. For instance, in a chess game you know you can't do certain chess moves because you will fall into a trap, which you fell for before.

 

Strategy, is in general you mapping what you will be doing in the profession you choose. Nothing you do should be a surprise to you or feel new because you know what methods apply in every circumstance. You start out with a mapped plan that changes over time. Caused by the following Variables: mishaps, unforeseen circumstances, doing better than expected.

For example, in a soccer game you have a set line up and an idea to either go full aggressive or play ball control. This strategy changes over time and can be influenced, if your team has a lot of unfortunate mistakes, it rains or your opponent have a better strategy against your line up, and/or your team is having a lot of good plays and everything is working.

 

 

Applying these skills on perfecting the Unclean Beast

 

Mind control

Every single second of the game you are aware of every single step your Character is doing. You almost visualize yourself making every single move and become the Unclean Beast. When you get to the point where you catch yourself walking in a bad direction for one second or didn't know what you were doing you have almost mastered Mind Control. You could call it active thinking, which will power your brain to its maximum, when you can do that for multiple games in a row.

Examples are, I will start walking straight to mana flag and then to mid flag and back in order to gain flags and creep experience. While sitting on a flag or walking towards a flag you think about other options that are available. For instance, while walking to mid flag you see your opponent capturing the mana flag, you instantly go back to mana flag to yellow cap him ( you deny your opponent the full experience of capturing a flag and gain it yourself ). In other words you never find yourself on the map feeling like you are not doing anything because there are so many options that you weight in importance in just milliseconds.

It is important to remember, you don't act on something because you feel like it, but you act on something because you know from experience you will gain an advantage or succeed with your choice unless the opponent makes an unforeseen move that will usually result in an overall advantage for your team.

 

Mechanical Perfectionism

The truth of mastering your highest skill potential with UB is by playing with him every single day and trying out everything. Your teammates will rage at you and you will lose a lot of games because of your attempts. However, your memory automatically always takes note of what worked and what not. It helps a lot if you actively say it in your mind of what went wrong and what you should have done instead to make it right the next time you find yourself in the same scenario with Unclean Beast.

In order to never die you must have died the most. Also, look for games against stronger players where you know you have no chance in “hell” you can win that game. Save the replays and look what they did that made them so much better than you. And conclude why at some point they have so much more items and map control than you. Step by Step you will increase your overall gameplay immensely.

 

Strategy

You don't have to bother with strategy to become an excellent player. However if you're looking in becoming a professional Unclean Beast player it is impossible without it. You have to know all weaknesses and strengths of all demigods in combination and alone, when which item is the most optimum to purchase, when to push a tower or fight the enemy, and how map control works.

This takes a lot of hard thinking and counting in so many variables that are impossible as a new to mid skilled lvl player.

My word of advice: just because something didn't work out what sounded well in theory does not make it a bad strategy. Usually executing your strategy is where it fails and will take a lot of practice. Start by thinking of things that make perfect sense, and adjust them the more they don't seem to work too well.

(Personal Example, I always used to play vial rook in the demo and thought of it as the most powerful rook being unreliable on teammates. But then I got crushed online in multiplayer. A few years after I played against the same rook I used to play in the demo and realized that my strategy was right and I was just poor in executing it because I lacked mechanical and mind control skills. So I tried a new attempt and it became the most popular build to date on rook)

 

In Conclusion

You have to master Mind Control, Mechanical Skill, and Strategy evenly and combine them in order to have a chance in becoming a professional Unclean Beast and over all player. This does not happen over night, this takes commitment and disciplined practice like with anything else you do in Life you want to succeed in.

 

If you are interested in discussing professional gaming and strategy further contact:

ppapanek

Thundercles

Hedgie

Orcun

Koush

Darkliath

Zen_God

 

 More chapters coming soon...

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March 11, 2012 4:11:42 AM from Demigod Forums Demigod Forums

Well, it really depends. For example, the issue of proper stun vs. silence: we have an Erb and a Sedna ganking an Oak mid game. Who stuns first? Superficially, it should be Erb: Mass Charm will stop Oak in his tracks. However, under normal conditions, Sedna (at least, my build) is much faster than Erb, so she will reach Oak first. Also, Silence is an instant, while Mass Charm is not. That said, if Erb uses Batswarm to chase, he definitely should stun first to stop Oak. Etc., etc. In my opinion, too many scenarios to factor in for a list to be made.

With stun and silence (real stun, not Pent/Pounce), the general principle is pretty simple: whoever can do that first, should do that first. Otherwise, you have a good chance of missing a kill. It's much more important to know stun durations by heart. Otherwise, stuns just get wasted.

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March 11, 2012 8:07:39 PM from Demigod Forums Demigod Forums

Quoting OMGIN1,
In my opinion, too many scenarios to factor in for a list to be made.

Fair enough from your point of view...Anyone else?

Surely it comes somewhat down to stun immunity, and which ones are easier to time out. But also a duration stun (e.g. erebus/mc) should be used last to prevent any casts, whereas oak/pen casts with damage and ar so should be cast at the top of the list. Also cd for oak/pan is very low so should also be a reason for initial cast.

From my count there are 9 ints in the game total (not counting reg's 3% thingy and assuming tb/ice). The list should look something like damage/ar/movement reduction stuns at the top...so that would be oak/pen and tb/fn. Then duration stuns last erebus/mc, sedna/silence, ub/grasp, rook/boulder. I am not sure what the stun immunity count is for these stuns post cast. Is this info available?

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March 11, 2012 8:27:18 PM from Demigod Forums Demigod Forums

Quoting doggu,
Fair enough from your point of view...Anyone else?

Nah - I agree too.  Way too many factors.  I just think it comes down to communicating a little with your team early.  I've done that a bunch in pugs... I just ask whoever to lead with a stun... then I follow up. 

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March 11, 2012 8:40:19 PM from Demigod Forums Demigod Forums

okie dokie then

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March 11, 2012 9:24:11 PM from Demigod Forums Demigod Forums

yeah... i mean if you say 3 characters, I'm sure we could offer some ideas, but that's about it. 

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March 11, 2012 9:43:33 PM from Demigod Forums Demigod Forums

i still reckon there is a general order that good players would assume....

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March 12, 2012 1:45:13 AM from Demigod Forums Demigod Forums

Example: we have played several games in a row as Sedna+Erebus with pacov in a not-so-distant past. We couldn't chain stun the opponents in the first one, since we both were interrupting the moment we've been close enough. Thus, it was a waste of a potential 6 sec no skills, no sigils state. We've discussed that in a lobby after the first game. Pacov explained his reasons for spamming Mass Charm first, and I agreed (I was playing a slow Sedna anyway). After which, our ganks became much more successful.

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March 12, 2012 1:51:30 AM from Demigod Forums Demigod Forums

Assuming you're talking about ganking a single target (or stun-locking a single target in a large battle), you're gonna typically have 3 basic "roles:

Initiation

Linking

Finishing

 

Initiation's job is to get the target "stuck" so that the rest of the stuns can easily be chained. These stuns need to be reliable and  fast (using Ice TB to initiate is pretty hard because it requires someone to run up to you in melee range, and execute a 1 second cast for a 1-3 second stun). 

Links are generally going to be stuns/interupts that keep someone either "stuck" or disabled. Due to Stun immunity, using Mass Charm 1 second after a Boulder Roll isn't gonna work. The only exception to this is UB's Grasp (because it's "supposed" to stun the UB for the duration of the stun... think Renekton's W). But we all know UB's Grasp is easily broken. 

The Finishing is basically all the "other" stuns that are harder to initiate with. 

 

Initiation: 

Swap > Boulder Roll > Batswarm + Mass Charm > Penitence > Spike Wave > Foul Grasp > Frost Nova > Silence

 

Linking (for Foul Grasp or Silence, use it just before the Stun ends. For the rest it's to keep the victim "stuck" in place for the few seconds of immunity):

Foul Grasp > Silence > Pentitence (since Pent lasts so long even if you use it to Initiate or during the Initiation it's gonna keep them stuck) > Bite > Spike Wave

 

Finishing (use this after stun immunity drops):

Frost Nova > Mass Charm > Boulder Roll > Foul Grasp > Swap > Bite > Silence > Pentitence > Spike Wave 

 

Is gonna work in most situations, and this will work for multiple sources of stuns (for example, if you have a 5v5 with a UB and a Sedna, you'd do Initiation > Linking (grasp) > Finishing > Linking (silence) > Finishing)

 

To read, count the amount of stuns/disables you have. 

Use the highest ranked Initiation, then alternate between the highest Linking and highest Finishing stuns you have until the target it dead.

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March 12, 2012 3:42:23 AM from Demigod Forums Demigod Forums

ty

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March 13, 2012 7:50:23 AM from Demigod Forums Demigod Forums

A good thoughtful post by hedgie, as usual (when he's not busy flaming me, that is). Unfortunately, the usual hedgian flaws are rampant here: (1) his personal interpretation is presented in a Ten Commandments-like format; (2) an attempt is made to formalize situational and intuitive decisions.

It reminds me of planetary mnemonic phrases (e. g. "My Very Energetic Mother Just Served Us Nine Pizzas"). I've always found it much easier to remember the actual planet names in a correct order, rather than this nonsense.

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March 13, 2012 7:56:44 PM from Demigod Forums Demigod Forums

Quoting OMGIN1,
(1) his personal interpretation is presented in a Ten Commandments-like format;

I'm not trying to pick a fight here but I think he is just expressing his point of view, as you did. I mean that is what I requested after all.

I have put some thought into this and I was just interested how other people approached stuns and chain stuns.

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March 13, 2012 10:02:22 PM from Demigod Forums Demigod Forums

Quoting Darkliath,
Also... I want ub strategies against High Grunts! Yeah. Just played a game with ub in my team, who got killed by strong priests. Do those same builds work? Or need something different? Definitely need a 1v1 ub vs any other demigod strategies. Like rook vs ub, erebus vs ub, etc. This should be a big guide!

Great point I will address. I just got back from Nashville, but will update at the end of this week.

Quoting Darkliath,
Also about that grasp thing vs Enhanced attributes. In my opinion (and only mine), I think that both could be good. For sustain - Enhanced attributes. But in the fights, stronger grasp can deal more damage with all your teammate's damage + spit + ooze + whatever, so enemy might not be fast enough to sigil/shield, etc. Of course, there is that drain, but mainly - kill before he can do anything. As ability damage cannot be reduced (well, very few ways), so that small damage is actually good addition. Enemy tries to wait to sigil, but gets grasped a bit too early and all this damage kills.

Ah, I also want to know when to stun. When is it good to stun and when is it not? Who should stun first in team if there are multiple stuns? How to avoid stun immunity, when target just got stunned?
all great points. And the way you put the grasp dispute is exactly what I've tried to put in my own words.
Quoting doggu,
This is a very good point and could probably be a guide on its own.
True, especially it is situational. I will touch on it but only from the perspective from UB in general. 
Quoting OMGIN1,
With stun and silence (real stun, not Pent/Pounce), the general principle is pretty simple: whoever can do that first, should do that first. Otherwise, you have a good chance of missing a kill
True, but in a pro scenario you have to know some stun patterns in order to get the maximum out of your stuns/interrupts/damages for the long run of the team fight. Since you look from a professional standpoint you discount wastes, and look for the absolute optimum.

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March 13, 2012 11:28:42 PM from Demigod Forums Demigod Forums

Quoting OMGIN1,
A good thoughtful post by hedgie, as usual (when he's not busy flaming me, that is). Unfortunately, the usual hedgian flaws are rampant here: (1) his personal interpretation is presented in a Ten Commandments-like format; (2) an attempt is made to formalize situational and intuitive decisions.

It reminds me of planetary mnemonic phrases (e. g. "My Very Energetic Mother Just Served Us Nine Pizzas"). I've always found it much easier to remember the actual planet names in a correct order, rather than this nonsense.

that's not how you spell "that sounds pretty accurate"

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March 14, 2012 3:43:45 AM from Demigod Forums Demigod Forums

that's not how you spell "that sounds pretty accurate"

That planetary mnemonic is pretty accurate, too. 

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March 21, 2012 12:12:12 AM from Demigod Forums Demigod Forums

Sry guys so many RL things are happening to me that I'm gonna postpone my new chapters

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March 21, 2012 1:34:29 AM from Demigod Forums Demigod Forums

Sry guys so many RL things are happening to me that I'm gonna postpone my new chapters

I hope those are good RL things. No one is in a rush, as long as you promise to finish it in the future 

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March 21, 2012 5:04:35 AM from Demigod Forums Demigod Forums

Quoting OMGIN1,
Sry guys so many RL things are happening to me that I'm gonna postpone my new chapters

I hope those are good RL things. No one is in a rush, as long as you promise to finish it in the future 
Very good ones indeed! Oh yeah I promise^^

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March 22, 2012 5:07:52 AM from Demigod Forums Demigod Forums

I've played with the mysterious super-pro UB hui_hui today: UB+Sed vs UB+Erb. The Erb was Lucyfear, and their UB was pretty noobish. However, hui_hui was making unwise decisions consistently. My verdict: I advise against playing with this guy if you are looking for a reasonably skilled partner. He seems a nice enough person, but as far as skill is concerned... uh, yeah.

 

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March 22, 2012 9:43:19 PM from Demigod Forums Demigod Forums

OFFTOPIC BUT JUST AS IMPORTANT:

hey guys help me with this and only post on the new thread about it

https://forums.demigodthegame.com/420449/page/1/#3113089

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April 18, 2012 4:02:41 AM from Demigod Forums Demigod Forums

???????????? ???????????????????????????????????? 1  v 1  ???

 

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April 18, 2012 7:42:07 AM from JoeUser Forums JoeUser Forums

Google translate took care of me on this one:  "Dog heroes, prison tactics good basic invincible"

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April 20, 2012 8:59:29 AM from Demigod Forums Demigod Forums

Quoting pacov,
Google translate took care of me on this one:  "Dog heroes, prison tactics good basic invincible"

???????????????????????????

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April 30, 2012 11:27:52 AM from Demigod Forums Demigod Forums

UB  game

 

4-29

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