Ok, how about a poison item that you can purchase. Let's say it's 250 gold to buy and upon use you target a pot on the ground. The pot on the ground becomes poisoned. (like erebus poison pot) range same as a cap lock, cast time 2 sec
So let's say the enemy has died near their tower at some stage, left a health pot there. the pot is out of your reach as you've just battled to near dead. You head back and regen, buy the poison tele back to the flag near their tower then poison the pot. The enemy will remember they died there, and believe it to be a 750 health. Battle you a little more and hopefully consume the pot in the apparrent safety of the tower only to cop 750 damage.
what do you THINK?