Solo queue is 1-2 people.
Thanks - good to know.
So, I unlocked graves last night with rp (and i grabbed garen as well for 1350 ip). I like graves, but I'm not a huge fan of his ultimate in practice. Wish it was true damage, but I'm sure that would be op. Anyway, at least with how I'm playing him (similar item build to tryn) he's exceptionally strong at holding a lane solo even vs 2. He starts so so. By mid game he's probably one of the stronger characters I've played with. And late game his power level seems to drop a little bit in comparison to other characters. Anyway, he's fun to use at the very least. Trying to work on the best use of his smoke screen. I think, because it reduces enemy vision a lot it, it will be highly useful once I come up with the best ways to utilize it. His dash ability is also nice for forcing some additional aa damage (eg hop forward and even if the enemy is running you still land 2-3 aa hits - and if you have crits (you should) its even worse for the enemy). His passive is pretty decent as well. If you get into a battle with creeps, you stack (up to 10) armor and magic resist. This effect stays as long as you are in battle and scales throughout the game. It starts with a max of 10 AR and MR - not sure about the scaled max, but I believe I saw it at 32 AR/MR at one point last night. Anyway, its quite a bit of fun.
Speaking of NOT FUN (heh), had a game with thunder/broyane/cow where we choose what is close to being the absolute worst team comp laning combo ever. We got destroyed pretty bad. So, we picked up a temmo as a teammate (fail temmo btw), thunder was alistar, I was sion, broyane was soraka, and cow was jungling with udry. As you can imagine, or dmg output was amazing. I was laned bot with soraka vs gp and garen. As you might imagine, we strangely weren't able to get any kills. And ofc alistar was going to get any kills soloing top unless the enemy team was silly. Anyway, our amumu apparently didn't feel like being the ad carry and was useless. I was certainly a big part of the problem as I foolish locked in before everyone picked their characters. Ah well, predictable things happened.
We won the next game (think I went graves), but cow had to piss off to go study.
Re: the hallowing runes. If you took a look at them, they are all qualified as tier 2.5 (and can be found in the shop by clicking on tier 2). Anyway, I'm not exactly thrilled that they added tier 2.5 instead of offering something with better stats than tier 3, but I suppose I understand why they might not want to release tier 3.5 items for a limited time as its a little unfair. Anyway, they actually have some decent deals imo. I believe the 2.5 health quint is like 1k ip and you get 24 HP for it (vs the tier 3 quint for 2k ip for 26 HP). I don't really care about that as I have the tier 3 health quints, but its a good value if any of you still need/want health quints (3 tier 3 for 6k (total 78 hp) vs 3 tier 2.5 for 3k (total 72 hp) - thanks for making me feel like a chump, riot. The ones I'm interested in at the dodge quints. You get like 1.3% dodge for 1k vs the tier 3 1.5% dodge for 2k. I might pick up 3 of those.
Anyone know if they do this harrowing stuff each year or if this is the first time around?
Oh and last, got to play with a skarner yesterday as well (jungle skarner no less). Anyway, he said the majority of the changes really didn't make any difference to him, but the flat mana cost change to one of his abilities was huge in his opinion. So, sounds like skarner is a bit more viable now.