What do you think about that?
Favor: Blood of the Fallen
1. Heal 1
2. HW 1
3. Pounce 1
4. Heal 2
5. HW 2
6. MP 1
7. Heal 3
8. Counterhealing (if generals on opposing team)
9. Morale 1
10. MP 2
Increasing morale from that point on. I usually get Silence 1 between 10 and 15 even if I not really clever using it yet...
Late game (15+) maxing out pounce could be an option, but I've not yet had the chance of testing it. Maybe the mana consume gets too high if you really get no helm (could skip banded armor for it).
What this make feel comfortable to me is that you start the game as a "normal" sedna, getting monks from the start. Another nice ting about that is you don't have to set yourself until Lvl 9 or when you decide to get siege demolisher idols (and even then you can still decide not to get morale since MP also boosts your minions but I would not get minotaur high kings then, the small ones for mines could be an option if Regulus is in the opposing team)
I can't really specify item order yet, but it would be someting like that:
0. monks
1. Currency 1 (if the other don't get it before or just don't want to)
2. bishops
3. siege demolisher idol
4. unbreakable boots
Until here it seems to be fine yet. The following purchases and their order I'm not sure yet.
5. hauberk of life
6. banded armor (Vlemish or nature's reckoning could also be an option)
7. minotaur high king idol
8. boots of speed (otherwise your minions can't chase fleeing DGs properly)
9. nimoth
Wand of speed is also really nice for chasing fleeing DGs but it consumes a slot of course...
If everything goes fine I get J-Threads later, of course.
Well, that's it for the moment. Maybe you have a suggestion or try something similar if you're bored of the other stuff.