Quoting troglyte, reply 53
How is that constructive in any way shape or form? Yeah they promised a good game, ya they screwed it up, ya a lot of people were made angry. We've covered this ground a million times. Stardock is going above and beyond to make ammends. What do you want, blood?
If you want to play a newer game, no one is stopping you. If you want to send your game back, you've had ample opportunity. Have a nice day
Well good on you for stating the obvious there, genius.
Umm no, no one ever offered to give me my money back. Or I missed that 'ample opportunity' because I held out hope back then that the game would be fixed in the next patch, or the one after that, or the one after that, or the one after that, and onward. Now almost 6 months later and the game is 'mostly' functional but still lacks the depth of content and AI that we were promised, such that we are now promised a new game completely.
Obviously you're capable of reading, and so if you've been keeping up with others that had issues at _all_ you'd have seen the bit about emailing [email protected] to get your refund. They shouldn't have to hunt you down to give you a refund, the solution was right there in front of you. Walmart doesn't hunt me down when I buy crap that doesn't work.
Epic Fail In Development
Brad, for all his good intentions, should commit Sepaku.. Bleed 'I'm sorry' all over the place for being a hype monger and failing to deliver anything close to what was promised or expected. Possibly get out of AI design completely.. He makes a far more skilled and competent mouth piece and spin doctor, than he does an AI designer. As for Stardock going above and beyond.. Complete BS, they should have done their jobs right in the 1st place. I have no skill for code at all, but I've been playing games long enough to know when disaster or utter incompetence strikes. It may not have been Brads fault for taking on a project beyond his skill, may not have been Brads fault for releasing a game that was out right 'Broken' out of the box, however all the hype that fell dripping sweet promises and beautifully scripted BS, came directly from Brads fingers and mouth..
My 'constructive commentary' here, Shut Up Brad. The work goes on better without you suggesting we just accept your 'communication style'..
PS: If you want someone that is irritated to stop commenting, do not respond to them.
Why is it you and half the other people who come to complain here blame the entire issue on Brad directly? I agree he's a great PR person so long as they can deliver - But he kinda has to be for being in charge of the company. But they already identified the issue with the crashes as being a poorly and inadequately run QA.
And with them working on the game and changing the magic system and the way buildings work during the last few major patches, they're not going to put time into anything but the generic AI practices like resource management, or else they're going to have to rebuild the AI every single patch.
You've posted your issues about OOMs like a lot of others, and you've been part of the boards for a fairly long time. Then you were wanting to figure out how to use mods, and I assume you were having more fun at that point.
Then you posted here: http://forums.elementalgame.com/395527
I like the game, I enjoy the game even as.. diminished, as it is. The trouble I'm having is all the little details not explained.. Primarily, building territory improvements. I thought building a city would apply a link to all developed resources within 5 tiles of the center city tile. So far this has not always proven to be accurate. Like certain improvements will link at farther than 5 tiles (Libraries), other will not link unless apparently physically attached to a city (Scenic Views)..
How am I supposed to know, what kind of requirements are necessary to get a thing to link? I mean seriously, add this to the oversight pile please. Add some visual Zone of Control from cities to denote the area in which resources will link to that city, or properly detailed tool tips stating the conditions which need to be met to achieve a link to a city (ie if it needs to be attached, or max range from the city center, or possibly what city it would attach to if developed).
You liked the game, even where it was at (albeit with issues on the resource thing, which I totally agreed with - Got tired of the spiders nest or dragon roosts spawning one tile too far from my cities and not realizing it until I tried to use them), though I saw you were still having issues with mods and the sovereign AI's.
So what happened to change everything then and make you go from still playing to wanting Brad to spill his insides in apology? Just lost patience? Bad day? It's reasonable that you're upset and hell, you've shown more patience than a lot of the people making posts like this. And you were constructive for most of your posting history.
At this point, I'll acknowledge that Elemental is pretty terrible compared to the games I've played in the past - I've been spending a lot of time modding vs. playing outside trying the new patches as they come out. There's a host of things that I'd fix in it if I could, but to me Stardock is moving in the right direction.
It's slowed down a bit it seems like, on their end, but I feel like they have a months leeway with rearranging their staff and hiring more people in - When I come into a new database project that I've not worked with before, it takes me a good month to map things out (Depending on how large it is) and sort out coding issues and the like, and basically familiarize myself with it. So I'm hoping that the next few months we get a lot more things taken care of.
Anyway, I know it's long, but AbsynthMinded, I was just curious as to what caused your posting downfall, and also wanted to post the fact that you have been constructive in the past so that anti-trolls don't jump on the accusation wagon and start crying troll. Everyone deserves to be heard.
Edit: Are there spoiler tags in this forum? I'm tired of posts being super long with no way to cut them without cutting them. </3