Release 25 :
Mod Version - Skirmish/Online Play:
http://www.filefront.com/17572530/Skirmish_AI_v25n.zip
http://www.filefront.com/17572533/Skirmish_AI_v25n.exe
-This version only works in skirmish mode and has no lobby modifications.
Tournament Edition - Offline/Singleplayer: http://www.filefront.com/17552549/Skirmish_v25_TEd.zip
-This version works in all game modes (tournament/skirmish) and adds some functionality to the auto-fill lobby button.
Gameplay should be the same in each version.
Major Changes:
Version D or later will support replay playback. Thanks miriyaka
Stuck AI issue fixed by slowing down shopping to one action per second. AI is a little slower to shop, but plays every game reliably.
AI goals are overridden based on conditions:
- First 20 seconds of the game -> Shop.
- Next 10 seconds -> capture flag (gets them all moving to nearest avialable flag).
- If the enemy has the same or more flags and we are at full health -> capture flags
- If we are war rank 3 and have enough money for currency -> Shop
The result of the above is a good clean opening. And the AI spending most of the game capturing flags -> fighting at the flag -> retreating -> healing -> shopping -> leaving shop area -> capturing flags. If it doesn't take a lot of damage it may only retreat a little and then rejoin the fight. If it takes a lot of damage it usually retreats to the health crystal.
AI will spend much less time doing nothing or aimlessly wondering around.
Minor Changes:
Item weights for common items (health stacking items). AI's will use similar items, with a few builds picking up class/build specific items.
Most builds have 1-3 achievement items, so the AI will be a little different game to game even if it only has one build for that Demigod type.