It Think the NOOB = cakewalk win and boring statement is true. If you're playing someone who cannot play any better than AI...well you may as well play single player and that's for learners.... SO I have a easy and simple solution for NOOBS to play PRO's. The developers seem to have given up completely on this game anyway so this is prolly a pointless idea:
Firstly, allow a game option "practice skirmish" you can tick this option and the game counts nothing on your stats.
Secondly, HANDICAP options!!!!!!! The team that seems stacked can have a handicap applied by making all game options in duplicate. One page of options (exactly as they are now) is for Darkness, the other page for Darkness. This way you can give the noobs high experience, high income, high towers... and the Pro team Low towers,normal gold, low experience.....or any combination that will change the dynamics of the game. Your elite-ness will be further worshiped if you can beat the other team whith all low options on your side, and all high options on their side....
My last idea for balancing unbalanced games: Make game options individual to the players... Player 1 is a total noob so give them filthy rich starting gold, and a start level of 4. Player 2 is a mid player so give them high start health (new option idea), Player 3 is a super pro elite #1 ranked OMG_Player, so give them low everything, only 2 item slots, 1 consumable slot, max level 10, and a new demigod that's a fat ugly toad that moves slow.....
Seems the frustration we are experiencing on both sides of this STATS argument are actually the SAME argument. If you can't balance a game, you get frustrated, if you can't get a game you get frustrated. IF a game is, for want of a better description; a waste of time we really don't want it recorded on our stats. So give the host the OPTION to tip the balance of the game for a more level playing field, then NOOBS and PROS can play together in harmony.
So let's agree - not to remove stats but be able to have a no count game.