The story was phenominal IMO. Trapped on an asteroid with a scientist having done things to you. As you find out about your self you see others who have been mutilated far worse than you, aliens and their respective technology (but not the type of generic aliens, mysterious aliens where each thing you discover about them feels like an achievement) and depending on your actions you end up having been a different person each time.
I don't remember the combat as well as you although it sounds familiar. I only ever completed it once so I had no idea I would be a different person based on my actions.
Did you read the guys (whose arm was missing) datapad? And then Danes Datapad? And then the guards Datapad? It really makes you feel sorry for that guy who you start off by battering to death with his own arm.
I have a big problem with stories told through data pads, logs, diary entries. In them days I would read them definately but there are 2 big issues with it. It totally breaks up the gameplay, get action sequence, feel the need for urgency, tension and think I know where to go next, oh wait, data pad, ill sit here for 5-10 minutes getting a bit of the story. Also I find with my playing habbits often I will forget what I have read not long after reading because I may be skimming through to try to get key information rather than what is actually going on.
This was even worse with Resident Evil 5 as I was playing it co-op, my partner is the sort of guy that clicks through cinematic sequences. I didn't let him do here but there was no way I would get him to stop while I read every little bit I could find, and frankly we probably had a better experience because of it.
I'm glad I did with Doom 3 or I wouldnt have got the story at all but it's still boring and could surely be done better, at least some of it was audio logs but I was still forced to not carry on shooting demons so I could hear what was said.
...the setting matters hugely to me and im just not that bothered about zombies...
Man you crazy