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[MOD] CrazyTown Package ver 0.8

By on August 19, 2010 10:35:02 PM from Demigod Forums Demigod Forums

CrazyTown is now a complete package and ver 0.8 is available here.

What do I mean by complete package? It includes other important mods to let you hit the ground running and have fun. If you want to play multiplayer, you're good to go without sorting through the cause of invalid gamestates. If you want to play singleplayer, skirmish AIs can let you try out the changes.

Enhanced AI with many new builds specific to crazytown
Enhanced UI Mod Package
Occulus Bugfixes from Uberfix

Many thanks to the modders who put these mods together- Ptarth, miriyaka, pacov, peppe, Bman, Chairmaya and Gunblob

*********************** Demigod Changes ver 0.8 ********************************************

Version 0.8 is a performance enhancement release. Mod files are trimmed down as much as possible to prevent unnecessary overwrites when the game loads.

Base Speed 6.3
Warp strike is an interrupt
Elusiveness:  +5 to vision radius
Elusiveness Demon Speed Synergy: 1 point of Elusiveness protects 1 point of Demon's Speed from being snareable
Demon Speed = 5% Attack Speed per Level
Warp Area 1 = 350 damage, warp area II = 600 damage

Entourage: +10 damage + 100 armor +5% attack speed / level
Siege Damage = 750, 1250, 1750, 2250, Siege range = 25, Siege Cost = 400
Spike Wave Damage 400,650,900 wave 3 = 10 cooldown from 15
Mulch explosion is 0.5 seconds from trigger
Compost Damage Buff Progression = 6,12,18,36,54

DeadEye: Activated on Snipe
Impedance Bolt: Activated on Snipe
Mark of the Betrayer: Interrupt on Application
Scope Adds 8/12/16 to vision Radius
Fury Adds 5% movement speed when active
Maim Lasts 4 seconds

Ice Nova Stun 1.3, 2.3, 3.3 seconds, transition delay set to 0.3 from 0.6, for a net stun of 1,2,3 seconds.
Snare on Frost Nova scales properly to be in effect for 4 seconds after the freeze is done on a demi-god
Frost Nova Will Interrupt a hero (cooldown is reset on skill / item if interrupted)
Transition to fire mode movement the same as ice mode now
Fire Nova Blinds for 3/4/5 seconds.

Yetis: Damage +30 / level, Life + 400 / level
Inner Grace: 5% / 10% / 15% dodge
Life's Child = Proc on 50% life

Unclean Beast
Bestial Wrath Duration = 10
Unrelenting Wrath Duration = 15
Plague 1 = 20 Damage
Plague 2 = 30 Damage

Rally: Duration 10 seconds, so 2000 health and longer armor bonus.
Soul Power II & III = +5%, +10% attack speed

Poison Arrow = slow 15%

Poison Blood II = 30 health per second

Occ- Ball Lightning
Cost 250, 375, 500, 625
Damage 35,70,105,140

****************** Item Changes

Duelist's: 2000
Armor of Vengeance: 2250
Crusader: 2500 + 3% chance
Groffling: 5% chance

Plate Visor: 50% mana
Theurgists's Hat: 15% chance, +100% mana
Vinling Helmet: 2500 gold +100% mana

Footman's Sabatons: 200 Armor
Assassin's Foot guards: 1250 gold
Iron Walkers: +600 Armor 1750 gold, speed trigger is 5.3
Desperate Boots: 2250: Health is under 50% - Dodge is +25%, speed is +10%

Wyrmskin: 750 gold
Gauntlet's of Despair: 600 gold
Slayers Wraps: 1750 gold
DoomSpite Grips: 2750, Cleave Size = 1.8, Proc Chance 50%
Fell-Darkur: 2750

Forestband = 550
Warlord's Punisher: 1750, CastItem animation= 1 sec (was incorrectly set at 2), Range 20
Twig of Life: 2250
Ring of the Ancients: 1750 Effect is a friendly DG aura
WarpStone: Instant: Cost 2750
Magus Rod 2250
Blood Stone Ring 1500

****************** Favor Changes

Goggles- Ranged Special effect Proc Rates the same as melee, 25% chance to do 25% critical hit
Magical Coin Purse: +2 gold per tick
Charm of life: Regen Aura = +10 health / second
Brillant Bauble- 15% XP bonus aura
Symbol of Purity: Heal 500 on use
Staff of the Warmage: +100% mana per second
Diamond Pendant- -10% cooldown is an aura
Amulet of Teleportation: Cooldown = 30
Cape of Mana: Cool Down = 30
Saam-El's cape: +10% speed
Wings of the Seraphim: Cool Down = 30

Poison Dagger: +15% attack speed
Mard's Hammer: +400 armor, +50 damage
Essence of Magic: Timer = 5
Furious Blade: 50% Cleave Attack, 10% attack speed

Totem of War: +20 damage; Aura All nearby allies: +5 damage +10% attack rate, +5% movement
Tome of Endurance +600 Life. +10 regen
Pendant of Grace" +5% movement, +5% attack speed
Blood Soaked Wand: 1 second cast, 30 second refresh

Damage = 90
Target Priority List 1: Cata 2: Hero 3: Everything

+39 Karma | 103 Replies
February 26, 2011 2:16:31 AM from Demigod Forums Demigod Forums

Awesome, will do and thanks.

March 28, 2011 9:54:48 PM from Demigod Forums Demigod Forums

The next version of crazy town will be the final version. The first release will be an RC, followed by the final (probably no changes, just non-destructive implementations)

Downloads are waning (I would like to believe people are downloading the mod package instead). but games are getting rare with testers and real feedback has stopped. (1st here in the post, and then in e-mails with testers)

However, good news: Many lessons have been learned and will be shared in a comprehensive essay that will hopefully spur some more discussion / opinion sharing, and thus changes will be more moderate. Additionally, after rewriting the mod from scratch, the RC is compatible with the mods in Pacov's unified installer. (so the exclusive flag will be removed). This RC will be followed by a final release that is non-destructive. (I have example code for doing pretty much every change in the mod, thanks to the GREAT modders plopping snippets all over the forums and in mods)

The just of all of this is; If GPG does do at least one more patch for StarDock, hopefully they'll at least take a look at some of the things in the mod for ideas.

The RC "code"is done, but I'll wait for the documentation to be complete before releasing. (couple of days)

Kinda weird, but making changes to the game and seeing what they do is just as fine as playing normal demigod.
So cheers to everyone who provided feedback in this thread and in e-mail.

March 28, 2011 11:01:22 PM from Demigod Forums Demigod Forums

mod package is at >1100 downloads, fyi

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