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Diving into the Mind of Cowbuttzex

By on August 13, 2010 4:56:50 PM from Demigod Forums Demigod Forums

OMG_ZEX

Join Date 08/2008
+30
  • A complete anthology of all of my builds with no explanations because I am lazy. Work in Progress.

ASSASSINS

ROOK

The original that I have used sence the begining of time:

  • 1.Towers
  • 2.Archers
  • 3.save
  • 4.Tower 2
  • 5.Boulder 1/ Tower of Light
  • 6.Slam
  • 7.Slam
  • 8.Slam
  • 9.Save
  • 10.Slam 4/Boulder 2
  • 11.Treb hat
  • 12.Towers 3
  • 13.Towers 4
  • 14. Save
  • 15. Poison Arrows/dizzying force
  • 16. boulder 3
  • 17-19. God Strength
  • 20. Stat

Items:

  • Favor: Crimson/blood
  • 1. banded 7. Narmoths ring
  • 2. Skaled Helm 6. Plenor
  • 3. unbreakables
  • 4. Vlemish
  • 5. Nimoth
  • 8. Orb of defiance

Speed Rook ZOMG THE EPICNESS:

  • 1.Towers 1
  • 2. Archers
  • 3. Slam1
  • 4. Slam2
  • 5. Tower of Light
  • 6. Boulder
  • 7. Slam 3
  • 8. Treb hat
  • 9. Save
  • 10. Boulder 2/ Slam 4
  • 11-12. God Strength
  • 13-14. Save
  • 15. Dizzying Force/Poison Arrows/Boulder 3
  • 16.God Strength
  • 17-20. Stats

Items:

  • Favor: Anklet
  • 1. Boots of Speed 7. J-boots
  • 2. Banded Armor
  • 3. Skaled Helm 6. Plenor
  • 4. Vlemish
  • 5. Unbreakables

Try to carry a gadget for extra LULZ

Structural Transfer MAGNUS's build rip off:

  • 1. Towers 1
  • 2. Archers
  • 3. Structural Transfer
  • 4. Towers 2
  • 5. Boulder
  • 6. Tower of Light
  • 7. Towrers 3
  • 8. treb hat
  • 9. Structural Transfer
  • 10. towers 4
  • 11. Boulder 2
  • 12. Transfer
  • 13. Transfer
  • 14. Save
  • 15. Poison Arrows/ Boulder 3
  • 16. Energizer (just because this is structural transfer dammit)
  • 17-20. Slam

Items:

  • Favor: Staff of Renewal
  • 1. Banded 7. Narmoths Ring
  • 2. Skaled 6. Plenor
  • 3. Unbreakables
  • 4. Vlemish
  • 5. Nimoth Chest
  • 8. Orb

Normal Tower Whoring Rook that everyone plays and is incredibly unoriginal:

  • 1. Towers
  • 2. Archers
  • 3. Save
  • 4. Towers
  • 5. boulder/ Tower of Light
  • 6. slam
  • 7. towers
  • 8. Treb
  • 9. Save
  • 10. Towers boulder 2
  • 11-13.  Slam 2-4
  • 14. Save
  • 15. Poison arrows/ dizzying Force
  • 16. Boulder 3
  • 17-19. God Strength
  • 20. Whatever

Items:

  • Favor: Crimson
  • 1. Banded 7. Narmoth's ring
  • 2. Skaled Helm 6. Plenor
  • 3. unbreakables
  • 4. Vlemish
  • 5. Nimoth Chest 8. j-boots
  • ???

No Shoulders:

  • 1. Towers 1
  • 2. Slam 1
  • 3. Save
  • 4. Towers 2/ Slam 2
  • 5. Boulder 1
  • 6. Save
  • 7. Towers 3/ Slam 3
  • 8. Save
  • 9. Save
  • 10. Towers 4/ Slam 4/ Boulder 4
  • 11. Archers
  • 12. Tower of Light
  • 13. Treb hat
  • 14. Save
  • 15. Poison Arrows/ Dizzying Force
  • 16. Boulder 3
  • 17-19. God Strength
  • 20. Whatever.

Items:

  • Favor: Blade of the Serpant
  • 1. Banded/ Pot/ TP
  • 2.Unbreakables
  • 3.Nimoth chest
  • 4.Vlemish
  • 5.Narmoth's Ring

Note: if you are running oom before cooldowns with blade get vlem, if you are not then more hp the better.

Slam Rook

  • 1. Towers 1
  • 2. Shoulders
  • 3. Slam 1
  • 4. Slam 2
  • 5. Shoulders
  • 6. Boulder 1
  • 7. Slam 3
  • 8. Treb Hat
  • 9. Save
  • 10. Slam 4, Boulder 2
  • 11. God Strength 1
  • 12. God Strength 2
  • 13. Save
  • 14. Save
  • 15. Boulder 3, Slam 5, Poison Arrows
  • 16. God Strength
  • 17-20 Stats

Items:

  • Favor: Blood
  • 1. Scalemail 7. Nimoth Chest
  • 2. Skaled helm 4. Vlemish/ plenor
  • 3. Banded 8. J-boots/narmoths ring
  • 5. Unbreakables
  • 6. Vlemish/plenor

Note: Most desirable when laned with Sedna on HP lane. Very good versus tower rooks.

    ???

UNCLEAN BEAST

Cow's world famous OOOOOOOOOOOOZEEEEEEEEE Beast (or as playground and dice previously called it OMGWTFBBQ BEAST):

  • 1. Ooze
  • 2. Inner Beast
  • 3. Diseased Claws
  • 4. Ooze 2
  • 5. grasp
  • 6. Inner Beast 2
  • 7. Ooze 3
  • 8. Inner Beast 3
  • 9. Stats
  • 10. Ooze 4
  • 11. Stats
  • 12. Stats
  • 13. Stats
  • 14. Stats
  • 15. Acclimation
  • 16. Stats
  • 17-20. Bestile Wrath

Note: with this build you can reach 10,000 hp by level 12 without artifacts and no sigil.

Version 2: Wrath Build:

  • 1. Ooze
  • 2. inner Beast
  • 3. Diseased Claws
  • 4. Ooze
  • 5. grasp
  • 6. Inner Beast 2
  • 7. Ooze 3
  • 8. Inner Beast 3
  • 9. Bestile Wrath
  • 10. Ooze 4
  • 11. Wrath
  • 12. Wrath
  • 13. Wrath
  • 14. Save
  • 15. Unrelenting Wrath/ Acclimation
  • 16-20. Stats

Items:

  • Favor: Blood
  • 1. Banded
  • 2. Scalemail 6. Narmoth's Ring
  • 3. unbreakables
  • 4. Nimoth Chest
  • 5. Heuberk of Life

Other items: Orb, Gadget, Artifact shop Pots purple+green for chain potting, sigil.

DEMON ASSASSIN

Ability spam/speed build:

  • 1. warp strike 1
  • 2. spine 1
  • 3. save
  • 4. warp strike 2/ spine 2
  • 5. swap
  • 6. save
  • 7. warp strike 3/ spine 3
  • 8. Demon Speed
  • 9. Save
  • 10. warp strike 4/ spine 4
  • 11. Demon Speed
  • 12. Demon Speed
  • 13. Elusiveness
  • 14. Elusiveness
  • 15. Deadly Warp
  • 16. Elusiveness
  • 17. Assassin Speed
  • 18-20. never played a game that went this long with DA

Items:

  •  Favor: Blood
  • 1.Banded / pot and tp 7. J-boots
  • 2. Skaled helm 6. vlemish facegaurd
  • 3. Nature Rekoning
  • 4. Unbreakables
  • 5. Nimoth chest / vlemish facegaurd (depends on your level you might be running oom so replace skaled with vlem)

Note: Try to carry a gadget for extra LULZ

Auto Attack:

  • 1. Precision 1
  • 2. Spine attack
  • 3. Demon Speed
  • 4. Precision 2
  • 5. Swap
  • 6. Spine attack 2
  • 7. Precision 3
  • 8. Demon Speed 2
  • 9. Demon Speed 3
  • 10. Precision 4
  • 11. Spine attack 3
  • 12. Elusiveness 1
  • 13. Elusiveness 2
  • 14. Elusiveness 3
  • 15. Assassin Speed
  • 16. Spine attack 4
  • 17. Swap 2
  • 18. Swap 3
  • 19. Stats
  • 20. Stats

Items:

  • Favor: Blood/ Mards Hammer/ Bots
  • 1. Banded 7. J-boots
  • 2. Gaunlets of Brutality 5. Slayers Wraps
  • 3. Natures Rekoning
  • 4. Unbreakables
  • 6. Nimoth Chest

Note: Gadgets ftw.

 TORCH BEARER

Hybrid:

  • 1. Rain of Ice 1
  • 2. Fireball 1
  • 3. Save
  • 4. Rain of Ice 2/ Fireball 2
  • 5. Ice Nova 1
  • 6. Save
  • 7. Rain of Ice 3/ Fireball 3
  • 8. Deep Freeze 1
  • 9. Save
  • 10. Rain of Ice 4/ Fireball 4
  • 11. Deep Freeze 2
  • 12. Deep Freeze 3
  • 13. Deep Freeze 4
  • 14. Save
  • 15. Biting Chill/ Fire and Ice
  • 16. Permafrost 1
  • 17. Permafrost 2
  • 18. Permafrost 3
  • 19. Ice nova 2
  • 20. Ice nova 3

Note: There is an incredible amount of ways to deviate from my build. The most obvious would be to tech Fire Nova and Fire Aura over the ice skills after level 15.

Items:

  • Favor: Blade of the Serpant (duh)
  • 1.Banded/ pot/ tp
  • 2.unbreakables
  • 3.nimoth chest
  • 4.boots of speed
  • 5.heuberk

Fire:

  • 1. Fire circle 1
  • 2. Fireball 1
  • 3. Fire Aura 1
  • 4. Fireball 2
  • 5. Fire Nova 1
  • 6. Fire aura 2
  • 7. Fireball 3
  • 8. Fire Aura 3
  • 9. save
  • 10. Fire ball 4 / Fire nova 2
  • 11. Fire circle 2
  • 12. Fire circle 3
  • 13. Fire circle 4
  • 14. save
  • 15. Inspirational Flame/ Fire Nova 3
  • 16-20. Stats

Items:

  • Favor: Blood
  • 1. Banded/ pot/ tp
  • 2. Unbreakables
  • 3. Vlemish Facegaurd
  • 4. Nimoth Chest
  • 5. Heuberk of Life

Note: Pretty well known build nothing special.

Dagger Ice:

  • 1. Rain of Ice 1
  • 2. Permafrost 1
  • 3. Deep Freeze 1
  • 4. Rain of Ice 2
  • 5. Permafrost 2
  • 6. Ice Nova 1
  • 7. Rain of Ice 3
  • 8. Permafrost 3
  • 9. Deep Freeze 2
  • 10. Rain of Ice 4
  • 11. Deep Freeze 3
  • 12. Deep Freeze 4
  • 13. Stats
  • 14. Stats
  • 15. Biting Chill
  • 16. Stats
  • 17. Stats
  • 18. Stats
  • 19. Ice nova 2
  • 20. Stats

Items:

  • Favor: Poison Dagger
  • 1. Banded/ pot/ tp
  • 2. Skaled helm 4. Vlemish Facegaurd
  • 3. Unbreakables
  • 5. Boots of Speed 7. Journeyman's Treads
  • 6. Nimoth Chest

Note: Constant form dancing is a must for the damage and + mana regen.

 REGULUS

Snipe Harrass:

  • 1. Snipe
  • 2. Mines
  • 3. Scope
  • 4. Snipe 2
  • 5. Tracking Bug
  • 6. Mines 2
  • 7. Snipe 3
  • 8. Mark 1
  • 9. Save
  • 10. Snipe 4 Mark 2
  • 11. Mines 3
  • 12. Shrapnel mines
  • 13. Angelic Fury
  • 14. Angelic Fury
  • 15. Mark 3
  • 16. Angelic Fury
  • 17. Angelic Fury
  • 18. Scope
  • 19. Scope
  • 20. Maim

Items:

  • Favor: Staff of Renewal/ Divine Wrath/ swift anklet/ Magical Coin Pouch (THE JEW REG)
  • 1. Banded
  • 2. Skaled Helm 5. Plenor
  • 3. Unbreakables
  • 4. Vlemish
  • 6. Boots of speed 7. J-Boots

Prioritze Mines/ Anti Rook towers:

  • 1. Snipe 1
  • 2. Mines 1
  • 3. Maim
  • 4. Mines 2
  • 5. Tracking Bug
  • 6. Snipe 2
  • 7. Mines 3
  • 8. Mark 1
  • 9. Save
  • 10. Mark 2/ Shrapnel mines
  • 11. Snipe 3
  • 12. Snipe 4
  • 13. Angelic Fury
  • 14. Angelic Fury
  • 15. Mark 3
  • 16. Angelic Fury
  • 17. Angelic Fury
  • 18. Maim
  • 19. Maim
  • 20. Impedance Blow

Items:

  • Favor: Staff of Renewal/ Divine Wrath/ Swift Anklet/ Magical Coin Pouch (THE JEW REG)
  • 1. Banded
  • 2. Skaled Helm 5. Plenor
  • 3. Unbreakables
  • 4. Vlemish
  • 6. Nimoth chest

Dual Build:

  • 1. Snipe
  • 2. Mines
  • 3. Save
  • 4. Snipe 2/ Mines 2
  • 5. Tracking Bug
  • 6. Save
  • 7. Snipe 3/ Mines 3
  • 8. Mark
  • 9. save
  • 10. Mark 2/ Shrapnel mines
  • 11. Snipe 4
  • 12. Angelic Fury
  • 13. Angelic Fury
  • 14. Angelic Fury
  • 15. Mark 3
  • 16. Angelic Fury
  • 17. Maim
  • 18. Maim
  • 19. Maim
  • 20. Impedance Blow

Items:

  • Favor: Staff of Renewal/ Divine Wrath/ Swift Anklet/ Magical Coin Pouch (THE JEW REG)
  • 1. Banded
  • 2. Skaled Helm 5. Plenor
  • 3. Vlemish
  • 4. Unbreakables
  • 6. Nimoth chest

Auto Attack:

  • 1. Snipe
  • 2. Angelic Fury 1
  • 3. Mines 1
  • 4. Mines 2
  • 5. Tracking Bug
  • 6. Angelic Fury 2
  • 7. Mines 3
  • 8. Mark
  • 9. Save
  • 10. Mark 2/ Shrapnel Mines
  • 11. Angelic Fury 3
  • 12. Angelic Fury 4
  • 13. Maim
  • 14. Maim
  • 15. Mark 3
  • 16. Maim
  • 17. Impedence Blow
  • 18. Scope
  • 19. Scope
  • 20. Scope

Items:

  • Favor: Blade of the Serpant/ Swift Anklet/ Blood/ Magical Coin Pouch (THE JEW REG)

Note: Items for this build vary greatly depending on favor choice.

Generals

OAK

Assassin:

  • 1. Shield 1
  • 2. Pent 1
  • 3. Divine Justice
  • 4. Pent 2
  • 5. Surge of Faith
  • 6. Shield 2
  • 7. Pent 3
  • 8. Shield 3
  • 9. Save
  • 10. Pent 4 / Surge 2
  • 11. shield 4
  • 12. Divine Justice 2
  • 13. Divine Justice 3
  • 14. Save
  • 15. Surge 3 / Rally
  • 16. Raise Dead Ward 1
  • 17. Raise 2
  • 18. Raise 3
  • 19. Raise Dead Ward 4
  • 20.  Soul Power 1

Items:

  • Favor: Blood
  • 1. Monks
  • 2. Banded 8. J-boots
  • 3. Skaled Helm 7. Plenor
  • 4. Vlemish
  • 5. Unbreakables
  • 6. Nimoth Chest

LORD EREBUS

Assassin:

  • 1. Bite 1
  • 2. Coven 1
  • 3. Mist 1
  • 4. Bite 2
  • 5. Bat Swarm 1
  • 6. Mass Charm 1
  • 7. Bite 3
  • 8. Mass Charm 2
  • 9. Mass Charm 3
  • 10. Bite 4
  • 11. Mass Charm 4
  • 12. Bat Swarm 2
  • 13. Poison Blood 1
  • 14. Poison Blood 2
  • 15. Muddle
  • 16. Vampiric Aura
  • 17- 20 Whatever

Items:

  • Favor: Blood
  • 1. Monks 9. Bishops
  • 2. Skaled Helm 7. Plenor
  • 3. Banded
  • 4. Vlemish
  • 5. Demolishers
  • 6. Unbreakables
  • 8. Nimoth Chest

Note: I encourage getting Dems early because it adds a significant DPS to erebus. Assassin Erebus can be played many ways and my build can be deviated from with great success. The biggest suggestion I would say is getting Bat Swarm 2 at 10 because if offers up better ganking opprotunities and escape methods.

Mist Minion:

  • 1. Bite 1
  • 2. Coven 1
  • 3. Mist 1
  • 4. Bite 2
  • 5. Charm 1
  • 6. Coven 2
  • 7. Bite 3
  • 8. Improved Conversion Aura
  • 9. Coven 3
  • 10. Bite 4
  • 11. Batswarm 1
  • 12. Batswarm 2
  • 13. Mist 2
  • 14. Mist 3
  • 15. Mist 4
  • 16. Charm 2
  • 17. Charm 3
  • 18. Cham 4
  • 18. Muddle
  • 19. Improved Conversion Aura 2
  • 20. Improved Conversion Aura 3

Items:

  • Favor: Blood
  • 1. Monks 9. bishops
  • 2. Skaled Helm 7. Plenor
  • 3. Demolishers
  • 4. Vlemish
  • 5. Unbreakables
  • 6. Banded
  • 8. Minotaur Kings
  • 10. Nimoth Chest

Note: This build is a bizarre one to play right. the general idea to approach a 1v1 fight is to bite, go into mist, attack the opposing DG with minions hopefully replenishing the dying ones with creeps killed by mist, come out of mist, bite, and AA to make them retreat. In this process you will most likely yellow or lose the flag the general idea is to yellow it and make them retreat from the combined DPS of Mist and the minions. VERY HARD TO DO THIS BUILD EFFECTIVELY, I have not played this build extensively but it has potential and diviating from the Build Order is recommended to try new things.

QUEEN OF THORNS

Cows Aggro Style (IMO one of the only ways to play qot):

  • 1. Shield 1
  • 2. Ground Spikes 1
  • 3. Summon Shambler 1
  • 4. Ground Spikes 2
  • 5. Mulch 1
  • 6. Spike Wave 1
  • 7. Ground Spikes 3
  • 8. Save
  • 9. Save
  • 10. Mulch 2, Ground Spikes 4, Spike Wave 2
  • 11. Shield 2
  • 12. Shield 3
  • 13. Shield 4
  • 14. Save
  • 15. Mulch 3, Goddess of Thorns
  • 16. Summon Shambler 2
  • 17. Summon Shambler 3
  • 18. Summon Shambler 4
  • 19. Entourage 1
  • 20. Entourage 2

Items:

  • Favor: Blood
  • 1. Monks 8. Bishops
  • 2. Skaled Helm 4. Vlemish
  • 3. Banded
  • 5. Unbreakable Boots
  • 6. Plenor Battle Crown
  • 7. Nimoth Chest

Notes: Shield is used to take the brunt of burst damage, you see TB casting Fireball shield it. The idea with this build is to stay in open form as much as possible to deal the most damage you can before retreating into closed and going into survival mode where you spam shield and mulch. Mulch can also be used to clear creep waves when your not in a position to use Ground Spikes ( when your attacking portal towers ). Try to get mulch to do its damage as much as possible, people don't account for mulch damage especially the 800 it can cause at level 15.

Extra Note: There is another item set that requires 3 helms, I have been forced to go to 3 helms on several occasions in high level matches because you require so much more mana. Drop Banded armor for another helm, Usually skaled helm until u can afford Hungerlings but if you must have more mana get vinling helm.

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August 22, 2010 5:51:23 PM from Demigod Forums Demigod Forums

Quoting OMG_ZEX,

Quoting GM-McShane87, reply 49Swap sucks at level 1.  It doesn't leave less room for error it just leaves less chance of doing something useful.   Arguing that you can catch them by the time you get Journeyman Treads doesn't make much sense.  I always get Journeymans with DA too but if you're counting on that item to make swap work you'd be better off getting swap 2.  Taking only swap 1 might be reasonable if you were using anklet, but you're a blood DA not a speed DA.

I think it would be better if you either didn't get Demon Speed at 8, and got spine, warp strike, swap 2 at 10 or pushed warp strike back 1 for swap 2 and spine at 10.

alright well ill play da the way i play him and you can play him the way you play him.

Lol good call, no point getting into another spit/no spit type of argument. 

Edit: Even though I clearly won that one

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August 23, 2010 1:47:18 AM from Demigod Forums Demigod Forums

Quoting GM-McShane87,



Quoting OMG_ZEX,
reply 50

Quoting GM-McShane87, reply 49Swap sucks at level 1.  It doesn't leave less room for error it just leaves less chance of doing something useful.   Arguing that you can catch them by the time you get Journeyman Treads doesn't make much sense.  I always get Journeymans with DA too but if you're counting on that item to make swap work you'd be better off getting swap 2.  Taking only swap 1 might be reasonable if you were using anklet, but you're a blood DA not a speed DA.

I think it would be better if you either didn't get Demon Speed at 8, and got spine, warp strike, swap 2 at 10 or pushed warp strike back 1 for swap 2 and spine at 10.

alright well ill play da the way i play him and you can play him the way you play him.


Lol good call, no point getting into another spit/no spit type of argument. 

Edit: Even though I clearly won that one

lOL

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August 26, 2010 12:28:37 PM from Demigod Forums Demigod Forums

Quoting OMG_ZEX,

Quoting GM-McShane87, reply 51


Quoting OMG_ZEX,
reply 50

Quoting GM-McShane87, reply 49Swap sucks at level 1.  It doesn't leave less room for error it just leaves less chance of doing something useful.   Arguing that you can catch them by the time you get Journeyman Treads doesn't make much sense.  I always get Journeymans with DA too but if you're counting on that item to make swap work you'd be better off getting swap 2.  Taking only swap 1 might be reasonable if you were using anklet, but you're a blood DA not a speed DA.

I think it would be better if you either didn't get Demon Speed at 8, and got spine, warp strike, swap 2 at 10 or pushed warp strike back 1 for swap 2 and spine at 10.

alright well ill play da the way i play him and you can play him the way you play him.


Lol good call, no point getting into another spit/no spit type of argument. 

Edit: Even though I clearly won that one

lOL

There is only one way to play DA.

EoM and 5 life items

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August 26, 2010 1:16:31 PM from Demigod Forums Demigod Forums

I could not disagree more.

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August 26, 2010 3:14:12 PM from Demigod Forums Demigod Forums

I have a replay of my EoM DA keeping up to Cow's DA... but I am not going to release it because it is a trade secret.

But I can say the math always wins... I will have more life and more bursts in the field then any other DA build.

 

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August 26, 2010 7:00:51 PM from Demigod Forums Demigod Forums

Quoting LORD-ORION,
I have a replay of my EoM DA keeping up to Cow's DA... but I am not going to release it because it is a trade secret.

But I can say the math always wins... I will have more life and more bursts in the field then any other DA build.

 

I do love the math side of things, but play style is king.  Not a fan of EoM builds, but I do appreciate them.  My builds quite a bit different from cows anyway. 

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August 26, 2010 7:10:53 PM from Demigod Forums Demigod Forums

I'm not saying anything against EoM, its how I started playing DA. 

I'm just saying its not even close to the only way to play.

Plus, DA v DA is not a representation of a build being 'better'. It might be 'better' against DA, but that's it.

I hate when people beat a mirror Demigod and feel that their build is better because they won. I never take X v X seriously. 

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August 26, 2010 9:05:21 PM from Demigod Forums Demigod Forums

Quoting OMG_Teseer,
I'm not saying anything against EoM, its how I started playing DA. 

I'm just saying its not even close to the only way to play.

Plus, DA v DA is not a representation of a build being 'better'. It might be 'better' against DA, but that's it.

I hate when people beat a mirror Demigod and feel that their build is better because they won. I never take X v X seriously. 

It was 2DAs on the same team... it is a good indication that the build is viable if the final stats are similar to a better player.

eg: Lead with EoM, 1 free burst -> Expend 75% Mana Pool -for Another burst -> enough mana to Spine again -> EoM for another full burst. That is a wackload of damage potetntial while have close to 6K HPs with health flag and a low cost build.

I bought the majority of cit upgrades that game.

1) Banded = 550
2) Unbreakable 1500
3) Nimoth 1500
4) Blood Stone 1500
5) Hauberk 1750

Cost = 6800

@level 10
5125 Life
3000 Mana

Hard to argue if you can get using EoM down. I shudder what to think would happen if a Tier 1 player uses this. DA might be considered not the worst character... 

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August 26, 2010 9:18:30 PM from Demigod Forums Demigod Forums

Quoting LORD-ORION,

It was 2DAs on the same team... it is a good indication that the build is viable if the final stats are similar to a better player.

Thats a horrible indication, lol. Expecially for DA. I LOVE DA and the biggest factor in playing him is who your with. You're ALL about setting up allies and a DA swapping to a DA...no. Two DAs on the same team wont show which DA build is better. It might show which player is better or what build is useful for the combo of 2 DAs, but not overall at all.

Quoting LORD-ORION,

eg: Lead with EoM, 1 free burst -> Expend 75% Mana Pool -for Another burst -> enough mana to Spine again -> EoM for another full burst. That is a wackload of damage potetntial while have close to 6K HPs with health flag and a low cost build.

You might burst better, but I use the Staff of Renewal. You're DA may be better in a 1v1, but that misses the point of DA. The Staff of Renewal allows you to position yourself (with Warp Strike) and Swap more often. I find that MUCH more useful then the ability to burst more often. Hell, I hardly use my tail whap, only when it REALLY matters do I even want to spend mana on it.

But, I'm not even telling you my build is better. I'm saying that EoM is only one way to play DA and certainly not the only viable build.

Quoting LORD-ORION,

I bought the majority of cit upgrades that game.

1) Banded = 550
2) Unbreakable 1500
3) Nimoth 1500
4) Blood Stone 1500
5) Hauberk 1750

Cost = 6800

@level 10
5125 Life
3000 Mana

Hard to argue if you can get using EoM down. I shudder what to think would happen if a Tier 1 player uses this.

I think I'm a damn good DA. I used EoM but ability spamming doesn't fit DA IMO. 

Regardless, the rest of the info in this quote is from the game with two DAs. Not saying you did bad, I'm not saying you did good, I'm saying two DAs is not a way to measure DA against another DA build.

...DADADADADA

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August 26, 2010 9:34:03 PM from Demigod Forums Demigod Forums

Quoting OMG_Teseer,

LORD-ORION
It was 2DAs on the same team... it is a good indication that the build is viable if the final stats are similar to a better player.
Thats a horrible indication, lol. Expecially for DA. I LOVE DA and the biggest factor in playing him is who your with. You're ALL about setting up allies and a DA swapping to a DA...no. Two DAs on the same team wont show which DA build is better. It might show which player is better or what build is useful for the combo of 2 DAs, but not overall at all.


LORD-ORION
eg: Lead with EoM, 1 free burst -> Expend 75% Mana Pool -for Another burst -> enough mana to Spine again -> EoM for another full burst. That is a wackload of damage potetntial while have close to 6K HPs with health flag and a low cost build.
You might burst better, but I use the Staff of Renewal. You're DA may be better in a 1v1, but that misses the point of DA. The Staff of Renewal allows you to position yourself (with Warp Strike) and Swap more often. I find that MUCH more useful then the ability to burst more often. Hell, I hardly use my tail whap, only when it REALLY matters do I even want to spend mana on it.

But, I'm not even telling you my build is better. I'm saying that EoM is only one way to play DA and certainly not the only viable build.


LORD-ORION
I bought the majority of cit upgrades that game.

1) Banded = 550
2) Unbreakable 1500
3) Nimoth 1500
4) Blood Stone 1500
5) Hauberk 1750

Cost = 6800

@level 10
5125 Life
3000 Mana

Hard to argue if you can get using EoM down. I shudder what to think would happen if a Tier 1 player uses this.
I think I'm a damn good DA. I used EoM but ability spamming doesn't fit DA IMO. 

Regardless, the rest of the info in this quote is from the game with two DAs. Not saying you did bad, I'm not saying you did good, I'm saying two DAs is not a way to measure DA against another DA build.

...DADADADADA

It's not really about spamming... it's more about not dying in a 2on2 and still having the mana to shoot people in the face and warp or swap as needed. eg: Win the lane, heal up, and be able to fight when the refreshed DG comes back. Any other build either leaves you with no mana at the next confrontation or no life to safely stay in the lane in the first place.

I am curious about how you would go about a 2on2 with Oak and UB using SoR. You get pen'd and spit on, and you are out of the fight.

I'm also not talking end favor points, I'm talking end tally summary. If those points are on par, then there is no obvious deficiency in the build.

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August 26, 2010 9:43:22 PM from Demigod Forums Demigod Forums

I never said anything about favor points. They dont show anything. 

On top of that I can't believe your sitting there yelling "THIS IS THE ONLY WAY TO PLAY DA!", it's ridiculous. 

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August 26, 2010 10:32:29 PM from Demigod Forums Demigod Forums

Quoting OMG_Teseer,
I never said anything about favor points. They dont show anything. 

On top of that I can't believe your sitting there yelling "THIS IS THE ONLY WAY TO PLAY DA!", it's ridiculous. 

I said "there" is only one way to play DA. In context, that is a bit different then saying "this" is the only way to play DA. One is more like an advertisement, the other is being an arrogant dick.

But still, I'm looking for any argument that the EoM load out I showed is not a superior choice. More life, more skill usage, less money. What else does DG boil down to?

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August 26, 2010 10:42:54 PM from Demigod Forums Demigod Forums

It is the same thing when you spell it out. Regardless if it is your 'this', it's still 'this'.

Again, I never said anything bad about it, I just said there are other ways of playing him. I've done fantastic with the SoR, I've seen people do fantastic with Blood, I've see people do great with EoM. 

I've also seen each of these suck. 

The point I'm trying to make is exactly what I initially said:

Quoting OMG_Teseer,
I could not disagree more.

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August 26, 2010 10:53:23 PM from Demigod Forums Demigod Forums

Quoting OMG_Teseer,
It is the same thing when you spell it out. Regardless if it is your 'this', it's still 'this'.

Quoting OMG_Teseer, reply 54I could not disagree more.

I don't want to argue about my intended meaning vs your interpretation for 5 more posts... I want to argue about EoM DA.

Quoting OMG_Teseer,


Again, I never said anything bad about it, I just said there are other ways of playing him. I've done fantastic with the SoR, I've seen people do fantastic with Blood, I've see people do great with EoM.

The point I'm trying to make is exactly what I initially said:
Quoting OMG_Teseer, reply 54I could not disagree more.

I am trying to argue my points as to why EoM is the best choice. I want tier 1 players to use it, because DA has a bad rap that is not nearly so bad with my item load out. That is, being fragile and heavily mana dependent is a weakness that cannot be compensated for, despite how good his skills are, because you must choose one or the other or heavily outgear your opponent. As shown, that is not the case with EoM. You have the mana and life to not be sent running everytime you get focus fired or end up in battle without being fresh, and all the items sit in the 1500-1750 range like every other build that is based around vlemish/unbrekabale/nimoth, and as a bonus you get to skip taking scaled helm too.

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August 26, 2010 11:29:07 PM from Demigod Forums Demigod Forums

First off, theres no doubting your 'intended meaning'. I have no problem not talking about it anymore, but I'm not gunna let you just back peddle like that and try to make me out to be the person putting words in your mouth.

There is only one way to play DA.

EoM and 5 life items

Is what was said. There is no room for interpretation. 


But moving on:

I think a lot of people can only play with the 5 Health Items. These are the same people who will never stray from Blood. 

(Copied from my question post about DA)

My personal build is:

Skills:
Lvl 1: Warp Strike I
Lvl 2: Spine I
Lvl 3: Demon's Speed I
Lvl 4: Warp Strike II
Lvl 5: Swap I
Lvl 6: Spine II
Lvl 7: Spine III
Lvl 8: Demon's Speed II
Lvl 9: Save
Lvl 10: Spine IV + Swap II
Lvl 11: Warp Strike III
Lvl 12: Warp Strike IV
Lvl 13: Demon's Speed III
Lvl 14: Save
Lvl 15: Deadly Warp + Swap III
Lvl 16: Precision I
Lvl 17: Precision II
Lvl 18: Precision III
Lvl 19: Precision IV
Lvl 20: Warp Area 1 for funzies.

Starting Items:
Banded Armor
1 Health Pot
1 Mana Pot

Favor:
Staff of Renewal

After (Not always this order):
Scaled Helm
Unbreakable Boots
Nimoth's Chest Armor
Battlecrown
Swap Scaled Helm for Vlemish
Swap Banded for Boots of Speed
Swap Boots of Speed for Journeyman Threads

Consumables:
TPs (Ganks!)
Gadgets (Saves!)
Rejuvination Pots (for after fights!)

Reasoning:
Skills:
I like to get Demon's Speed at levels 3 and 8 rather then skilling up Warp Strike. Level III doesn't increase the Strike's range and I prefer to use the ability to position myself rather then to do damage so I like having the lower mana cost of rank II as the range is the same.
I get Warp Strike IV at 12, which is just two levels later then the earliest you could get it and the benefit I have is 10% bonus movement speed from 8+ (5% from 3-7). I like using this speed to compensate for getting Boots of Speed later. 
I try to time it so I get the Boots of Speed around level 8. This gives me a BIG jump in movement speed. From 5% to 20%. 
It surprises the enemy when you go from 6.3 speed to 7.2 all of a sudden.

Obviously you want the highest range Swap as possible. Save points 9 and 14. At 10 you want your 1,150 spine and longer range swap (matches your Warp Strike II range) and at 15 you want your 75% chance to deal 1,400 damage and even longer range swap (matches Warp Strike IV).

For end game, I've been at am impasse between Assassin's Speed and Precision. At first I wanted Assassin's Speed for the movement speed but quickly realized that its very easy to hit the speed cap with DA.  
Boots of Speed + Demon's Speed III: 7.5 (+25%)
Journeyman's + Demon's Speed III:  7.8 (+30%)
Journeyman's + Demon's Speed III + Journeyman's Proc: 10.8

Now that isn't the speed cap, but I like to grab a Wand of Speed near the end of the game to port grab/getting where I need to be. 
Boots of Speed + Demon's Speed III + Wand of Speed: 9 (+50%)
Journeyman's + Demon's Speed III + Wand of Speed: 9.3 (+55%)
Journeyman's + Demon's Speed III + Journeyman's Proc + Wand of Speed: 12(Cap) (+105%)

At the end of a game, I don't feel the 15% dodge will be a big boon as most of the heavy damage late game comes from abilities, not AAs. 
I do like Precision for damage end game. A 40% chance to do 1.5 damage stacks very well with artifacts if the game goes that far. Yeah, Assassin's Speed gives you 30% attack speed, but I don't feel that a 15% chance to get this 30% amounts to the damage that Precision will give.  

Items:
I don't like to get NR. If you know me, you know I have HORRIBLE luck. This, as well as spending most of my time running between fights/flags and such, leaves me very few times that I'm alone at a grunt wave. Also, I prefer two mana helms (as you all know, I'm an admitted Mana Whore) and having those two plus NR isn't a good combo. 

I like big rejuv pots with DA. Usually after a 2v2+, at the end of (or sometimes in the middle of) I'm completely 0m and usually half health or less. This lets me back off between cooldowns, pop the pot, then warp back in. With the Staff of Renewal, you can Warp Strike very fast, so you're not really killing a cooldown to get back in. If a fight ends, victorious or not, I like to go run for flags and such. After a 3v3, most people are running back if it was an even fight. Being able to be near full Health/Mana without runnin back helps. At least for me.

The items I listed aren't in any real order. It's what is an issue at the moment.

But that's generally what I do. 

HPs don't mean nearly as much to me as mana. EoM doesn't give me the mana pool I need and I don't want to be forced into using all my abilities (and put them on cooldown) at once for the item to be worth it.
-Many times I'll spine and halfway through the cooldown swap, as the spine is simply to help for the setup: I want them to be swapped on low health. 
-I cancel casts of swap ALL THE TIME (sometimes too much, ask Soccer) so EoM's tiny duration would hinder how I play
-While I like the mana regen of EoM a LOT, it's not even CLOSE to enough on it's own. A larger mana pool is more helpful to me then a higher mana regen and the Staff of Renewal covers that.

Just a few points on why I chose what I do.

Again, I think EoM is perfectly fine, but I don't think it outshines by any visible degree any other favor item (that isn't retarded, of course) 

 

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August 27, 2010 1:21:10 AM from Demigod Forums Demigod Forums

rd to argue if you can get using EoM down. I shudder what to think would happen if a Tier 1 player uses this. DA might be considered not the worst character...

tier 1 players have used EoM.  Trouser's fav build with DA always used EoM.  But it really comes down to playstyle and who your teammate is.  EoM on DA using any build isn't going to result in more deaths for me.  Its awesome because of the ability to stack non mana items and spam abilities, but it ALWAYS comes down to playstyle and your opponents. I'd argue that in Mid level play and higher, EoM becomes a liability unless your team is extremely well coordinated.  EoM requires that a bit of skill, to be fair, so that you don't ever waste a cast of it in > 1v1 battles, but really, I think other favor items outweigh its value.  Quite arguable, but my basic speed fire tb build v EoM da results in 0 kills for da.  Perhaps a stalemate, but getting a kill ain't gonna happen... and while the da with EoM is on CD, I'm chasing and spamming.  Its a great item in games with weaker opponents who don't pay attention to EoM CD time.  What would you rather be?  A DA that I know is out of mana without a chance to do shite or a DA that I don't really know how much mana he has?  That's the weakness to EoM with a full HP stack.  I know you can cast that bugger and I just need to back off.  Once its gone, I am chasing you like its my job. 

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August 27, 2010 5:27:45 PM from Demigod Forums Demigod Forums

added REGULUS

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August 28, 2010 1:13:25 PM from Demigod Forums Demigod Forums

I use EoW Well. Used. 

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August 28, 2010 11:18:33 PM from Demigod Forums Demigod Forums

Quoting OMG_ZEX,
added REGULUS

I find plain old basic skill output Reg works best. Mine and MoTB for close enemies, and snipe cross lane to give the 1on1 DG an advantage,

Favor- SoR

Snipe
Mine
Save
Snipe2 / Mine 2
MoTB
(you know where this is going, max Snipe/Mine/MoTB)

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August 29, 2010 4:56:23 PM from Demigod Forums Demigod Forums

tried essence, not a big fan.  I prefer anklet to do a speed da build, or wrath to lvl up very fast and hit 15 for easy kills.  

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August 29, 2010 9:45:24 PM from Demigod Forums Demigod Forums

Quoting 4Nana,
tried essence, not a big fan.  I prefer anklet to do a speed da build, or wrath to lvl up very fast and hit 15 for easy kills.  

Yeah - I go back and forth between ank and botf - never tried using hw to level up, but that's reasonably smart considering his massive aoe.  I'll prob give hw a shot next time i random da. 

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August 30, 2010 12:56:56 AM from Demigod Forums Demigod Forums

Quoting OMG_pacov,



Quoting 4Nana,
reply 70
tried essence, not a big fan.  I prefer anklet to do a speed da build, or wrath to lvl up very fast and hit 15 for easy kills.  


Yeah - I go back and forth between ank and botf - never tried using hw to level up, but that's reasonably smart considering his massive aoe.  I'll prob give hw a shot next time i random da. 

reason why I thing Blood > heavens is because natures rekoning does the same thing.

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August 30, 2010 2:42:09 AM from Demigod Forums Demigod Forums

not quite the same thing.. w/ HW you can still farm your lane when you go shopping, have a little better handle on flag control (i.e. get mid whenever yet still keep the creeps in lane.  Can definitely make a difference if your in an awkward situation with timing).  Also, definitely nice to get assists anywhere on the map.

That all said, just a difference in preference.  NR is still excellent

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August 30, 2010 4:41:17 PM from Demigod Forums Demigod Forums

Quoting 4Nana,
not quite the same thing.. w/ HW you can still farm your lane when you go shopping, have a little better handle on flag control (i.e. get mid whenever yet still keep the creeps in lane.  Can definitely make a difference if your in an awkward situation with timing).  Also, definitely nice to get assists anywhere on the map.

That all said, just a difference in preference.  NR is still excellent

But you don't have + 800 hp

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August 30, 2010 5:37:30 PM from Demigod Forums Demigod Forums

Quoting OMG_ZEX,


But you don't have + 800 hp

but you don't have an item slot taken up by NR

Again, just preference stuff.

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