I've been trying to adjust the WeaponProcChanceRanged abilities of some items when equipping a new item.
Specifically, if someone equips goggles, I want to set the WeaponProcChanceRanged to be the same amount as the
WeaponProcChance when the ranged value is lower.
The task list for items that require changes.
Gauntlets of Despair
WeaponProcChance = 15,
WeaponProcChanceRanged = 10,
Wyrmskin handguards
WeaponProcChance = 15,
WeaponProcChanceRanged = 8,
Doomsprite
GripsWeaponProcChance = 25,
WeaponProcChanceRanged = 16,
Gloves of Fell-Darkur
WeaponProcChance = 20,
WeaponProcChanceRanged = 13,
Nature's Reckoning
WeaponProcChance = 15,
WeaponProcChanceRanged = 10,
Unmaker
WeaponProcChance = 20,
WeaponProcChanceRanged = 13,
What I tried
I tried the approach of adding to the original effect when equipping the other item, but that doesn't seem to work. So I am thinking I am doing it wrong or you can only add values to buffs, not abilities.
eg: In the goggle abilities (add to nature's rec when it is equipped)
AbilityBlueprint {
Name = 'Item_Ring_030_WeaponProc',
AbilityType = 'WeaponProc',
Icon = 'NewIcons/Ring/Ring2',
FromItem = 'Item_Ring_030' ,
WeaponProcChanceRanged = {add = 5},
}
What I learned
-Crits have the same chance on ranged as melee... it is certain proc effects that are lower (see above list)
-If WeaponProcChanceRanged is ommitted, then WeaponProcChance is used for ranged attacks. (as seen on Stormbringer, Theurgist's Cap, and Forest Band). Yet Girdle of Giants has set both values to 100.
Any ideas or help would be appreciated.