I have put a lot of thought in those two demigods. In my opinion, it's pretty balanced. Your thoughts would be appreciated.
Also, if any of the GPG or stardock reads this post, it would be nice to respond, so I would know all my work of creating those two demigods are not wasted. Thanks in advance.
First Demigod: The Earth Shaman
In my mind, there is not enough women. So ES (earth shaman) is a beautiful elf-like chick that travel the earth mending the trees, restoring life of the earth. But her power alone is not enough, so she will take part of the Demigod struggle and become a god to restore the planet. She doesn't have the outburst power, but her ability to control the mana flow in all living things will surely bring her far.
That's the intro.
She is a Light Assassin that range attack with a bow. A real bow.
1st Skill Row: Earth Tranfer
Range 20 yards. Cost 50 mana +25 per level. 0.1 sec cast, 10 sec cooldown.
Lv 1: Put a debuff on target enemy demigod that transfers 200 mana per second for 2 seconds to the Earth Shaman. It also slows the target by 20% during the transfer.
Lv 4: Put a debuff on target enemy demigod that transfers 250 mana per second for 3 seconds to the Earth Shaman. It also slows the target by 20% during the transfer.
Lv 7: Put a debuff on target enemy demigod that transfers 300 mana per second for 4 seconds to the Earth Shaman. It also slows the target by 20% during the transfer.
Lv 10: Put a debuff on target enemy demigod that transfers 300 mana per second for 5 seconds to the Earth Shaman. It also slows the target by 20% during the transfer.
Lv 15: Earth Renewal
50% of damage received will replenish the Earth Shaman's mana.
2nd Skill Row: Mana Swap
Cost 1000 Mana + 300 per level. 1.5 sec cast.
Lv 5: Swap target demigod Hit Points and Mana Points. The swap cannot grant more HP or Mana than its maximum. Range: 15. 45 sec cooldown.
Lv 10: Swap target demigod Hit Points and Mana Points. The swap cannot grant more HP or Mana than its maximum. Range: 20. 35 sec cooldown.
Lv 15: Swap target demigod Hit Points and Mana Points. The swap cannot grant more HP or Mana than its maximum. Range: 25. 25 sec cooldown.
3rd Skill Row: Earth Removal
Cost 900 Mana + 200 per level. 1 sec cast, 25 sec cooldown. Range 15.
Lv 1: Remove all buffs from one enemy Demigod in an area.
Lv 4: Remove all buffs from two enemy Demigod in an area.
Lv 7: Remove all buffs from three enemy Demigod in an area. The demigod will suffer 5% speed reduction for 3 sec for each buff removed.
Lv 10: Remove all buffs from all enemy Demigod in an area and silence them for 3 sec. The demigod will suffer 5% speed reduction for 3 sec for each buff removed.
4th Skill Row: Mana Strike
Passive.
Lv 2: Every basic attack of the Earth Shaman has a 10% chance to deal 300 mana damage.
Lv 5: Every basic attack of the Earth Shaman has a 25% chance to deal 300 mana damage.
Lv 8: Every basic attack of the Earth Shaman has a 40% chance to deal 300 mana damage.
5th Skill Row: Earth Wave
Cost 800 mana + 250 mana per level. 0.1 sec cast. 30 sec cooldown. Range 10.
Lv 1: Stun all enemies and push them back for 1 sec.
Lv 4: Stun all enemies and push them back for 2 sec.
Lv 7: Stun all enemies and push them back for 3 sec.
Lv 10: Stun all enemies and push them back for 4 sec.
Lv 15: Mana Wave
100% of the damage dealt by the Earth Shaman to stunned enemies will replenish allies' Mana. The Earth Shaman doesn't receive mana gained this way.
6th Skill Row: Earth Bless
Passive.
Lv 2: When the Earth Shaman has full mana, 20% of the extra mana gained through other means than regen will replenish her life.
Lv 5: When the Earth Shaman has full mana, 25% of the extra mana gained through other means than regen will replenish her life.
Lv 8: When the Earth Shaman has full mana, 30% of the extra mana gained through other means than regen will replenish her life.
7th Skill Row: Earth Curse
Passive Aura.
Lv 2: Every enemy demigod will suffer 15% of damage for every mana used or lost.
Lv 5: Every enemy demigod will suffer 20% of damage for every mana used or lost.
Lv 8: Every enemy demigod will suffer 25% of damage for every mana used or lost.
Lv 15 from Earth Bless and Earth Curse: Mana Zone
Every hit the Earth Shaman receives will give her a 10% chance to trigger the Mana Zone Aura for 10 sec. In that aura, every abilities used by her and her allies will cost 0 mana.
A very deadly demigod. Although (in my mind), she is a little fragile elf, the ability to regain mana will allow her to focus on HP items. She won't gain a lot of HP or Mana per levels, but Im sure people can find a way around that.
The idea behind this assassin demigod is to deal with the Oak's shield and the Erebus' Mist form. These spells will be dispelled upon the earth removal. Too many sigiled and too many shield-oriented Oak in this game. We need to deal with those. With ONE demigod.
On the other hands, she doesn't have a single burst damage ability. That's the idea. She will kill through passive abilities, support Damage Dealer with her Earth Wave. Don't forget she has a deadly ability that will kill most of those agressive chaser with no mana, with her Mana Swap.
This is a Demigod I believe it would be fun to play with. Although I know, an UB or DA will easily own her. But heh, that's why it's balanced.
Second Demigod: Diablo
Diablo is simply a demon that wants to wreck destruction. The reason he wants to become a god is to transform this world into a living hell for his pleasure.
He is a melee Dark General with lots of HP, but no speed and no mana. He holds an awesome fire blade tho.
1st Skill Row: Hell Slash
1 sec cast, Range 15, 8 sec coolddown, cost 300 mana + 150 mana per level.
Lv 1: Hit all enemies in a straight line with a fire slash dealing 75 damage and burning the living for 200 damage over 10 sec.
Lv 4: Hit all enemies in a straight line with a fire slash dealing 150 damage and burning the living for 400 damage over 10 sec.
Lv 7: Hit all enemies in a straight line with a fire slash dealing 225 damage and burning the living for 600 damage over 10 sec.
Lv 10: Hit all enemies in a straight line with a fire slash dealing 300 damage and burning the living for 800 damage over 10 sec.
Lv 15: Hell Flames
Demigod that suffer burn from Hell Slash will now receives 10% extra damage from every attacks.
2nd Skill Row: Demon Hit
Passive.
Lv 5: Every normal attacks from Diablo will have a 6% chance to instant cast the current level of Hell Slash. No Cooldown or Mana cost is used for the skill.
Lv 10: Every normal attacks from Diablo will have a 13% chance to instant cast the current level of Hell Slash. No Cooldown or Mana cost is used for the skill.
Lv 15: Every normal attacks from Diablo will have a 20% chance to instant cast the current level of Hell Slash. No Cooldown or Mana cost is used for the skill.
3rd Skill Row: Dimension Slash
2.5 sec cast, 1000 mana +250 per level, 45 sec cooldown.
Lv 1: Remove a Demigod from play for 2 sec. Range 10.
Lv 4: Remove a Demigod from play for 4 sec. When it comes back, he is slowed by 5% for 5 sec. Range 10.
Lv 7: Remove a Demigod from play for 6 sec. When it comes back, he is slowed by 10% for 5 sec. Range 15.
Lv 10: Remove a Demigod from play for 8 sec. When it comes back, he is slowed by 15% for 5 sec. Range 20.
4th Skill Row: Infernal Parasite
0.1 sec cast, Range 10, 300 mana +150 per level, 5 sec cooldown.
Lv 1: Put a parasite on target enemy for 5 sec. If the enemy dies in that period of time, a flame zergling will take it place. The flame zergling have 100 HP and deals 20% of its max HP to a small area upon death. A Maximum of 2 zerglings can be summoned.
Lv 4: Put a parasite on target enemy for 5 sec. If the enemy dies in that period of time, a flame zergling will take it place. The flame zergling have 150 HP and deals 30% of its max HP to a small area upon death. A Maximum of 3 zerglings can be summoned.
Lv 7: Put a parasite on target enemy for 5 sec. If the enemy dies in that period of time, a flame zergling will take it place. The flame zergling have 250 HP and deals 40% of its max HP to a medium area upon death. A Maximum of 4 zerglings can be summoned.
Lv 10: Put a parasite on target enemy for 5 sec. If the enemy dies in that period of time, a flame zerglings will take it place. The flame zergling have 300 HP and deals 50% of its max HP to a large area upon death. A Maximum of 5 zerglings can be summoned.
Each zerglings will reduce Diablo's movement speed by 5%.
5th Skill Row: Infernal Summoning
0.1 sec cast, Range 25, 800 mana + 200 per level, 20 sec cooldown.
Lv 5: Instantly summon one Hell Demon in a target area with 1000 HP that has 10% chance to stun the enemy for 0.5 sec for every attack. The Hell Demon also does a small splash damage. A maximum of one Hell Demon can be summoned.
Lv 10: Instantly summon two Hell Demons in a target area with 1250 HP that has 15% chance to stun the enemy for 0.5 sec for every attack. The Hell Demon also does a small splash damage. A maximum of two Hell Demons can be summoned.
Lv 15: Instantly summon two Hell Demon in a target area with 1500 HP that has 20% chance to stun the enemy for 0.5 sec for every attack. The Hell Demon also does a small splash damage. A Maximum of four Hell Demons can be summoned.
6th Skill Row: Demonic Leadership
Passive.
Lv 2: Every minions gain a 5% movement and attack speed. Diablo gain 1% movement speed per zerglings.
Lv 5: Every minions gain a 10% movement and attack speed. Diablo gain 2% movement speed per zerglings.
Lv 8: Every minions gain a 15% movement and attack speed. Diablo gain 3% movement speed per zerglings.
7th Skill Row: Demonic Presence
Passive Aura.
Lv 2: Enemy Demigod in the presence of Diablo feels wary. Maximum HP of enemy Demigods is reduced by 5%.
Lv 5: Enemy Demigod in the presence of Diablo feels wary. Maximum HP of enemy Demigods is reduced by 7%.
Lv 8: Enemy Demigod in the presence of Diablo feels wary. Maximum HP of enemy Demigods is reduced by 10%.
Lv 15 from Demon Leadership and Demonic Presence: Diablo's Anger
Every enemies slained by Diablo will have a 10% chance to summon one of the current level of Hell Demon. The maximum of Hell Demon and Flame zerglings is increased by 2.
When I created this Demigod, I have in mind a single player that always plays Minions build. And most of the time, his minions build can't fight war rank+ 8 mobs. With this new Demigod, he can play through the game with minions build or other players like me would like the Hell Slash and Dimension Slash and play Diablo like an assassin.
This Demigod is to deal with the stupid Oak surge that kills every mobs in 1 hit. You wanna kill my flame zerglings? Eats their damage, you stupid Oak! A buffed group of lv 10 zerglings that have ~600 HP each.
Dimension Slash would probably the most OP of all skill since it remove anyone. I mean, I remove you, cap the flag and run. That is so much of a middle finger to anyone's face. But of course, it's easily stunnable.
Please write some comments if you like my ideas.