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Customizeable Demigods!

By on May 11, 2010 11:36:03 PM from Demigod Forums Demigod Forums

will516

Join Date 05/2009
+3

   Have a Mod where you Assign every spell in the game a point rating.  Then assign the different demigods a different point rating along with special attributes like access to Idols / favor items ect.  

 

  Then people have a certain amount of points they can spend tocreate their own demigod.  This way people can customize their own demigod and mix and match spells!

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May 12, 2010 7:16:17 PM from Demigod Forums Demigod Forums

I want shield, mines, spit, vampire bite, foul grasp.  lol... j/k... kinda...

 

 

But that would be a cool mod to have.

 

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May 12, 2010 8:25:14 PM from Demigod Forums Demigod Forums

Hmm.. you could probably make a mod that puts all the skill trees onto each character, and when picking a skill 1, all the other skill 1's are removed, and so on. It would be difficult, but not impossible. There are some super cool modders who could *probably* do this, but it would certainly take a while.

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May 13, 2010 6:39:03 PM from Demigod Forums Demigod Forums

Animation problems would hinder this. You can't add new animations that easily.

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May 14, 2010 10:16:11 PM from Demigod Forums Demigod Forums

Why would you need to? You could just have the character morph from Rook to erebus for a second to bite. It wouldn't be the prettiest or smoothest thing to watch, but the coolness factor would be off the charts.

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June 14, 2010 1:57:37 PM from Demigod Forums Demigod Forums

Quoting ,

   Have a Mod where you Assign every spell in the game a point rating.  Then assign the different demigods a different point rating along with special attributes like access to Idols / favor items ect.  

 

  Then people have a certain amount of points they can spend tocreate their own demigod.  This way people can customize their own demigod and mix and match spells!

Would deffinetley be hard to do, but it would be an awesome feature. Id probably go with a cross between Oak's skill and those of Regulus. 

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