Category | Description |
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Animation | Oak's shield effect is not visible on Oculus. |
Animation | Oculus sometimes gets stuck in looping damage animation when at low HP. |
Animation | Oculus's autoattack animations do not loop/transition smoothly. |
Animation | Oculus's Ball Lightnings attack animation sometimes sticks with permanent bolt from minion to target. |
Animation | Oculus's Chain Lightning effect sticks until his or target's death if target teleports during cast. |
Animation | Oculus's Lightning Blast visual effect appears on the ally who inflicts it, rather than the affected target. |
Animation | Queen of Thorns root attack animation sticks through bottom of map. |
Audio | Sedna's low quality Silence effect cause game sound to mute. |
Map | Minion pathing issues on Prison map. |
Map | Towers do not appear on Forces of Darkness side until War Rank 4. |
Mechanics | Ability commands do not properly override current command queue. (#8) |
Mechanics | Demon Assassin stops and stands after using Warp Strike (similar issues reported with Rook in eSupport). |
Mechanics | Rook won't Auto-attack after using an ability unless he moves first. |
Mechanics | Dropping HP/MP buff items reduces current HP/MP by buff amount, regardless of current amount. |
Mechanics | Erebus can commit suicide by own Poison Blood potion, earning kill bounty (exploit/unintended?). |
Mechanics | Erebus's Mist ability sometimes fails to deactivate upon exhausting all MP. |
Mechanics | Heart of Life/Wings of Seraphim effect stops when player receives healing (negative damage). |
Mechanics | Minion HP buff items only increase max, not initial HP on spawn. |
Mechanics | Oculus cannot auto-attack units directly under himself. |
Mechanics | Oculus sometimes becomes unresponsive after using Blast Off. |
Mechanics | Oculus's Ball Lightnings can spawn in non-traversable map areas. |
Mechanics | Oculus's Ball Lightnings do not benefit from minion HP buff items. |
Mechanics | Oculus's Brain Storm has no visual effect without Mental Agility, does not remove debuffs as per tooltip. |
Mechanics | Oculus's Electrocution does not stop regeneration as per tooltip. |
Mechanics | Player Queen of Thorns changes targets without user input while auto-attacking. |
Mechanics | Players can loot kill-drop potions from long range under certain circumstances. (#21) |
Mechanics | Sedna's Silence debuff never expires under certain circumstances. |
Mechanics | Shamblers stop short of max attack range when ordered to attack structures. |
Mechanics | Sludge Slinger fails without feedback if player is not both in range and facing target. |
Mechanics | Torchbearer's Fireball stops short of target and moves very slowly under certain circumstances. |
Mechanics | Unclean Beast Plague debuff prevents Post Mortem effect on kills. |
Mechanics | Using items or abilities while moving causes demigod to stop and begin auto-attacking nearby units. |
Other | Achievements which span multiple matches do not record progress correctly. |
Other | Desync or match end midway through replay (did not occur in actual match). |
Other | Game results include players who joined and left prior to game start. |
Other | In-game elapsed time does not match grace period for no stats reporting. |
Other | Oculus moves very slowly when selected with Ball Lightnings. |
Other | Ping times spike randomly for some users. |
Other | Ventrilo may cause crashing during load screen. |
Other | "Unable to create Direct3D", solved by manually changing resolution in the game.prefs (or just deleting it) |
UI | Demigod selection list in single tournament and achievements screens have no scrollbars. |
UI | Health bar scaling varies with zoom level. |
UI | Join/Part messages in lobby use host's localization rather than local user's. |
UI | Minion summoning buttons vanish/break under certain circumstances when selling Monk idols. |
UI | Replay interface does not update correctly on watched player death/changing watched player. |
UI | Rollover Data Error on tooltip of flags while being captured by enemy team in fog of war. |
UI | War Score display at citadel shows average of both sides, rather than owner's own score. |
UI | Weapon stats do not update when modal demigods change forms. (#22) |
UI | Mouse cursor sticking, may be related to DPI settings. (unconfirmed) |