Ah. I see. (I'm also learning the definitions of things!) I thought "minions" were all the little soldiers and such, that keep spawning and rushing headlong to death. So those are just "creep waves," huh? I was playing as a General, but it seems I had not created any actual minions. That would be like a "Shambler" for the Queen of Thorns, right? I gather I have to purchase or earn these minions...? (Yes, I am very new to this sort of gameplay, being an FPSer, by and large, and there's a lot to learn.. thank goodness for these forums and those guides people have made.)
We call them creeps but their actually called reinforcements. They spawn ever 10 seconds and only follow a set path, but may move off that path if they are attacking an enemy unit or demigod. (You cannot control this, this only happens when the enemy unit is in their linear sights.) But will return to the set path once they lose sight of the unit and no other enemy unit is in the vacinity.
Minions; this are units only created by generals; each having their own strengths and weakness.
Queen of thorns' Shamblers: Are ranged units that depend more on quality then quantity, and the max number that can be summoned is 4. Sadly due to a damnbug they can never reach their full potentional, but still can rape demigods if microed right.These are summonable minions, and sadly are not outside towers damage range which would make them epic. They are best utilized as walking potions, suicide bombers, or support dps for a tanking demigod.
Lord Erebus' Night crawler: These are melee demigods that follow quantaty over quality, they most you can have is 10. once you obtain improved aura these little bastards do not have the same bug problem as every other minion. These are summoned by transforming units and minions into his undead hord by beating them over the head continuously with his mace. Yea thanks to twilight real vampires don't bite anymore, but instead beat their victims into a bloody pulp and then licking the blood up.
Sedna's yeti: The are summonable melee minion yeti, as a tip to a noob; never EVER GET THIS SUMMONS!
Occulus' Big Whit....Lighting balls: Occulus really doesn't have minions, but his balls are bigger hen most and they will release a load onto your enemies at level 15, but until then I really can't see their usefulness. Occulus just can't get'em up. (Sorry, couldn't help myself here.)
Oak's spirits (AkA the citdel rapers): These are speed attackers, their greatest advatange is their ability to get across the map fast, but they can't attack moving targets. But as if that is a problem because the citadel can't run away anyways. They are also good at taking down towers, the ost you can have is 10. They are summoned by allies and enemies dying within range of his banner.
Idols- Idols are summonable minions bought at the shop
Priest: Monks, and bishop are the only ones you really need to bother with. Hell I usually stick with monks as the amount being regen back isn't much of a difference between the 2. These are one of many game breaking items and should be the first thing all generals buy.
Siege: These are long range units, together just imagine having another regmon the field. Higher level ones are great for taking buildingd down single handedly.
Cannon fodder: These are only good for about 5 seconds tower distraction really.