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The Iron Knight

Living Vengeance

By on March 4, 2010 12:01:37 AM from Demigod Forums Demigod Forums

UncleanBeast

Join Date 07/2009
+11

My latest Demigod idea, in a very long time. I have updated my Bloodfiend with a couple of changes and balances, but I was gone for a while, exploring other gaming universes. Sorry for my abscense, but I'm back now. I may have to update him, so if he is unfinished, just know, I'll be back to finish him. Now, this last guy, is a unique one, like most of mine. Following the robot seeking vengeance, like my Prototype Demigod (That never trully saw the light of day, meaning never got the attention I felt it deserved), only this one stands apprehensivley with the forces of light. He is an assassin, with a dark and twisted story, that will arrive later. Here is my latest, tell me what you think!

The Iron Knight

Light

Assassin

Strenghts: Capable of resisting abundant damage, capable of greatly ampliying damage

Weaknesses: Vulnerable to stuns, has limited range

Health: 1600

Mana: 1200

Armor: 550

Damage: 135-160

Attack Speed: 1.50

Move Speed: 6.0

Abilities (Activated)

Charge: 350/550/750/950 Mana, .4 CT, 10 CD: The Iron Knight charges to a nearby selected area in a mad rush. When he arrives at his destination, he will crash into enemies, dealing 50/150/350/650 damage in a small area, and tossing smaller units into the air. The move range is less than that of Bat Swarm.

Man of Steel: 400/600/800 Mana, .1 CT, 15 CD: The Iron Knight kneels to the ground, and arises, with a glowing golden body. During this time, he only takes 75/50/25% of his normal damage, and is immune to stuns and DOT. His damage is increased by 30/60/90 during this time.

Vengeance: 550/800/1150/1400 Mana, .8 CT, 25 CD: The Iron Knight becomes fiery orange, and a shimmering steam envelopes him, giving him and nearby allies + 25/50/75/100 Damage and + 10/15/20/25% more attack speed, for every 500/450/400/350 points of damage you and your allies take over the next 10 seconds. Bonuses cap at + 100/150/200/250 damage, and 50/75/100/125% attack speed.

Iron Brawl: 350/700/950 Mana, .5 CT, 7 CD: The Iron Knight swings a deadly punch at target oppenet, dealing 250/500/750 damage, and stunning the enemy.

 

Like I said, more will come tomorrow, and I realize my output on this is so far pathetic, but as of now, I am tired, and not in a creative mood. Possibly tommorow, my brilliant mind will recover its witts.

 

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March 4, 2010 3:36:42 AM from Demigod Forums Demigod Forums

Charge: 350/550/750/950 Mana, .4 CT, 10 CD: The Iron Knight charges to a nearby selected area in a mad rush. When he arrives at his destination, he will crash into enemies, dealing 250/500/750/1000 damage in a small area, and tossing smaller units into the air. Enemies have a 35/55/75/95% to be stunned by this. The stun is .5/1/1.5/2 seconds. (This ability just says OP all over, but I need some feedback to confirm my thoughts. C'mon, epic damage and a stun? Just feels wrong..)

COMBINED WITH BATSWARM

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March 17, 2010 4:45:34 PM from Demigod Forums Demigod Forums

ugh, idk, I turn down this idea, I just dont think seeing a night walking around would be something for Demigod, sorry, but the concept behind this is too poor for me to evaluate, YOU CAN DO MUCH BETTER BUDDY!!!!

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March 17, 2010 8:08:54 PM from Demigod Forums Demigod Forums

Yeah, this was used to jumpstart my creative ideas. It actually led to me making Arachne.

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