I decided to take up on the offer about emailing GPG at [email protected] about Chris Taylor saying he wanted to move his company towards the Steam platform. I don't want Kings and Castles to be a Steam only game, so I decided to email about it. And I got responses.
I know its early in the development process, but Chris Taylor mentioning in the Best Buy chat he wants to go all Steam concerns me. I don't think a Steam monopoly on a game is a good idea. Didn't GPG help put together the Gamer Bills of Rights?
http://www.edge-online.com/blogs/the-gamers-bill-rights I love GPG games, but I don't have the same love for Steam's requirements.
Well, the choice to use Steam is a publisher decision, but now that we’ve been working with the guys over there, I think it’s an awesome service. Having said that, we’ll continue to evaluate GFWL and other services, and as you know, Demigod uses Impulse. So, we’re pretty good about spreading the love… don’t you think?
Thanks,
Chris
You make a decent point about spreading the love. Despite the bumpy start, I got a lot of love out of Demigod and I really like the Stardock people. The polish on the game, the visuals, especially the audio was just all awesome. While I acknowledge Steam's advantages, as a consumer who honestly pays for the game, the whole "internet required" stipulation is a turn off. Piracy sucks in the business, but even Valve games are cracked. If Steam, like Impulse, was only required to be on when there are updates, then I would be fine. I didn't think I was going to get SupCom 2 because of the Steam requirement, but the more awesome it looked as more trailers came out these pass few weeks, and the Adam Sessler independent studio session at DICE makes me want to support GPG.
Looking forward to Supreme Commander 2 next week and Kings and Castles way down the line. I agree with your strategy about letting the public know about the development process early on. I think its great!
Thanks for understanding. One day we’ll hopefully have a really good solution, but right now… we’re just getting through the transition so that we can one day live without piracy, and also deliver the best experience to our paying customers. J
Thanks,
Chris