The Forums Are Now Closed!

The content will remain as a historical reference, thank you.

Lingering Rook Suicide

... versus damage reflection armour...

By on February 23, 2010 12:46:39 PM from Demigod Forums Demigod Forums

A bug I reported some time ago still persists, much to my dismay.

There is a set of armour that reflects 35 pts of damage back upon an attacker per hit. Unfortunately this is drastically accelerated (and woefully unfair) death for The Rook, because of his Archer Tower shoulder: each individual arrow provides a backlash of 35 pts. .

This MUST be fixed.

+18 Karma | 17 Replies
February 23, 2010 12:48:35 PM from Demigod Forums Demigod Forums

Am I in error in citing such a bug? I don`t think so. Early game I`ve encountered enemies against whom my Rook goes down in nonsensical time, a result that resembles that detestable bug.

February 23, 2010 4:48:25 PM from Demigod Forums Demigod Forums

I suppose while on the topic of bugs I should also mention concern over pathfinding bugs most notably on Crucible, which others have spoken of often. Potentially this problem is worse for lesser A.I.s?

February 23, 2010 5:11:11 PM from Demigod Forums Demigod Forums

This has not been my experience with the Rook and damage reflection. Are you sure that's is what is going on? To test it for yourself:

Start a single player game with the UB (yourself) against 2 or 3 Rooks. Set the starting level to 10 and set the gold to high. Buy the armor of vengeance and other hp/armor items. Walk over to the Rook and watch his health as he hits you with arrows. You should also notice that when creeps or the rook hits you with a main attack, the -35 shows up to indicate reflection. The -35 does not appear with arrow attacks. His health doesn't decrease silently either.

Pathfinding is rather poor. I'm not sure what you mean by lesser A.I.s.

February 23, 2010 9:05:58 PM from Demigod Forums Demigod Forums

Armor of Vengence does not reflect arrows.

Trust me, I tested that out about 3 days after the game was released.

February 24, 2010 6:35:41 AM from Demigod Forums Demigod Forums

Good idea. I`ll test it anyway, see what happens.

It would be grand if when you were slain the game gave everyone an onscreen message about the method of your death, something indicative of the culprit. Sometimes it is difficult to tell.

(Note: I`ll try it with TorchBearer instead of UB... seems to be most common when fighting TorchBearer.)

February 24, 2010 6:38:03 AM from Demigod Forums Demigod Forums

Btw, regarding lesser A.I.s, I notice that the Hard enemy A.I.s get stuck or try to navigate impossible paths (i.e. across spaces in the map) far less frequently than Hard friendly A.I.s.  I assume that lower difficulty A.I. characters are also less adept at pathfinding.

February 24, 2010 7:49:56 AM from Demigod Forums Demigod Forums

Nope you guys are right. The Armour Of Vengeance doesn`t calculate arrow shots. I wonder what took me down so amazingly quickly then?

(mulls & ponders)

February 24, 2010 1:45:11 PM from Demigod Forums Demigod Forums

You should look into Peppe's AI Mod. It makes an amazing difference in AI performance.. I don't believe he has gotten around to pathfinding yet. However, the other improvements are, again, amazing. The best part is that it isn't a cheating AI, he makes it better by helping it to make intelligent choices.

February 24, 2010 9:03:49 PM from Demigod Forums Demigod Forums

Hedgie has tested everything we can dream of and more.

February 24, 2010 10:18:39 PM from Demigod Forums Demigod Forums

Quoting Splitshadow,
Hedgie has tested everything we can dream of and more.

well the ulterior motive for complaining about Vengence not working with Orb of Defiance was I was trying to do an end-game farming technique with Sedna.

Walk up into the enemy creep wave, take a little damage, Orb. In those 5 seconds you should nuke the minotaurs and the catapults half-way. Bishops heal you for the damage you took against the creeps while you're Orbed. Then fall back, let the enemy giants walk forward and AA the giants halfway so you mark them, then switch to the other one. NR takes care of the catapults.

February 24, 2010 10:30:48 PM from Demigod Forums Demigod Forums

Walk up into the enemy creep wave, take a little damage, Orb. In those 5 seconds you should nuke the minotaurs and the catapults half-way. Bishops heal you for the damage you took against the creeps while you're Orbed. Then fall back, let the enemy giants walk forward and AA the giants halfway so you mark them, then switch to the other one. NR takes care of the catapults.

Sedna is hard to play.

UB can effectively do this whole process more efficiently by hitting the 3 key.

February 25, 2010 1:59:03 AM from Demigod Forums Demigod Forums

Quoting Splitshadow,


Walk up into the enemy creep wave, take a little damage, Orb. In those 5 seconds you should nuke the minotaurs and the catapults half-way. Bishops heal you for the damage you took against the creeps while you're Orbed. Then fall back, let the enemy giants walk forward and AA the giants halfway so you mark them, then switch to the other one. NR takes care of the catapults.



Sedna is hard to play.

UB can effectively do this whole process more efficiently by hitting the 3 key.

Beast isn't actually that great at pushing creepwaves (though admittiably, far better than Sedna). Though he has high armor and Narmoth's essentially lets him gain hp kiling giants while he is attacking Giants he is getting hit by Catapults. Oak is much better at pushing creepwaves. Beast's major advantage when it comes to pushing creepwaves is that he can do it nearly forever, like a BotS TB, unlike just about everyone else who has to expend mana doing so. He may not do it "well" but he can do it forever...

Also, you have not made a pact with the devil to make NR proc about 20 times a minute ^^;

February 25, 2010 3:53:00 PM from Demigod Forums Demigod Forums

This reminds me, does NR proc less on Sedna? (not proc rate, but as in a bug somehow that prevents the proc calc from going off?)

It seems she Proc's 1/2 the time or worse compared to LE, and I say this because I usually take this item for both these DGs.

LE will proc at least once every 10-15 hits in the worst case scenario, where with Sedna I routinley count to 100 sometimes before it goes off.

February 25, 2010 8:46:31 PM from Demigod Forums Demigod Forums

Sedna has a slower rate of attack than Erebus which could mean that it takes longer for it to work.

But no, NR only has a smaller proc rate for ranged characters (which is 8% instead of 15%).

February 25, 2010 9:22:01 PM from Demigod Forums Demigod Forums

Do splash attacks like AF allow it to proc? If so, using it with regulus/qot it would make it go off like crazy so I kind of doubt it. 

February 25, 2010 11:22:20 PM from Demigod Forums Demigod Forums

Quoting Splitshadow,
Do splash attacks like AF allow it to proc? If so, using it with regulus/qot it would make it go off like crazy so I kind of doubt it. 

No. Splash attacks also do not trigger lifesteal (Queen's cleave, I mean) or any other "on hit" triggers.

February 27, 2010 12:23:26 PM from Demigod Forums Demigod Forums

That's kind of what I thought. If it worked I'd play regulus like crazy. (Go for the double cleave + NR)

Stardock Forums v1.0.0.0    #108435  walnut2   Server Load Time: 00:00:00.0000313   Page Render Time:

Stardock Magazine | Register | Online Privacy Policy | Terms of Use

Copyright ?? 2012 Stardock Entertainment and Gas Powered Games. Demigod is a trademark of Gas Powered Games. All rights reserved. All other trademarks and copyrights are the properties of their respective owners. Windows, the Windows Vista Start button and Xbox 360 are trademarks of the Microsoft group of companies, and 'Games for Windows' and the Windows Vista Start button logo are used under license from Microsoft. ?? 2012 Advanced Micro Devices, Inc. All rights reserved. AMD, the AMD Arrow logo and combinations thereof are trademarks of Advanced Micro Devices, Inc.