Also assasin oak will not even come close to beating a minion oak, even with surge and dj and whatever shitty aoe ring you stocked this time. It doesnt work(yes it works level 15+ huzzah), and those who claim otherwise are just ignorant.
uhh "beating" a minion Oak involves holding a flag and not getting pushed back to shop by minions. Not killing him or whatever. If you get high surge and NR and high DJ you can stay out significantly longer than you would otherwise hency why you are "beating" him.
As an early hybrid? What does that look like?
Favor: BotF
1. Pentitence I
2. Ward I
3. Shield I
4. Ward II
5. Surge of Faith I
6. Divine Justice I (allows you to spam Surge with only one helm)
7. Ward III
8. Shield II
9. SAVE (or Shield III)
10. Ward IV + Surge II
11. Shield III (or Surge II)
12. Soul Power I
13. Morale I
14. SAVE
15. Frenzy + Surge III
16-20. Morale II - V
Playstyle:
This build is ... extremely pathetically weak early game. The only demigod you will be able to really fight very-early game is an Assassin Oak (since they can use all of one Pentitence before going oom) or a DA/Reg. You can run forward and him hit but let your Monks and Spirits wittle him down first. Your Spirits are weak (no Morale) so be careful about that.
Most Oaks "mature" around level 7 or 8. This Oak matures around 10/11 to be crazy rape-face depending on how dependent on Shield III abuse you are. It's also kinda expensive but can be played on a budget just fine, you'll probably just never see Gloves.
Items:
1. Gladiator Gloves (poor man's Ring of Divine Might) -> 8. Gloves of Del-Fur
2. Siege Gunners + Sigil (HOLD. DO NOT USE. Gives +100 minion HP)
3. Scaled Helm -> 6. Vlemish
4. Banded Armor -> 9. Haubrek of Life
5. Unbreakable Boots
7. Nimoth
10. Citadel Uprgrades/Better Siege Gunners/Orb of Defiance/Bishops/Godplate/Whatever
Since Ward III gives you +400 Armor you don't have to stack Armor. Typically Nimoths + Ward III is enough though you will still be somewhat weak.
The /only/ ability you spam is Surge of Faith (and Ward but that is assumed). Pentitence is just as an interrupt or a finishing blow. You don't have close to enough mana to use it otherwise.
Note that the reason most people play Assassin Oak is:
1- It counters non-morale minions quite well once you get points in DJ and Surge
2- It is awesome at saving buddies
3- Shield III abuse
4- One of the best demigods in 3v3 clusterfucks. Great single target damage, AoE friendly buffs, escape mechanisms, etc.
This build is /not/ good in 3v3 clusterfucks. You have to kite down your enemies before you engage. (This is a huge mistake a lot of people also make. They run through your spirits instead of kiting them before fighting you). You can only play this build with competent teammates that don't require shield-ports.
You can destory towers great and hold flags as well. I used to get Soul Power @ 3 instead of Shield just because of that. But SP isn't super useful until you've got at LEAST 2 points in Ward and really 3 :-/ so I've started getting it later. Still, you're built for 1v1 and low AoE 2v2.
Why Morale? Well, you're trying to keep to 1 helm so you can't keep Gloves of Del-Fur and a decent amount of HP. Morale improves your minion army pretty dramatically, doesn't require mana, and if you fully level it up you can level the citadel with just spirits. You could get points in DJ or get Shield IV instead but the thing is that Shield IV costs more mana (which is bad) and you don't want to be trapped in a position where you have enough mana for Shield III but not Shield IV. DJ doesn't work when minions kill creeps. Pentitence is way too expensive mana-wise.
Orb of Defiance is awesomely awesome. +500 HP/Armor AND 5 seconds of immunity (on top of Shield) to let your minions kite? Fuck yes. Assuming you're on the mana side anyway you really don't need locks. Or drop the sigil if you're feeling adventurous.