You're talking about multi-million dollar companies here, not a mom and pop shop starving on the street.
You're absolutely correct. Mom and Pop companies could never pull of an achivement like developing a game like Demigod.
Supcom sold over a million units easily recouping its dev costs, Demigod is a very content light game and was made on the cheap, anyone with any dev experience can see that Demigod was them milking gamers. And the makers of supcom are rich by most peoples standards. they made 50 million bucks off less then 10 million investment, these guys have money and they have the NERVE to complain about "piracy". It's bullshit and marketing, stop being so entranced and run the numbers yourself.
GPG has over 100 employees today and have released 5 independant titles since the company was started in 1998 (ref wikipedia). When you come with statements such as this, you piss people off, for the simple fact that you're talking down at other peoples work and it seems you don't have any idea what your talking about. A game isn't made by a small group of hobbyists gone pro. I aggree that Demigod probably havn't been the top priority project at GPG, but still I expect that at least 50-60 years of total work has been invested in the title (including management and so on). To say that this is "made on the cheap" I consider very patronizing and disrespectfull for the people who's made this possible. I'm a software developer and know quite a few game and ex-game developers, and all of them are top notch developers who sink a lot of their pride and soul into the games they've been making.
You're talking about this immense time and work effort as if it's something which as if it's a corporate entity without heart and soul who stomps allong spitting out computer games. This is (in my opinion) not how most game developers work. Games are made with hart and soul by individuals doing amazing artworks of code.
Okay. Enough of the rant, and back to topic.
Demigod doesn't, as far as I know, have a DRM system. It does however have a lisence check for validating the lisences. This was a necessity since the number of pirated versions overloaded Stardocks Demigod servers just after release causing server downtime.
Before allowing the pirates to play online, we would need to consider the following aspects:
1: How could the pirates increase the gaming experience for existing customers
2: How should the pirates be tempted to buy the game
3: How would these modifications affect existing development plans
4: Secondary advantages/disadvantages
My suggestions:
"1: How could the pirates increase the gaming experience for existing customers"
- Shorter waiting queues for all players
- Lower ping on average (larger playerbase increases the chances for getting matched with someone on the same continent).
- Increasing the playerbase for noobs and bad players As the games grows older, there will be fewer new players. This will make it more difficult for new players to get to learn the ropes. This is what's going to kill the game. Fewer new customers will force GPG to use less resources on patching and supporting the game, since they won't earn anymore money on it. GPG/SD will have to use money to maintain the existing playerbase, so the amount of resources used on the next patch depends on the number of new players. As long as GPG/SD doesn't come up with a new business model for earning more money on the existing playerbase, such as addons, or downloadable content.
"2: How should the pirates be tempted to buy the game"
- No Favor items for non paying customers
- No stat logging for non paying customers. But this would be really bad for existing players, since we would have a brokan matchmaking system.
- The warm and fuzzy feeling inside knowing you helped put food on the table for the starving families of the GPG staff (or the warm and fuzzy feeling inside knowing you helped GPG resist getting eaten by EA).
- Penalty to stats
- Make them minor deities instead of full blown demigods. Someone who would fill a spot between demigods and creeps. So a typical game would have one or two demigods less, but with twice the number of lesser gods. Huge change, but maybe it could've been fun
"3: How would these modifications affect existing development plans"
- Extra cost for expanding server capacity. The exact cost would depend on the solution. Might be a big development cost if the server source code would have to be restructured.
- All changes would cause disturbances in the development plan, so at least a couple of patches would be put on hold.
"4: Secondary advantages/disadvantages"
- Increased chance of "converting" pirates to customers.