Hell, I'd play. One guy gets beefy as fux, team up on his ass.
He'd have to have some sort of stun immunity. Either he halves the duration of all stuns or he can't be stunned more than once in a 10 second period.
I /might/ think on working on somethign like this: it really just depends how modular the game is and how much free time I feel like wasting ~~~ I really don't like lua though :-/
If someone wanted to do a Xv1 mode then we'd have to figure out how we would make it up.
Does he start with a Warscore bonus (WS 4 + first two levels of both tower upgrades + Death + XP 1 & II & Currency)? Or would he simply accrue Warscore much faster than everyone else?
Would his items be cheaper/he starts with more gold? Or would he simply just start with a large level advantage or increased stats?
What about abilities?
What about his minions? Would he get something like free super-Yetis that he could control? To help contest other lanes?
Also, would this be built for Prison, or Cataract? I think it'd be best if we built this with a specific map in mind and balanced everything to THAT.
Also, would it be a Slaughter match? the "God" needs X kills and the "Demigod" teams needs Y kills? Or a typical Conquest.
Towers? How would we deal with those? Also, monks. Could we make the God be able to purchase idols too so that Unclean Beast could be a more viable God?
Balance would be a hard thing to figure out though. I think it's preferable it would be balanced in favor of the God, but we could always over do it :-/
On another note:
There is also a capture-the-flag mode implemented in the game, it is just commented out. Though with Erebus and DA I think it would be a bit obscene.