Circle of Flame
Damage does not scale well, at the end of the game, it's practically useless
The damage is 100% avoidable; ranged characters can laugh at your circle while they crush your health bar
It's dangerous - you must stand in the center of all your targets, which means you are going to take some heavy damage.
It has a long cast - almost anyone can interrupt circle of flame, which means you'll take a ton of damage for nothing
The reason you see it is "useless" is because the proper Fire TB build doesn't level it up until level 11, which is to get Inspirational Flame @15. Even maxed out at level 14, it doesn't do massive damage, but it's still basically like spitting on everyone (including monks) in the area, and you can re-cast it on top of iteself. That's pretty big. As I said, sustained damage.
Yes, it is far less useful against ranged characters, which is why you back up after you CoF it. If they want to AA you, they have to walk into your circle. If they don't, you Fireball them.
Thankfully, Fire TB has the speed and durability to take some heavy damage
You can't say it has a long cast and anyone can interrupt it when you say:
And that's assuming the interrupts haven't already been used, which is never a fair assumption.
a few posts earlier. Thanks.
Now, you are correct, CoF isn't going to be scaring anyone away at level 10 with it's 60 damage per tick. However, it's primary advantage is that it is one of the best farming skills in the game when you take into account mana-costs (450 mana to kill everything is dirt cheap). It also works if you walk away from the creeps in it (try it. As a creepwave walks forward, CoF just before it gets there, then port away to your crystal, you'll get full XP and Gold).
1050 damage end game is OK, but 1350 makes a much bigger difference when your enemy's monks can't heal it all off.
Its strength is that it can be spammed
300 more damage every 6.5 seconds is nothing to be afraid of when you have 5 levels of hp growth after that. Not to mention better items.
Strong, quick AoE damage, good in team fights and for clearing creeps
Not as good as Rain of Ice because it has a longer cooldown, you must be lvl 15 to max it out, costs more mana, doesn't give the nice debuffs
Yes, I agree, for the most part Fire Nova is a shitty version of RoI.
Teseer's build gets Fire Nova later because it's another strong skill to spam. A pure fire build has nothing great. Teseer's build is good because it takes all the good skills from both skill lines. Taking circle of flame over rain of ice is crazy. Taking fire aura over deep freeze is equally crazy. Rain of Ice is hands down a better skill than circle of flame. Deep freeze is TB's only real interrupt, it deals decent damage, and it gives a uniquely obnoxious debuff.
Except he can't stay and fight to use all these great abilities.
I also think that Fire Aura has huge benefits, far more than you consider. But that's fine :shrug: