From what it looks like, FPS games seem to be going downhill. Many "modern" FPSes seem to be oriented around a very basic singleplayer campaign and "extensive" online multiplayer, where one is supposed to primarily play. I'm not saying that that's a bad thing necessarily, but I would prefer a more balanced approach between singleplayer campaign/"instant action" and LAN/online multiplayer.
Another trend that seems to be appearing is that FPSes are starting to become more and more of a "wreak wonton violence and destruction" and "kill everything in my way" games. I'm not saying that certain games that are like this are necessarily bad (sometimes it IS fun to kill everything in one's way or wreak wonton destruction upon the other players (or even the map)), but when that is the ONLY thing that EVERY (or almost every) game is based on, it is a problem.
On the flipside, other games, like action, adventure, RPG, RTS, 4X, etc. etc. seem to be getting more complex, deeper, more "open-ended" gameplay that immerses the player in multiple avenues of objective completion. As opposed to the "kill everything" approach of most mainstream FPS games.
Not all FPS games follow this pattern (older Battlefield titles, and others are an example; older Battlefield is also the golden age of EA you could say), but many modern and upcoming titles seem to be going this route more and more.
Thoughts?