A new Demigod concept, and an interesting one. It may have been thought of before, but this is my take on this concept. This Demigod is a life steal, and regen/tank Demi. Erebus can be considered a life steal archetype, but this Demi is all out focused on stealing health, and keeping himself strong. Disturbing in nature, he is the Arch-Lord of the 6th Hell, the Bloody Hell. He drains enemies life away quickly, and can take a formidable hit before going down. And, as you might expect, he not only looks badass, but he is! Enjoy my latest!
Name: Taer'ak, the Bleeder
Origin: The Son of the 6th Hell's ruler, Taer'ak is filled with divine power and rage. He seeks to overthrow his father, and take the 6th Hell as his own home. He is no small force, and his rage is palpable. Many of his motives are hidden, but he is very determined.
Alignment: Darkness
Class: Assasain
Strengths: Great Attack Damage. High recovery strenght.
Weakness: Lacks burst damage.Easily inturrupted.
Appearance: Although I will have complete drawing of him here soon, i will also describe him. He is a massive hulking red giant, with several black veins pulsing within the confines of his thick flesh. He has thick and curving horns that aim downwards, spiraling all the while. He wears several large bones of various animals and humans on his chest like shoulder-gaurds. He bears massive hands with long shining black claws. He wears a violent and relentless face, and fiery green burning eyes. Tatoos line his entire body, and he bears huge hooves. A redish-black embroidered loin cloth covers his privates.
Play Style: A huge lumbering giant, who thirsts for blood and violence, may be no strategist, but he can still fight in his own ways. Using health draining abilities, he can stay on top, and outlast anyone. He can farm creeps, with a skill like ooze, that gives him health instead of losing it! He can amplify his weapon damage, and his life steal with ease. He is slow, and can be overwhelmed easily. His abilties are often channeled, meaning they can easily inturrupted. A simple coordinated attack can fell this temperament slayer.
Taunts (Sadistic voice)
Come Fleshling
I shall tear your heart out!
Blood will be spilled!
Damn you fool, I am going
There is no voilence here!
Say that again, and I will gut you fool!
Death Animation: His body bubbles up with foam and blood, and after a short time, he falls to the floor, and explodes in a shower of thick blood and bone. His after death effect is + 30 weapon damage to allies for 15 seconds.
Stats
Health: 1800
Mana: 950
Armor:450
Damage:180-200
Attack Speed: 1.60
Move Speed: 5.8
Abilities (Activated)
Vitality Steal: 350/600/850/1150 Mana, 2 CT (Channeled abilitiy), 8 CD, Effects: The Bloodfiend begins to siphon the blood and life force of target enemy, draining 300/550/800/950 Health over 3 seconds. For each second of the duration, the enemy will be slowed for 15/20/25/30%. Meduim range.
Harvest: 10/15/25 Mana, 0.1 CT ( Toggle Ability, drains mana while active), 12 CD, Effects: The Bloodfiend lets out a torrent of palpable hate and hunger, tearing of enemies' flesh and dragging it as a red sludge to him. Enemies nearby in a small/meduim/large radius will be drained of 30/45/60 HPS.
Frenzy: 450/650/900/1200 Mana, .2 Cast Time, 9 CD, Effects: The Bloodfiend lets a sudden rush of hunger fill his veins, giving him + 45/60/75/90 Weapon damage, and splash damage. Whilst this ability is active, he will have massive reddish purple bat-wings sprout out of his back.
Heart Attack: 560/780/900 Mana, Instant, 15 CD, Effects: The Bloodfiend's horrific presence invokes all enemies to suffer from a deadly heart attack, stunning them for .9/1.1/1.3 seconds, and dealing 250/350/450 Damage. This is in a small/meduim/large AOE.
Ability Upgrades:
Soul Feast: Vitality Feast will now also steal 100% of the enemies's HP regen for 6 seconds after the ability has been finished.
Unstoppable: Frenzy will now reduce all damage to the Bloodfiend by 50%, and he we be immune to stuns whilst the ability is active.
Bloody-Harvest: Harvest will now also Increase the Bloodfiend's HP regen by 10% for each enemy nearby, whilst the abiltiy is active. Regeneration will be maxed out at 200%.
Passives:
Bloodthirst: The Fiend gains a + 10/15/20/25% life Steal Aura.
Hatred: The Fiend gains + 15/20/25/30% faster attack speed.
So, ive made several large changes, particularly to is ability names and effects. Please give me some in-depth feedback, because it is very necessary. I need to know what is bad, and what you like. Thanks for reading, and any feedback is greatly appreciated. Unclean Beast