Fairly new player, only have about 110 games played. I started off learning UB then Ereb and now Reg. Heres my build I been working on and what has been working best in a Cata 3v3 games.
Fav Item : 15% anklet (I have ran with wrath, Ive tried blood, and a few other ones but I keep coming back to having the most success with this favor item)
Starting off I always grab a banded armor for the health, and a crown for the +4 mana regen and (I think) +575 mana, I wait the extra 5 seconds or so to be able to get both of these before moving out. These two items Ive found allow me to stay in lane till I am about level 6 or 7 and about 3000-4000k in gold.
Level 1: Snipe -
Level 2: Scope-
Level 3: Mine1(dont use mine one just get it so I can get mine3 as early as possible)
Level 4: Snipe 2
Level 5: Bug
Level 6: Mine2
Level 7: Mine3
Level 8: AF
Level 9: AF2
Level 10: Mine Max (slow mines)
Level 11: AF3
Level 12-14: Stats
Level 15: Max AF
Level 16-20: well depends, Maim, Mark, I think Ive had a 3v3 Cata go past level 16 twice ever so I never really pay attention this far on.
I play a reg (in early game)as a support to the tank classes in Lane, or a harrasse class if Im in a Lane solo. I stay out of range and poke more powerful DGs while running back to towers if they close in. I snipe NON STOP constantly. I want my bugs on enemy DGs so I know how much health they have, where they are, and what they are doing at all times. I snipe a DG as soon as a teammate engages them everytime. This allows me to do multiple things, it gives my teammate an early advantage, it gives me an assist kill guarenteed if teammate manages to kill him, and it usually 9times outa 10 clears snipe up for a second shot if the enemy DG starts to run, or if he pursues my teammate into towers with low health (which will many times give me a kill or save my teammate). I truly beleive that those early snipes more often then not will push enemy DGs out of lanes and back to crystals which is almost as good as killing them. I see so many other Regs' who hold their snipe till they are looking at guarenteed kill shots, which I just dont agree with. Especially with the early mask which means I rarely run out of mana by pushing snipes out.
I know some people think that anything past level 1 snipe is a waste, but I find that almost everyone I play seems to assume that I do too and starts to run at about 700-800hp, and the extra snipe at max range puts out 750damage which nets me more kills. It also is enough damage to help teammates push enemy DGs outa lanes at level 5 while Hps are still relatively low.
Soon as I have Mine 3 I start pushing lanes solo to the back towers, and I dont fear engaging enemy DGs. I still have the added 15% run speed so I can get out of areas quickly that I need to. After Tower Regen 1 and Curr 1 is purchased at the citidel I go for:
Flemish Mask and Nimroth ring (the 750hp 20hp regen 9%HP drain) ring.
Gives me a little more survivability given that everyone stacks HP now. This puts my Reg at about 4100 HP which with my AF + Mines means most 1v1s I win against enemy DGs.
At Level 10 I set up traps wherever I go and I stop using snipe for the most part, unless I see a retreating DG with under 750 HP. The slow mines are unreal in both damage and to set up amazign traps slowing DGs allowing for TP ganks from my own teammates.
I normally (once I have money and we have currency 2 + priests by now):
Slayer gloves for the weapon damage and crit proc and sell the level 1 mask for the Planar crown. The crown is relatively cheap and I find that it + the flemish is enough to keep me mostly maxed in mana while spamming AF + Mines.
Here Ill run with this gear till its late game and we have Cats at least, if not Giants before I upgrade the banded to the Journey boots for even more speed. I usually am leading our team in assists, if not kills AND assists. Then Im really just pushing down lanes laying mine traps and capping portals (if I can). I can take out towers in seconds at level 13+. With the AF levels + the stats increases post level 15 No other DG (except a HP stacked DA that gets the jump on me) stands up to a 1v1. Especially since I can mine slow him walk outa range and start whacking him again for a couple shots safetly. AA is hitting for about 350 against a similiar leveled DG and hitting for over 400 close to 500 if they are undergeared and a couple levels lower then me.
Of course its all a work in progress and Id love any CONSTRUCTIVE critisism on the build. Ive played with a couple people that post here so some might be able to give more feedback on what I could do better, but otherwise just looking for general advice and opinions. This is my first post here so please be gentle!