Just another interesting demigod idea. It is a Demigod who focuses on relfecting damage, and stealing enemies strengths, making no Demigod OP against him, because he can simply take away their greatest strenght and use it against them. Here he is! Hope you guys like him (note to VitaNova, get ready to give me your official review)
Name: Sliver
Alignment: Light
Class: General
1600 Health
950 Mana
450 Armor
90-120 Damage
1.44 Attack time
5.8 Move Speed
Play Style: A Demigod whos strength lies in other Demigods. He takes what makes them strong, and weilds it as a weapon. He is an adept at redirecting damage. To low hp and mana to afford working towers? Set up a mirror by a tower, and watch as they crumble. Unclean Beast keep killing your regulus? Sheild him, and watch as Unclean Beast hurts himself. You can steal enemies mana regen and HP regen, or even damage!
Abilities: (active)
Mirror Ward: 50/100/250 Mana, .1 Cast Time, 5 Second CD, Sliver places a small silver mirror at target location. These mirror have infinite Health, and when struck by melee attacks, and Light Towers attacks, will be reflected back at the enemy for 25/50/75% full damage. These last 15/30/45 seconds.
Reflection: 400/550/700/850/1000 Mana, .3 Cast Time, 8 second CD, Sliver forces a reflection onto target unit, forcing 45/60/75% of the Damage you take to be forced onto them. Lasts 10 seconds.
Refraction: 350/550/750 Mana, .5 Cast Time, 12 CD, Sliver creates a refraction, Taking 15/25/35% of everythings (excludes allied reinforcements and allies) Hp/MP regen for 7 seconds. This can cap at 1000% HP/MP regen. (yeah, a super heal spell for when you are surronded.)
Light Stealer: 250/350/450/600 Mana, .2 Cast Time, 12 CD, Sliver steals 15/25/35/45% of target enemies MS/DMG/AM for 11 seconds.
Passives:
Master of Reflections: Sliver has a 10/15/18% of whenever he is attacked by a tower, to reflect the damage to nearby enemies. Allied towers have a 15/25/35% chance to reflect their attacks off of Sliver, hitting nearby enemies for 5/8/10% more dmg.
Magical Reflection: Reflection will now also reflect 35/50/75% of the damage from up to 1/2/3 abilties.
Shining Refraction: Refraction will now emit an aura of + 50/75/95% HP/MP regen to allies, + half of the HP/MP regen you receive.
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