My final New Demigod idea for a long time prolly, and this guy I asure youm will be my greatest of all time. So, we have pretty much every kinda Divine image right? Wrong of course, because there are so many other things you can do, but my idea may be far too unique to cast aside. He is the embodiement of fear itself! A General who is nothing but everything at the same time, always fear him! He can turn the battle to his side at any time! But, fear may consume itself, so becareful!
Strenghts: Execellant Damage output, Excellent Recovery Capabilities.
Weaknesses: Mana Dependant, Abilties limited to mode
1350 Health
650 Mana
600 Armor
6.2 Move Speed
1.58 Attack Time
200-234 Damage
Play Style: Fear walks the battlefeild in constant hunger, looking for potential targets. He uses his deadly sorccery mode to drain and weaken opponets, and keep his army up to strenght. In his Might mode, he uses his deadly scythe to devastate enemies with massive AOE, and debuffs. He becomes a true aspect of fear in might mode. With excellent synergy between the two modes, armies will fall to you. But, beware, you must be careful, for your greed may kill you. Fear is not Rook, although he can take a fair amount of punishment.
Abilties:
Sorccery: Fear switches to his Sorccery mode, which grants him + 35% Mana Per second, and allows him to use his Magic abilties. CD is 5 seconds.
Disturbing Place (Sorccery): Fear sends target enemy to their worst nightmare, stunning them for .3/.5/.8 Seconds, and forcing them to take 10/15/25% more damage from Fear's attacks.
Magic Nightmares (Sorccery): Fear forms a magical bolt of pure fear within his hands, and sends it at target enemy dealing 350/550/650/800 Damage over 10 seconds. Each second of the duration, the enem will lose 3/5/8/10% move speed. Costs 350/550/800/950 Mana, 8 CD, .3 CT.
Creep (Sorccery): 450/600/800/1000 Mana, .8 CT, 5 CD, short range, Fear imposes fear upon target enemy, dealing 150/350/600/750 Damage over 5 seconds and forcing them to lose 15/15/25/30% Damage and Attack speed for 6 seconds.
Never-End(Sorccery): 150/350/450 Mana, instant CT, 16 CD, Self Target,Fear restores himself, increasing his mana regen by 150/350/450% for 5 seconds, and giving him +5/10/25% life steal for 10 seconds.
Might: Fear becomes might, giving him a devastating melee attack with his massive scythe, which deals aoe. In this mode, he will have + 30 Damage, and be capable of using his Might abilities.
Execution (Might): Fear Preforms a deadly melee attack on target enemy, dealing 550/800/1125 Damage, and reducing their Move Speed by 15/18/21% for 7 seconds. This ability has a 15% chance of dealing x3 Damage. . 350/550/850 Mana, .1 Cast Time, short range, 5 CD.
Wave of Death: Fear swings his scythe in a massive arc, dealing 450/600/750/900 Damage, and reducing enemies armor by 350/550/850/1125 for 8 seconds.
I will have more abilities soon...