i think the more DA is being played, the more we come to realise that hes not at all OP in anyway whatsoever. If anything, he is a little underpowered.
warp strike doesnt even close the gap between you and a fleeing foe well at all coz you come to a stop at the end of its execution making u fall behind. It does minimal dmg early levels and proves to be no threat to well HP stacked opponents. When compared to swarm, it is completely inferior to swarms versatility. Swarm can be casted anywhere, it doesnt need a target and it hits all enemies within its path. Based on swarms current status warp strike should be something like this:
Warp Strike
Range: 20/20/25/30
Does 300/500/700/900 dmg to target on entry.
Slows target by 10%/20%/30%/40% for 2 secs. This is for the pause after this skill is executed allowing DA to establish his persuit position.
>>The dmg will now seem like it does something. You are also risking your life with this skill as you are squishy to you'd expect it to be some sort of a threat.
LVL15 - has a 75% chance of doing a 1.5x critical hit.
>>Effectively the same as what it is now but balanced according to its unconditional dmg.
I have a real big issue with DA's AA and im not gonna stop arguing my point till something is done. Either buff his attack dmg or his attack rate. One way this could be done it to add a +5% attack speed for each level of DA's speed passive skill line.
Hes just too dependant in many areas.
- hes mana heavy
- squishy
- weak aa
- slow movement for a character that has no debuffs
to try fill in the gaps and make him a worthy character, theres just too few equip slots to accomodate for these areas he lacks significantly in.
I might even mod him up and test him with what i think he should have (if im able to, that is), coz right now hes just not bringing it!