Light Assassin
A diminute warrior (the frog i mean), accompanied with his almighty Ban Hammer, almorst twice his height. He wore a bubble over his head so he could maintain moisture for survival. His past remain mysterious, but rumour has it Frogboy was sent from Stardock waters.
His Attacks are fast but individually weak. Thus must string them up into combos for powerful effects, akin to fighting games. I aim his skills to have the flavours of erebus and oak...high survival. (that's the demigods you play most, right?)
FrogBoy......This is just a small tribute for this forum. I've created it with a lot of thought. Do consider it somehow...
Strength:
-fast combos
-jump
Weakness:
-vulnerable to interrupt
-skill dependant
SKILLS:
1) Rubber Tongue: Instant ranged attack. Use tongue to ricochet towards targeted unit, deals 150 damage. Successive attacks* increase chance reducing cooldown of all skills to zero. This effect reset after every 3 attacks. Additional levels improves mana cost ratio.
- increase Frogboy's speed by 15%
(*active spells not standard attack--doesn't have to be the same/identical combinations though)
----------------
2) Hammer Bomber: with a somersault, slams his hammer on the ground, deal 300 damage. Sucessive attacks incease chance to do criticals. This effect reset after every 3 attacks. Additional levels improves mana cost ratio.
-Skill effects of Rubber Tongue, Torrent Pulse and Hammber Bomber now reset every 6 successive attacks.
-----------------
3) Torrent Pulse: Frogboy invoke a whirlpool around him. It deals 250, large area damage. successive attacks reduce nearby enemy's speed and armor. This effect reset after every 3 attacks. Additional levels improves mana cost ratio.
-increase hp regen by 150%
-----------------
4) Harmony (passive): every 3 successive attacks for the last 5,9,15 sec, gain hp and boost atk. Additional level increases the effect.
-----------------
5) Jump: medium cooldown. Frogboy perform an uninterruptible jump, skyrockets vertically upwards. In mid-air Frogboy can shoot down towards the next target with another spell if desired*. Increase range and power of that next attack.
-upon landing, the impact stuns nearby enemies for 1 sec
(*if no action taken just fall down back same area)
-----------------
6) Doublecast: medium cooldown. When using another active skill during Jump, Frogboy's shadow deals the attack, 50-70% original power and less mana. Additonal levels, allow Frogboy to re-cast any spells up to 4 times (except Jump or Doublecast).
-----------------
7) Fake Out(passive): increses dodge by 5,10,15%. A chance his shadow does a random attack(skill 1-3) on nearby enemy
- Frogboy's shadow now deal 100% damage
Frogboy's attacks are quick in execution and when maxed out, efficient mana cost. Also the stackable effects all encourage players not to use the active skills sparingly, but as MUCH as possible, simultaneously one after another. He's real weakness are mana and interrupts
The '3 successive attack reset effect' is there, so while you can spam any number of attack combinations, the effect stacks only rises up to 3 times for balance.
Jump only allow vertical movements, unless Frogboy targets an enemy with another attack. By then, he'll dashed down towards that area and execute the attack himself. He can't double Jump! In Doublecast Frogboy uses his shadows to do the 'dashing', essentially a mid-air spam skill.
Fast and nimble, Frogboy is heavily skill dependant like erebus, but with the kills like oak