I decided to release a favor item balance mod, already, and if people dont like some things, i can make changes, and upload a new version later. The Balancing is for almost all favor items, some changes are very small some other ones big.
Download here: http://www.mediafire.com/?wjtwo3yyznt
Or http://uploading.com/files/efb7fb9d/Balance_for_Favor_items.rar/
The text colored in blue, are the changes i made:
All Favor items now cost 500 favor points.
Changed effect radius for Wings of the Seraphim and Cape of Plentiful Mana from 8 to 15 yards range.
- Bejeweled Goggles - +12 vision radius
Can detect normally invisible objects.
- Bejeweled Goggles - +12 vision radius, +10% movement speed, +5 Health per second
- Charm of Life - +400 Health, +5 Health per second
Death Penalty time reduced by 10%
- Charm of Life - +400 Health, +5 Health per second
Death Penalty time reduced by 15% and increases experience gained by 10%
- Brilliant Bauble - Increases experience gained by 10%
- Brilliant Bauble - +200 Health, +5% movement speed
Increases experience gained by 20%
- Magical Coin Pouch - Decreases cost of items by 15%
- Magical Coin Pouch - +100 mana, +200 Health
Decreases cost of items by 20%
- Swift Anklet - +15% movement speed (No change)
- Symbol of Purity - instant, 30 second cooldown
Use: Purge all negative effects. Cannot use while stunned or frozen. +250 Health
- Symbol of Purity - instant, 30 second cooldown
Use: Purge all negative effects. Cannot use while stunned or frozen. +450 Health
- Blood of the Fallen - +800 Health, +5 Health per second (No change)
- Staff of the Warmage - +800 mana, +15 weapon damage
- Staff of the Warmage - +800 mana, +15 weapon damage, +4 mana per second
- Dark Crimson Vial - 1 second cast, 45 second cooldown
Use: Heal 33% of your maximum Health.
- Dark Crimson Vial - 1 second cast, 30 second cooldown
Use: Heal 33% of your maximum Health. +200 mana
- Amulet of Teleportation - 3 second cast, 45 second cooldown
Use: Teleport yourself and your army to a targeted friendly structure.
- Amulet of Teleportation - 3 second cast, 30 second cooldown
Use: Teleport yourself and your army to a targeted friendly structure.
- Diamont Pendant - +250 mana, -10% to ability cooldown
- Diamont Pendant - +250 mana, -10% to ability cooldown, +350 Health
- Cape of Plentiful Mana - instant, 45 second cooldown
Use: +400% mana per second Aura for 10 seconds.
- Cape of Plentiful Mana - instant, 45 second cooldown
Use: +500% mana per second Aura and 5% movement speed Aura for 10 seconds.
- Saam-el's Cloak - +5% movement speed
Movement speed cannot be reduced by more than 15%
- Saam-el's Cloak - +8% movement speed
Movement speed cannot be reduced by less than your base speed.
- Wings of the Seraphim - instant, 45 second cooldown
Use: +200 Health per second Aura for 10 seconds. Any damage will break this effect. The effect works only on Demigods.
- Wings of the Seraphim - instant, 45 second cooldown +300 mana
Use: +200 Health per second Aura for 10 seconds. Any damage will break this effect. The effect works only on Demigods.
Assasin favor items
- Blade of the Serpent - instant, 45 second cooldown
Use: 100% chance on hit to gain 75% of your damage in mana for 10 seconds. +400 mana, +25 weapon damage
- Blade of the Serpent - instant, 45 second cooldown
Use: 100% chance on hit to gain 75% of your damage in mana for 10 seconds. +400 mana, +30 weapon damage
- Poisoned Dagger - +5% attack speed
20% chance on hit to reduce movement speed by 25% for 8 seconds.
- Poisoned Dagger - +10% attack speed
20% chance on hit to reduce movement speed by 25% for 8 seconds.
- Mard's Hammer - +40 weapon damage, +5% attack speed
- Mard's Hammer - +60 weapon damage, 10% chance to deal a critical hit for 2x damage
- Staff of Renewal - +200 Health, +175 mana, -20% to ability cooldown
- Staff of Renewal - +200 Health, +250 mana, -20% to ability cooldown
- Essence of Magic - instant, 45 second cooldown
Use: The cost of all abilites is reduced to 0 for 3 seconds. +210 mana, +7 mana per second
- Essence of Magic - instant, 45 second cooldown
Use: The cost of all abilites is reduced to 0 for 5 seconds. +250 mana, +7 mana per second
- Furious Blade - +100 Health, +5% attack speed
15% chance on hit to increase attack speed by 30% for 5 seconds.
- Furious Blade - +200 Health, +10% attack speed
15% chance on hit to increase attack speed by 30% for 5 seconds.
- Heaven's Wrath - Use: Fire a beam of searing light at the targeted location, dealing 250 damage and throwing smaller units into the air. (No change)
General Favor items
- Totem of War - +15 weapon damage, +5% attack speed, +5 minion damage
- Totem of War - +15 weapon damage, +5% attack speed, +10 minion damage
- Tome of Endurance - +400 Health, +5 Health per second, +130 minion Health
- Tome of Endurance - +400 Health, +5 Health per second, +200 minion Health
- Pendant of Grace - +10% Dodge, +15% minion Dodge
- Pendant of Grace - +10% Dodge, +15% minion Dodge, +200 Health
- Ring of Divine Might - instant, 45 second cooldown
Use: Minions are infused with divine power, allowing them to knock away smaller units for 10 seconds.
+15 weapon damage +10 minion damage
- Ring of Divine Might - instant, 45 second cooldown
Use: Minions are infused with divine power, allowing them to knock away smaller units for 10 seconds.
+15 weapon damage +15 minion damage
- Horn of Battle - instant, 45 second cooldown
Use: Minions gain +50 Health per second for 20 seconds. +20 Health per second
- Horn of Battle - instant, 45 second cooldown
Use: Minions gain +60 Health per second for 20 seconds. +20 Health per second
- Blood Soaked Wand - 2 second cast, 45 second cooldown
Use: Heal self and all nearby allies for 1000.
- Blood Soaked Wand - 1 second cast, 45 second cooldown
Use: Heal self and all nearby allies for 1200.
- Cloak of Night - instant, 60 second cooldown
Use: Warp to a targeted location, dealing 100 damage upon entry. +280 mana, +4 mana per second
- Cloak of Night - instant, 45 second cooldown
Use: Warp to a targeted location, dealing 200 damage upon entry. +280 mana, +4 mana per second
I have tested personally every item, to see about anything weird, and all items work fine with the mod changes.
Any feedback is of course greatly appreciated.
Updated to version 1.22 - Changes:
- Mard's Hammer - +60 weapon damage, 10% chance to deal a critical hit for 1.5x damage
Updated to version 1.2 - Changes:
- Bejeweled Goggles - removed the effect that enables the user to see invisible objects, as requested by obscenitor.
- Charm of Life - Change: Death Penalty time reduced by 15%, as requested by Izuz.
- Cloak of Night - Change: Use: Warp to a targeted location, dealing 200 damage upon entry, as requested by Izuz.
- Symbol of Purity - Change: +450 Health and 30 sec cast.
- Amulet of Teleportation - Change to 3 sec cast.
- Staff of the Warmage - Change: +4 mana per second
- Dark Crimson Vial - Change: 30 second cooldown