The Forums Are Now Closed!

The content will remain as a historical reference, thank you.

[MOD] - Balance for Favor items v1.22

By on November 23, 2009 3:21:58 AM from Demigod Forums Demigod ForumsExternal Link

I decided to release a favor item balance mod, already, and if people dont like some things, i can make changes, and upload a new version later. The Balancing is for almost all favor items, some changes are very small some other ones big.

Download here: http://www.mediafire.com/?wjtwo3yyznt

        Or      http://uploading.com/files/efb7fb9d/Balance_for_Favor_items.rar/

The text colored in blue, are the changes i made:

All Favor items now cost 500 favor points.

Changed effect radius for Wings of the Seraphim and Cape of Plentiful Mana from 8 to 15 yards range.

- Bejeweled Goggles - +12 vision radius

Can detect normally invisible objects.

- Bejeweled Goggles - +12 vision radius, +10% movement speed, +5 Health per second

- Charm of Life - +400 Health, +5 Health per second

Death Penalty time reduced by 10%

- Charm of Life - +400 Health, +5 Health per second

Death Penalty time reduced by 15% and increases experience gained by 10%

- Brilliant Bauble - Increases experience gained by 10%

- Brilliant Bauble - +200 Health, +5% movement speed

Increases experience gained by 20%

- Magical Coin Pouch - Decreases cost of items by 15%

- Magical Coin Pouch - +100 mana, +200 Health

Decreases cost of items by 20%

- Swift Anklet - +15% movement speed (No change)

- Symbol of Purity - instant, 30 second cooldown

Use: Purge all negative effects. Cannot use while stunned or frozen.  +250 Health

- Symbol of Purity - instant, 30 second cooldown

Use: Purge all negative effects. Cannot use while stunned or frozen.  +450 Health

- Blood of the Fallen - +800 Health, +5 Health per second (No change)

- Staff of the Warmage - +800 mana, +15 weapon damage

- Staff of the Warmage - +800 mana, +15 weapon damage, +4 mana per second

- Dark Crimson Vial - 1 second cast, 45 second cooldown

Use: Heal 33% of your maximum Health.

- Dark Crimson Vial - 1 second cast, 30 second cooldown

Use: Heal 33% of your maximum Health.  +200 mana

Amulet of Teleportation - 3 second cast, 45 second cooldown

Use: Teleport yourself and your army to a targeted friendly structure.

Amulet of Teleportation - 3 second cast, 30 second cooldown

Use: Teleport yourself and your army to a targeted friendly structure.

- Diamont Pendant - +250 mana, -10% to ability cooldown

- Diamont Pendant - +250 mana, -10% to ability cooldown, +350 Health

- Cape of Plentiful Mana - instant, 45 second cooldown

Use: +400% mana per second Aura for 10 seconds.

- Cape of Plentiful Mana - instant, 45 second cooldown

Use: +500% mana per second Aura and 5% movement speed Aura for 10 seconds.

- Saam-el's Cloak - +5% movement speed

 Movement speed cannot be reduced by more than 15%

- Saam-el's Cloak - +8% movement speed

 Movement speed cannot be reduced by less than your base speed.

- Wings of the Seraphim - instant, 45 second cooldown

Use: +200 Health per second Aura for 10 seconds. Any damage will break this effect. The effect works only on Demigods.

- Wings of the Seraphim - instant, 45 second cooldown  +300 mana

Use: +200 Health per second Aura for 10 seconds. Any damage will break this effect. The effect works only on Demigods.

Assasin favor items

- Blade of the Serpent - instant, 45 second cooldown

Use: 100% chance on hit to gain 75% of your damage in mana for 10 seconds. +400 mana, +25 weapon damage

- Blade of the Serpent - instant, 45 second cooldown

Use: 100% chance on hit to gain 75% of your damage in mana for 10 seconds. +400 mana, +30 weapon damage

- Poisoned Dagger - +5% attack speed

20% chance on hit to reduce movement speed by 25% for 8 seconds.

- Poisoned Dagger - +10% attack speed

20% chance on hit to reduce movement speed by 25% for 8 seconds.

- Mard's Hammer - +40 weapon damage, +5% attack speed

- Mard's Hammer - +60 weapon damage, 10% chance to deal a critical hit for 2x damage

- Staff of Renewal - +200 Health, +175 mana, -20% to ability cooldown

Staff of Renewal - +200 Health, +250 mana, -20% to ability cooldown

- Essence of Magic - instant, 45 second cooldown

Use: The cost of all abilites is reduced to 0 for 3 seconds. +210 mana, +7 mana per second

- Essence of Magic - instant, 45 second cooldown

Use: The cost of all abilites is reduced to 0 for 5 seconds. +250 mana, +7 mana per second

- Furious Blade - +100 Health, +5% attack speed

15% chance on hit to increase attack speed by 30% for 5 seconds.

- Furious Blade - +200 Health, +10% attack speed

15% chance on hit to increase attack speed by 30% for 5 seconds.

- Heaven's Wrath - Use: Fire a beam of searing light at the targeted location, dealing 250 damage and throwing smaller units into the air. (No change)

General Favor items

- Totem of War - +15 weapon damage, +5% attack speed, +5 minion damage

- Totem of War - +15 weapon damage, +5% attack speed, +10 minion damage

- Tome of Endurance - +400 Health, +5 Health per second, +130 minion Health

- Tome of Endurance - +400 Health, +5 Health per second, +200 minion Health

- Pendant of Grace - +10% Dodge, +15% minion Dodge

- Pendant of Grace - +10% Dodge, +15% minion Dodge, +200 Health

- Ring of Divine Might - instant, 45 second cooldown

Use: Minions are infused with divine power, allowing them to knock away smaller units for 10 seconds.

+15 weapon damage +10 minion damage

- Ring of Divine Might - instant, 45 second cooldown

Use: Minions are infused with divine power, allowing them to knock away smaller units for 10 seconds.

+15 weapon damage +15 minion damage

- Horn of Battle - instant, 45 second cooldown

Use: Minions gain +50 Health per second for 20 seconds. +20 Health per second

- Horn of Battle - instant, 45 second cooldown

Use: Minions gain +60 Health per second for 20 seconds. +20 Health per second

- Blood Soaked Wand - 2 second cast, 45 second cooldown

Use: Heal self and all nearby allies for 1000.

- Blood Soaked Wand - 1 second cast, 45 second cooldown

Use: Heal self and all nearby allies for 1200.

- Cloak of Night - instant, 60 second cooldown

Use: Warp to a targeted location, dealing 100 damage upon entry. +280 mana, +4 mana per second

- Cloak of Night - instant, 45 second cooldown

Use: Warp to a targeted location, dealing 200 damage upon entry. +280 mana, +4 mana per second

 

I have tested personally every item, to see about anything weird, and all items work fine with the mod changes.

Any feedback is of course greatly appreciated.


Updated to version 1.22 - Changes:

- Mard's Hammer - +60 weapon damage, 10% chance to deal a critical hit for 1.5x damage

Updated to version 1.2 - Changes:

- Bejeweled Goggles - removed the effect that enables the user to see invisible objects, as requested by obscenitor.

- Charm of Life - Change:  Death Penalty time reduced by 15%, as requested by Izuz.

- Cloak of Night - Change:  Use: Warp to a targeted location, dealing 200 damage upon entry, as requested by Izuz.

- Symbol of Purity - Change: +450 Health and 30 sec cast.

- Amulet of Teleportation - Change to 3 sec cast.

- Staff of the Warmage - Change: +4 mana per second

- Dark Crimson Vial - Change: 30 second cooldown

+160 Karma | 65 Replies
November 23, 2009 6:24:32 AM from Demigod Forums Demigod Forums

Great work Morph,

Bet this gonna be the most used mod out there
Don't see any problems yet. Let you know once i tested the items.

November 23, 2009 6:28:57 AM from Demigod Forums Demigod Forums

 GREAT WORK MAN

 

This is what i was missing !!!!

 

What we need in future is a community Mod that includes all essential item changes...favor and normal items....

 

Thx morph....will have big fun with this....

 

cheers da micro

November 23, 2009 6:34:20 AM from Demigod Forums Demigod Forums

 GREAT WORK MAN

 

This is what i was missing !!!!

 

What we need in future is a community Mod that includes all essential item changes...favor and normal items....

 

Thx morph....will have big fun with this....

 

cheers da micro

 

edit...sry double...forum was laggy...

November 23, 2009 8:52:41 AM from Demigod Forums Demigod Forums




- Diamont Pendant - +250 mana, -10% to ability cooldown, +350 Health per second


Imo imba a bit, but i think we won't feel that in the game.

November 23, 2009 8:53:23 AM from Demigod Forums Demigod Forums

Nice work. I like That you have tried to stick with the essence of the favour item, to make them unique. A few tweaks if i may add?

Bejewlled goggles - The speed increase seems much like a slighter watered down version of swift anklet. Although hard to mod, perhaps a better change would be to allows for line of sight of all enemy demigods, just for the one person? The code would be similar to regulus tracking bug, but for each enemy demigod. Toggable or permanent? Would be much more a unique fit to the item.

Charm of life - go with its original intention and greatly decrease the death penalty. Maybe less gold for kills too?

Dark Crimson vial - shorter cooldown?

Diamond Pendant - 350 health per second? Typo probably Maybe 500 more mana (to 750) instead of the health, to go with the ability cooldowns?

Pendant of grace - 20% minion dodge?

Horn of battle - seemed ok as it was.

 

Everything else looks pretty good

 

Ill try hunt through the lua to try find the tracking bug code.

November 23, 2009 10:37:27 AM from Demigod Forums Demigod Forums

Aww nerf Blood of the Fallen by at least 100 health

Im going to check and see this mod works with the new 'Gkrits Tab' to see if I can have these items and Gkrits at the same time

Edit: Works with Gkrits tab. Also I noticed you took my advice on Mediafire morph ^^

November 23, 2009 11:44:09 AM from Demigod Forums Demigod Forums

- Saam-el's Cloak - +8% movement speed

 Movement speed cannot be reduced by less than your base speed.

I LOVE this change.

November 23, 2009 11:53:36 AM from Demigod Forums Demigod Forums

ah thats a great start. now i wouldnt say anymore that there are only a few viable alternatives to chose. just go on editing the rest of the items and perhaps soon there wont be no-go items anymore.

November 23, 2009 3:41:00 PM from Demigod Forums Demigod Forums

Quoting Microstar,
Thx morph....will have big fun with this....



cheers da micro

Quoting Silverdust,
Great work Morph,

Bet this gonna be the most used mod out there
Don't see any problems yet. Let you know once i tested the items.

Quoting Teseer,
- Saam-el's Cloak - +8% movement speed

 Movement speed cannot be reduced by less than your base speed.

I LOVE this change.

Thank you guys, i spent some hours, testing each and every item change, just to make sure that all the changes i made work, and cause no problems. Thank you

Quoting NH_PL,




quoting post



- Diamont Pendant - +250 mana, -10% to ability cooldown, +350 Health per second





Imo imba a bit, but i think we won't feel that in the game.

That was a typo, sorry. I edited my post, to: +350 Health.

kitch45 has some nice suggestions for the next version of my mod. I will upload version 1.1 when i am sure about the changes needed to be made.

I really appreciate any feedback you can offer me guys. I am sure that not everything i changed is perfect.

Keep posting, and make suggestions!

November 23, 2009 6:11:24 PM from Demigod Forums Demigod Forums

Awesome work morpheas, these are really good! Although Amulet is way too good. It should still have the same cast time as a regular teleport, and make the cooldown 35 seconds . Remember cooldown flags will push it towards 30 seconds anyway

 

For Bejewled Goggles what if you could activate a Regulus tracker on all enemies for 3 seconds every 40 seconds? Along with whatever passives you think should be added.

November 23, 2009 6:16:24 PM from Demigod Forums Demigod Forums

Fail forums

November 23, 2009 7:48:16 PM from Demigod Forums Demigod Forums

Actually i think that Amulet of TP is balanced now, because just thing that you sacrifice other favor items for it, that can give you Health, mana, damage boosts etc. So you have less HP than others, less mana sometimes, but you can tp safely, and surprise gang your enemies pretty fast. So i think it is ok.

About Goggles, i was thinking more like 10 seconds tracking, with 60 sec cooldown. Also i could remove the movement speed buff, and leave the HP regen as is.

So it would be like:

- Bejeweled Goggles - instant, 60 sec cooldown

Use: Put a tracking device on all enemy demigods for 10 seconds.

Can detect normally invisible objects. +12 vision radius, +5 Health per second

What do you think?

November 23, 2009 7:50:07 PM from Demigod Forums Demigod Forums

Forums go Boom!

Jesus! most annoying thing ever!!!

November 23, 2009 8:08:16 PM from Demigod Forums Demigod Forums

Also, any chance of increasing the radius of the shared castable aura items? Quite a few one hazto be pretty close to the other demigod for it to work. Thinking the likes of wings of the seraphim etc

November 23, 2009 8:13:37 PM from Demigod Forums Demigod Forums

Quoting kitch45,


Also, any chance of increasing the radius of the shared castable aura items? Quite a few one hazto be pretty close to the other demigod for it to work. Thinking the likes of wings of the seraphim etc

Sure no problem. Right now it is default, which is 8 yard range.

I think 12 yards would be fine. Right?

November 23, 2009 8:56:59 PM from Demigod Forums Demigod Forums

Ha, i'm not sure how big that is. I'm sure you will come upon a good size. Just most of the castable auras are hardly used because of such small radius attributed to them.

November 23, 2009 9:09:50 PM from Demigod Forums Demigod Forums

Quoting kitch45,
Ha, i'm not sure how big that is. I'm sure you will come upon a good size. Just most of the castable auras are hardly used because of such small radius attributed to them.

15 yards range is how far QoT and TB can fire their ranged weapons. So 12 yards is almost as much as that.

Now you know!

November 23, 2009 9:37:39 PM from Demigod Forums Demigod Forums

Bejeweled Goggles - instant, 60 sec cooldown

Use: Put a tracking device on all enemy demigods for 10 seconds.

Can detect normally invisible objects. +12 vision radius, +5 Health per second

hmm maybe give an small armor buff too?

even so some of these would be better with armor instead of health imo

still awesome idea and great job

 

November 24, 2009 1:40:45 PM from Demigod Forums Demigod Forums

Request Morpheaus

Could you change the favour items to all be the same price since you are attempting to balance them out?

November 24, 2009 1:59:34 PM from Demigod Forums Demigod Forums

mard to 75, remove the speed. That would make it a really unique item worth picking.

November 25, 2009 10:21:00 AM from Demigod Forums Demigod Forums

Not sure if its helpful, but I dug up the lua script for the tracker... this would be for the goggles and it'll have to be modded obviously:

#################################################################################################################
# Tracking Device
#################################################################################################################
AbilityBlueprint {
    Name = 'HGSA01Track',
    DisplayName = '<LOC ABILITY_HGSA01_0035>Tracking Device',
    Description = '<LOC ABILITY_HGSA01_000>Regulus\' bolts are rigged with tracking devices that allow him and his allies to see the enemies he struck for [GetDuration] seconds. Snipe will also implant a tracking device.',
    AbilityType = 'Quiet',
    GetDuration = function(self) return math.floor( Buffs['HGSA01Tracked'].Duration ) end,
    TrackTargets = function(self, unit)
        local target = unit:GetWeapon(1):GetTarget():GetRealTargetEntity()
        if target and not target:IsDead() then
            Buff.ApplyBuff(target, 'HGSA01Tracked', unit)
        end
    end,
    OnAbilityAdded = function(self, unit)
        unit.Callbacks.OnWeaponFire:Add(self.TrackTargets, self)
    end,
    OnAbilityRemoved = function(self, unit)
        unit.Callbacks.OnWeaponFire:Remove(self.TrackTargets)
    end,
}

BuffBlueprint {
    Name = 'HGSA01Tracked',
    DisplayName = '<LOC ABILITY_HGSA01_0035>Tracking Device',
    Description = '<LOC ABILITY_HGSA01_0036>Your position is being tracked by Regulus.',
    BuffType = 'HGSA01TRACKING',
    Icon = '/DGRegulus/NewRegulustracking01',
    Debuff = true,
    CanBeDispelled = true,
    Stacks = 'REPLACE',
    Duration = 20,
    TrackVizRadius = 5,
    Affects = {},
    OnBuffAffect = function(self, unit, instigator)
        if(instigator and not instigator:IsDead()) then
            if(unit and not unit:IsDead() and EntityCategoryContains(categories.HERO, unit) and not unit.AbilityData.TrackingVizMarker) then
                local pos = unit:GetPosition()
                local viz = import('/lua/sim/VizMarker.lua').VizMarker {
                    X = pos[1],
                    Z = pos[3],
                    LifeTime = self.Duration,
                    Radius = self.TrackVizRadius,
                    Army = instigator:GetArmy(),
                    Omni = false,
                    Vision = true,
                }
                viz:AttachTo(unit, 0)
                unit.Trash:Add(viz)
                unit.AbilityData.TrackingVizMarker = viz

                local buffClass = unit:GetEffectBuffClassification()

                # Create effects on target that only Regulus can see
                AttachEffectsAtBone( unit, EffectTemplates.Buff.Tracked01[buffClass], -2, nil, nil, unit.Buffs.BuffTable[self.BuffType][self.Name].Trash, nil, instigator:GetArmy() )

                # Create effects on target that only the target can see
                AttachEffectsAtBone( unit, EffectTemplates.Buff.Tracked01[buffClass], -2, nil, nil, unit.Buffs.BuffTable[self.BuffType][self.Name].Trash )
            end
        end
    end,
    OnBuffRemove = function(self, unit)
        if unit.AbilityData.TrackingVizMarker then
            unit.AbilityData.TrackingVizMarker:Destroy()
            unit.AbilityData.TrackingVizMarker = nil
        end
    end,
}

November 25, 2009 1:44:58 PM from Demigod Forums Demigod Forums

I'm curious, if the cost of items is all made the same, how will this affect the MP data? If you unlock an item with the mod enabled (assuming prices are adjusted) will it remain unlocked when you play without the mod? Could be benificial for the new guys if they could enable the mod, purchase a few items (BotF, Cloack, etc), and then have them for non-mod play without needing to get 20-30 games. Ideally, every game hosted would have this mod enabled and bypass all of the possible problems.

BTW, Morpheas, you rock!!

November 25, 2009 2:25:10 PM from Demigod Forums Demigod Forums

or you could get a mod that would make the items cost 0, get all items and then unload the mod... you'd instantly get all the Favour Items... interesting idea...  Good question.

November 25, 2009 2:25:42 PM from Demigod Forums Demigod Forums

Bejewled Goggles are too slanted against Regulus. His mines are the only invisible object in the game, it'd be an autowin type item against him. I know you want to make every favor item useful, but I think the goggles are best left as-is.

November 25, 2009 2:51:45 PM from Demigod Forums Demigod Forums

 

Quoting Sacrificial_Soul,
BTW, Morpheas, you rock!!

lol thank you!

Quoting _Golgoth_,
Request Morpheaus

Could you change the favour items to all be the same price since you are attempting to balance them out?

Yes i can easily do that.

Thanatos suggested to make all items cost 0 points.

What would you guys like? About the cost of the items i mean.

Stardock Forums v1.0.0.0    #108435  walnut2   Server Load Time: 00:00:00.0000969   Page Render Time:

Stardock Magazine | Register | Online Privacy Policy | Terms of Use

Copyright ?? 2012 Stardock Entertainment and Gas Powered Games. Demigod is a trademark of Gas Powered Games. All rights reserved. All other trademarks and copyrights are the properties of their respective owners. Windows, the Windows Vista Start button and Xbox 360 are trademarks of the Microsoft group of companies, and 'Games for Windows' and the Windows Vista Start button logo are used under license from Microsoft. ?? 2012 Advanced Micro Devices, Inc. All rights reserved. AMD, the AMD Arrow logo and combinations thereof are trademarks of Advanced Micro Devices, Inc.