So, abonding my previous Slither post, i decided to try a new idea for an assassin. This guy uses illusions and manipulation to counter and defeat his enemies. UB and Erebus are going to have to adapt, or be easily killed. There is no way to play mind games with a master of illusion!
Name: Mystery Man, true name unkown (its a mystery!)
Move Speed: 4.9
Attack Speed: 1.19
Strenghts: Counters Demigods, Hard to Kill
Weaknesses: Difficult to use, No direct Damage
Play Style: Using reflective sheilds, and odd damage sources, this Demigod is defintely fun to play as. He runs around and tricks enemy Demigods, making fake copies of himself, and causing Demigods to miss on attacks. He is hard to use, as he has no direct damage or healin skills, rather temporary passives.
Mirrored Existence: 350/550/800 Mana, .5 Cast Time, 18 CD, Mystery Man creates a copy of himself, with 15/30/45% more Health and Armor than him. It's attacks will deal 50% damage, and this damage will be healed after 5 seconds. Enemy units cannot be killed with this damage, even if their health goes below 0. Clones attacks' will cause enemies to attack 3/5/8% slower for 6/8/10 seconds.
Deadly Reflection: 560/780/900/1200 Mana, .3 Cast Time, 13 CD, Mystery Man manipulates target allies or enemies existance, warping realities effects on their bodies'. Allied units will be healed for 5/15/25/35% of the damage they take, and enemies attacking this Unit will take 10/25/45/60% of the Damage they deal. If this is cast on Enemy units, they will take 5/15/25/35% more damage from all attacks, and Allies attacking this target will be healed for 10/25/45/60% of the Damge they do. This effect lasts 10 seconds.
Odd Luck Charm: 650/800/1050 Mana, .1 CT, 8 CD, Mystery Man creates an odd luck charm on target unit. If they are enemy, they will move 15/25/50% slower, and take 8/12/16% more damage. If they are allied, they will receive 15/25/50% more HPS, and have 10/14/18% more armor. This lasts 15 seconds.
Clover Ward: 150/250 Mana, Mystery Man creates a Clover Ward at target area. These will grant nearby allies +5/8% Move speed and Attack speed, Enemies will have - 8/10% move speed, and have 500/800 reduced armor.
Luck of the Irish: Nearby allies will gain +3/5/7% evasion and 2/4/6% critical hit chances. All other chances of allies are increased by 1/2/3%.
Manipulative Master: Whenever an enemy attacks the Mystery Man, there is a 5% chance of him gaining 500 armor, and the enemy losing 350 damage. This will last for 5 seconds.
Riddles of Fortune: Mystery Man gains +8% exp, and 4 income.
Flip of a Coin: Whenever The Mystery man uses an ability, there is an 4/6/8% chance of healing all nearby allies for 150/250/350 Health, or damaging all nearby enemies for 250/450/650.
There my awsome and unique idea is! Hope you guys enjoy it! It may be kinda OP, but hey, that is what 1st drafts are for right? Anyways, tell me what you think, and ill see you tommorow! And remember, don't trust that bastard leperchaun when you see him!