Introduction
So I've been playing some games now with the new demigods, and I got to say they are great. The feeling you get of executing a warp area with Demon is awesome, And the fact that you can restore your allies mana with Oculus Brain Storm is great. There are however a few bugs around and I do have a few thoughts about the demigods overall.
Bugs
-The two new demigods have no on death gameplay effect, such as rook deals 100 dmg when he crumbles etc.
Another post has their effects listed. They are in there though.
-Demon Assassin seems to have a problem with his warp abilities at times, preventing him from responding to commands for a second or two after executed.
I too noticed this. Click multiple times every time you land. I also had 1 game where his warp strike, the animations were ending early ( at the level for 3.2, he finished the warps in like 1 second ), and would just stand there the rest of the time...and was not invincible during the inactive time. Might have been a glitch that 1 game though.
Thoughts
-Demon Assassin is a dead end, if not impossible to play, then at least damn hard.
You need mana to use his abilities, and lots of it.
You need Weapon damage to deal any kind of decent damage in melee
You need HP in order to not die instantly, he got no escape mechanism so all he can do is make a decent run for it.
You need slow/speed or you wont be able to chase at all, you can warp strike but once done the enemy runs ahead again.
All this means that if you fail to go heavy on any of these points, demon assassin quite obviously fails in any given situation. And as you only got 5 slots for items. As such I believe some of these points need to be included into hit talentree more.
I do and don't agree here. He is pretty hard earlier on, but later starts to kind of run the show. ( when not stunned. CC seems to be his bane. ) A Hungarlings makes a world of diff for him, and so can an all fathers if you get that far. My latest build attempt was a passive auto-attack ( to really use his crit line ). I had duelists, slayers and ashkanador for the crits and damage, as well as lifetap. Then, from the artifact I had All Fathers Ring and Girdle of giants ( to make all attacks AoE ). Add in bracelet of rage, unmaker, and cloak of elfkind for usables. ( I'm testing builds, so running high gold atm. Will work out better equip paths later ). I was hitting for a minimum of 1k, and saw over 6k several times. I also have over 9k life.
Enough with gear, cause I'm sure theres better set ups than that...for skills, for level 20, I went with all of Warp Strike, Attributes, Precision, and Shadow Swap. The last 2 I put to the run speed.
Strategy wise, I use a hit and run. Try standing back behind your own lines, and watch for an opening, rather than charging straight in. If you see someone turn to run out, THATS when you swap. Someone at half life, does not want to find themselves behind enemy lines. Now warp in on them. This way, the fight is where you are already safe. If it isn't going well, you can just walk away, no escape needed.
-Shadow Swap: Great ability, Seems quite well balanced as well, didn't get to try it at rank III though, 25 yards almost sounds too good.
I've tried, and it is definately powerful. In crucible, if the target is at the wrong spot, you can warp them across the gaps, into serious trouble. Warp Strike has the same range at max, which also allows you to warp into these places.
A possible bug I found seems very interesting. If you start casting swap with someone just before they teleport, it will continue casting...and warping you to wherever they teleported. On Crucible, this once put me inside their base, and them inside my defenses. I capped their flag, and did some damage before they got in to take me out.
I'm going to hold off on any changes until I've tested stuff out more, but for the most part I agree ATT.