1. We have removed the new favor items based on player feedback. Going forward, the effort will be to make the existing favor items more equally powerful but in different ways.
Thats probably the best decision you could make. Those item would be good to have, but they would just steal all the fun with other favor items. Its really good to see they are canceled.
Futher i hope instead to see some nice balancing on the other once, which is the best thing you can do. Favor items allow alot diffrent tactics when they are usefull. So it will bring some much more depth into the game when you balance favors.
A good idea for example: Give the "teleport favor"(even forgot the name) a small hp bonus, without any hp/second regen. It would allow some new tactics, only for one item.
Or add some more stats bonuses to weak items, maybe small bonuses but if you make one item have 4 or 5 small bonuses, it also allows new tactics already. Im thinking of an item to reduce -10% cooldown but also raises +5% runspeed and also +5% atk speed. Something like that. Its just a quick thought, would need to get more thoughts but it looks not overpowered but very useful.