The new items and new demi's will definantely get me playing the game again, but I hardly call it balanced. Once I get my hands on the patch I will spend some time "in the lab" devising new ways to abuse the hell out of people in this game. It seems like stardock included new items for the sake of adding content and is letting the balance decisions go to the modding community. Which will fail horribly because you can't get anyone in this community to agree on anything outside of spit is the best spell in the game lol. Raising the casting time of cap locks is good considering with the inherent lag now you might have a chance of interrupting a cap instead of hitting the intterrupt in time, only to have your oak cast his penitence after the fact, while the erebus bat swarms away. Mass charm III is still 3 seconds, and portal locks are cast in 2 seconds, so you can still indefinantely lock a portal without giving hte other team ANY way to stop you lol since mass charm is AOE, so even if you have 4 demigods guarding a portal, you can charm - lock, bat swarm out lol.
Thank you for making sigils stronger by offering increased HP options. The meta game doesn't seem like it's going to change, and the abuseable strategies are now easier to abuse more effectively. If you made sigils more expensive you coulda changed the way the game is played drastically. Sigil's are like a instant-cast get out of jail free card.
Horn needed an HP buff? I think this one is frogboy helping out his boy erebus here lol.
So an erebus with invincible minions that already has bite and bat swarm / mist for escape and priests can heal even faster? lol this is awesome. It doesn't balance anything but it makes for some really nasty erebus abuse. The easiest and most effective demigod just got easier to play and more effective.
Yet alone abusing some interesting tactics with the new demigods to make something more devious than the unbeatable triple stun combo. More to follow later
As far as prices go for the new favors. I only have..... 47,160 favor points laying around lol. OH noes! don't make me spend 5,000 to get an item that gives me 1k hp with nasty regen off the start. 8HP / second + splitting up your monks and I'll have absolutely no reason to ever leave the battlefield with OOOOZE BEAST FTW lol.
Dodge cap increased, should help with demon assassin. Stun cap is still the same.... aka triple stun is still abuse-able.... niiiice!
You can give QOT a million buffs, but she still doesn't have an interrupt. So she'll always be 2nd tier to a character that can stun you out of teleporting / portal locking / doing a move. Coulda left shamblers the same and just made ground spikes have an interrupt effect.
Does dark crimson vial stack with sigils? If it heals 33% of your max health, but you pop a sigi for 50% more health, does it stack?
On a side note:
Outside of the new demigod's and fixing a desync bug (thank you stardock). This really took that long to do? adding new favors that are mirrors of older favors, but stronger and cost more favor points (like that even matters lol). Tweaking a useless favor here to there to make it less worthless, but still not viable. I dunno.
Hex scroll decrease still does not interest me. Since most decisive battles are greater than 1v1, why spend 250 to decrease attack damage from only 1 demigod, when you can spend 500 and increase your HP 50% for 25 seconds which helps you against all three demigod's on the battlefield in the same way - it costs more but is more cost effective.
In short:
If you were abusing minions before, it just got easier
If you were abusing HP stack before, it just got easier
If you were abusing sigil's before, it just got more effective with greater HP options
If you were abusing triple stun before, it just got easier because you can stack more HP than before
Cataract just got even more boring as possession of the fort flag is even more critical. It royaly f**s the noobs in that they can't afford the new favors, which makes holding that flag even harder, and once the enemy gets that flag, it makes it even more impossible to win lol.
Rook is going to have a harder time now, but that's ok, he's already too strong on cataract, I guess that's fair
Sedna's healing wind will stack nicely with the new HP items
Oak becomes more viable as a defensive interrupt / cap lock stopper, which is cool. Increasing his already strong late game potential.
Nothing in the patch changes the way the game is played, it just enhances what was already strong.
It's like saying it's too easy for people to hit homeruns in baseball and people want a change - they ask for larger stadiums, instead the players get to swing metal bats lol .
People will be dying less with more HP options, so less gold will be spread around, could make getting artifacts harder to do. Definantely makes spit less viable.
Erebus used to be overpowered on steroids, now erebus is overpowered on steroids derived from crack rocks lol
But in reality, all of this is conjecture until I get my hands on the new demigod's. If they scale well with the meta game, then the game won't change, if they offer metagame changing strategies then things will be different. Since the two new guys are the only guys who offer a brand new game mechanic - being able to move players around the battle field against their will - my guess is hopefuly the game will play differently. Changes have been made, but demigod is still the same old demigod. Everything rests on the shoulders of the 2 new dg's. Let's hope all these months of testing and developing were put to good use.