Theres been plenty of these posts but i just cant help myself.
As it is now...
Bud form
- increased armor
- increased health regen
- increased mana regen
- hit multiple targets with auto attacks
Open form
- nothing
>> This in itself encourages the user to go bud form. Free buffs! who wouldnt?
But i dont understand why bud form gets all the benefits. If im in open form, im kind of being pressured to go bud again for the benfits.
How it should be...
Bud form
- grants vampiric effect on auto attacks
- increased health regen
- increased mana regen
>> While playing more reserved to regen, bud form would be more beneficial to me at that point in time.
Open form
- increased armor
- increased attack (20% increase)
- hit multiple targets with auto attacks
>> If it were like this, ill know that itll be worth my while to switch to offense since i know ill be slightly more durable and able to pressure an opponent.
Compost Idea (similar functionality to what it is now but grants a diff effect)
Depending on how many nearby corpses, your attack dmg and attack speed increase by X% for X secs.
>> This will now have nice synergy with Spike wave and Ground spikes. Open form looks much more fun now.
Uproot Idea
As it is now PLUS, target tower deals 20%/30%/40%/50% less dmg and stops tower health regen while uproot is active.
Can be used on an allied structure, healing it for 400/800/1200/1600 health over 10 secs.
>> Its mana cost would now be worth it. And now it will be able to compete with spit in regards to taking down towers.
Entourage Idea
As it is now PLUS, when a shambler dies you recieve 15% (across all lvls) of its max health in mana.
>> Shamblers are useless other than the fact you can heal from them with mulch. So now if a shambler dies before ur able to mulch one you'll still get a minor mana benefit, making qot more mana sufficient (coz her skills are very costly atm). This will also allow her to shuffle through minions with more ease.