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Will Demigod become a ghost-town?

By on October 21, 2009 5:29:01 PM from Demigod Forums Demigod Forums

http://gamerlimit.com/2009/10/demigo...ps-below-1000/

"There rarely are more than a 1000 players online at any given time, and to make matters worse… it’s averaging less then 40 games being played at its peak times."

Pretty freaking sad to me, is there anything as a community that we could do before everyone vanishes?
Or maybe a massive price drop?

0 Karma | 16 Replies
October 21, 2009 5:46:01 PM from Demigod Forums Demigod Forums

Think you posted this in the wrong place "off-topic" can be seen from a ton of other forums besides demigod's.

October 21, 2009 5:55:17 PM from Demigod Forums Demigod Forums

boo im a ghost, im going to haunt you....

October 21, 2009 5:57:20 PM from Demigod Forums Demigod Forums

I was reading this article and while the title is wrong (that's not peak numbers, I don't think I've actually seen it at less than 1000 other than in the middle of the night).

Now, speaking just myself, not Stardock or GPG I have some opinions on this but I don't think all of them are doable.

  1. Price Drop would do it.  If I had my way, I'd basically give away Demigod with only a few demigods and then let people pay a low amount to get the full thing.  However, can't really do that without really REALLY ticking off retail, I'll talk more about this in a minute.
     
  2. Demigod has been a great experiment in how *strategy games* are almost exclusively played single player.  The MP numbers for Demigod at a lot lower than many of us expected. I think we agree on that.  However, SALES of the game are very good.  I can't publicly share the sales figures but I can say that Demigod is still at every major retail channel including Walmart during the Christmas season (which started October 1 for retailers).  We know exactly how many copies of Demigod have been sold. We know how many copies have been "updated" to the latest version and we know what % of those people have actually logged in to play.  Here's the killer: Less than a third of people who buy the game ever even try to play online. I don't mean "regulars" I mean even logged in to try to play on the Internet. 
     
  3. Ready to Play (http://readytoplay.impulsedriven.com) will be expanding its beta a week from this Thursday and hopefully we'll be pretty close to start giving people access to the 2 new demigods around then.  Ready to Play will make it easier to get games going.
     
  4. Demigod needs to be optimized to use less bandwidth. It's P2P and it does require quite a bit of bandwidth. By American standards, it's trivial but in P2P, it only takes one player with a tiny pipe to affect the game as players have seen.  If GPG can't be address that - it may not be something that can be optimized further t hen I'd like to see Stardock update the Demigod overlay to display a rating of other player's connection (not just PING) so that better games can be set up.  A LOT of games are ruined online due to bit torrent -- people have good pings but they're using up most of their pipe.
     
  5. Tournaments with each game's replay being submitted.  People would sign up on a web page to play and there would be a ranking.  I don't think this would easily happen because of the cost in doing it but I think it would help.

I don't think Demigod's community will disappear though. The overall stats are pretty consistent and the fact that Demigod is a really REALLY good game should ensure a long-term community exists.  I do, however, think that Demigod's long-term online community is heavily dependent on Ready to Play's success.
Just my 2 cents.

October 21, 2009 6:04:40 PM from Demigod Forums Demigod Forums

Quoting Frogboy,
Price Drop would do it.  If I had my way, I'd basically give away Demigod with only a few demigods and then let people pay a low amount to get the full thing.  However, can't really do that without really REALLY ticking off retail, I'll talk more about this in a minute.

I'd be really interested in hearing more about that.

October 21, 2009 6:39:27 PM from GalCiv II Forums GalCiv II Forums

during the Christmas season (which started October 1 for retailers).

 That is so true... Freaking hate seeing Frosty the Snowman up with Jack Pumpkinhead.

October 21, 2009 7:29:04 PM from JoeUser Forums JoeUser Forums

Price Drop would do it.  If I had my way, I'd basically give away Demigod with only a few demigods and then let people pay a low amount to get the full thing.  However, can't really do that without really REALLY ticking off retail, I'll talk more about this in a minute.

Definitely one of the direction PC gaming is headed. With piracy as an issue, more success has been found by going with the pirates instead of against. I know League of Legends is doing this and I'll be curious to see how that goes.

On the flip side, Quake Live (being free) is now considering adding monthly payment for premium content (ability to host own servers, etc) because being free has its drawbacks. In being free, you have to be VERY compliant with your customers.

I wonder what Demigod would have been like had you had your way.

October 21, 2009 7:52:45 PM from Elemental Forums Elemental Forums

Definitely one of the direction PC gaming is headed. With piracy as an issue, more success has been found by going with the pirates instead of against. I know League of Legends is doing this and I'll be curious to see how that goes.


On the flip side, Quake Live (being free) is now considering adding monthly payment for premium content (ability to host own servers, etc) because being free has its drawbacks. In being free, you have to be VERY compliant with your customers.

I wonder what Demigod would have been like had you had your way.

Oh that would be a very lengthy discussion. It would be different -- and not necessarily better.  It's not merely because I'm a GPG fan boy that I say that Gas Powered Games are full of top tier craftsmen.  

I tend to prefer more game mechanics.  If you like the flags and Citadel upgrades those are examples of what I was involved with.

But what makes Demigod stand out IMO are things I would never have imagined in the first place.  The rook moving and seeing dust come off his towers. I would not only have not thought of it but if one of my modelers started trying to do that I would have forbid it for cost reasons.

The story of Demigod's development would make a very interesting book.  It's really a tale of 3 designers. Scathis, Mike Marr, and myself.  There are no villains in this story but if there is a hero, it's Mike Marr. He's the guy who had to take the design concepts that Scathis had and myself and make it work in the available, very limited budget.

Let me put this in perspective:

People talk about Demigod vs. League of Legends.  Riot Games has gotten $15 MILLION in funding.  The Demigod budget was less than a third of that.  But GPG took their budget and made a pretty awesome experience.

By contrast, as some of you from the beta know, if I had had my way, the scope of Demigod would have been much larger but the polish a lot less.  

In my opinion, when you buy a Gas Powered Games title, you're buying something knowing that there's real craftsmanship behind it.  True works of art.  

When you buy a Stardock-developed title, it's not art and it's not about craft or art. It's a GAME and everything takes a back seat to it being a GAME.   Having Citadel upgrades and flags (originally the flags were supposed to give your team powers - additional spells but we couldn't get that in and balance it in the time we had) were things that mattered to me.

By contrast, the concept of "Generals" was something I wanted to get rid of but we didn't think we could for marketing reasons -- they had already been discussed.  I still think generals should have been eliminated and that time put on other things hindsight is 20/20.

Anyway, the point is, I think Demigod is a very good GAME that also have very good craftsmanship. And because of that, it's not going to die any time soon.

The fact of the matter, and I don't think there's much denying this.  Demigod is one of the very very few modern RTS-type games that you can sit down with friends and play with new players without having to explain at length the myriad of game mechanics.

If you're going to get a bunch of guys together for a LAN party, Demigod is a fantastic game for that.  It'll never show up on our MP stats though. But it's simplicity to play means it'll always have a built in community.

It'll just be a matter of when the price drops low enough to build up the online community more. But that isn't going to happen real soon because the sales at retail are too strong and as odd as we find it, most people aren't playing it on the Internet.  

The upcoming Stardock Customer Report 2009 is going to go into this a lot more because it's significant (and newsworthy) data about strategy games online in terms of *retail* games.

October 21, 2009 8:01:02 PM from Stardock Forums Stardock Forums

The upcoming Stardock Customer Report 2009 is going to go into this a lot more because it's significant (and newsworthy) data about strategy games online in terms of *retail* games.

 

Hey Frogboy, when will the 09' customer report drop?  I didn't realize Stardock put one together -- I guess you learn something new everyday.

October 21, 2009 8:10:47 PM from Demigod Forums Demigod Forums

The multiplayer statistics scare me. It makes me wonder if Stardock thinks twice about delving into games like Society (something I'm still immensely looking forward to) after Elemental is released.

October 21, 2009 8:13:32 PM from JoeUser Forums JoeUser Forums
October 21, 2009 8:22:09 PM from Stardock Forums Stardock Forums

Quoting Frogboy,
Here's the 2008 customer report:

http://www.stardock.com/media/stardockcustomerreport-2008.pdf

 

Yeah, I hopped onto Bing and grabbed it when you mentioned it.  It was a very interesting read, at least for me!   My question though, was when to expect the 2009 Edition of the report, Christmas-time? Or more like within the week (since last year's dropped 10/20)?

October 21, 2009 8:32:32 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Even if Demigod had 1000 at peak time now a days, thats 750 more than SoaSE. Has at our peak time. I say your lucky.

October 21, 2009 8:36:01 PM from GalCiv II Forums GalCiv II Forums

Man Frogboy, it isn't often that you see a CEO actually talking to his customers. Another great thing about Stardock.

I personally doubt Demigod will become a "ghost town". As Frogboy said, the game sold well. People are right in the fact that strategy games do tend to be single player. Take it from me. The only time I've gone online in an RTS was in Medieval II Total War (though I should go online more, the AI sucks a fat one. My name one there is CrazyDudeSki if you want to play me, send a PM).

As for playing Demigod, I only played the demo. It was so-so to me. When your playing as an Assassin demigod, you die WAY too easily. Something I though ridiculous was the fog of war. These are freaking tiny arenas the gane takes place in. You should be able to see across. Even though the games looks cool, I'm probably not going to buy it.

November 4, 2009 2:45:36 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

I think the main problem with Demigod is that Heroes of Newerth stole a LOT of the online players (helped by the fact that it's still in free beta).  While I don't like this style of game, from what I see on various forums is that Demigod just doesn't have the sheer variety of HoN to hold people's interest.  A lot of people tried it, scoffed at the puny roster of eight heroes, and moved on.  I think a lot of the single player only users bought Demigod thinking it was something a bit different from an arena RTS.

December 16, 2009 7:38:59 PM from Stardock Forums Stardock Forums

Is this thread still actually?

After some mounth my friends and me are playing LOL very often. Some of them have buyed the game after some matches. Every time we speak in ts or other programmes, the standart question is. did Demigod become a new connection system? how long this "great bug" is not fix Demigod become a nice but not good enought sucsess game. You see that with bad grafic and gameplay low new things and other things you become members because it works and does only build aggession by bad play and not by game mechanism. Thats the important thing.   Thats not fine . I hope the gas power games crew throw away they supreme commander advance connection system and build a new one.  Or make fast a Demigod 2.0 

 

Greetings

ShalomDon

December 17, 2009 6:24:45 AM from Demigod Forums Demigod Forums

... it wasn't "still actually" until u necro'd it.  WAY TO GO... at least it was only dead for a little over a month .. better than the stank of a year old thread.

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