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Patch, overlay, and bandwidth

By on October 15, 2009 8:29:23 AM from Demigod Forums Demigod Forums


Join Date 02/2008

After the new update yesterday, I started to have connection problems with random other players before the game could start.  On 3 occasions, i was asked to leave 3v3 games because i could not connect to 1 or more players.  I hosted a game myself, and it ran fine.  Tried a second game, and in opening and closing slots to move players, and extra players starting to join, got hard locked and had to reboot.  I played with another 'fast' host, and all connections were pretty quick.  I'm just thinking the bandwidth demand is increased just enough to put me on the edge of connection.


I have a 756 dsl connection. I'm at the end of the dsl range and nothing faster is available.  In the past, my pings would be pretty high while people were still joining the game, but would drop into the 80-160 range for all 5 in most 3v3.  My connection will seldom handle 4v4.  


If the new overlay is more demanding of bandwidth, I'd rather play without it if that is possible.  Can it be disabled?  

PS. Except for the (possible) bandwidth issues, the new overlay is pretty sweet.  It makes it easier to see 'stacked' games, like the host for 'Medium' players.....2 guys with 75% wins and 54% playing together looking for 'Medium' skills.  

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October 17, 2009 11:58:45 PM from Demigod Forums Demigod Forums

Works fantastic just ask dat Aussie there ^^


edit:page break screwed me lol

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November 19, 2009 11:17:19 PM from Demigod Forums Demigod Forums

putting those dll in the bin folder broke it even worse!


All I get now is an error: The procedure entry point CVPGetReactorVersionW could not be located in the dynamic link library ImpulseReactor.dll




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