the bad network code is not explained by less resources! its stupid programmed!
Err no, it's just a design decision, that was made long before someone at GPG even thought of Demigod. It has its advantages and disadvantages and I'd take the p2p environment over other environments any day.
even though a working ladder i could programm alone in a day
Well then go ahead
. I don't think you'll accomplish that in a day though. The development time of
PlayerTrack for Forged Alliance for example wasn't just one day either.
and the big stupidity lies not in the lack of the features and the bad net-code,.... no. it is the economic stupidity that you simply wasted all your efforts if you only sell half finsihed work. you get a too small community, too few customers and so it barely pays off if it even does. it is simply stupid. it would be better to do nothing than to invest money in a project that wont sell enough due to bad and unfinsihed work.
Originally, Demigod was only a small side project. It gradually became more awesome basically and at some point the decision was made, to put more resources in the production of Demigod and release it as a full game which is as fun and awesome game as we know it now.
You are basically saying that it would have been better if they didn't work on Demigod at all. You actually want us to deny all the fun that we had with Demigod. If they did that, you wouldn't have this pointless argument in the first place.