*Name found! thx MisterSureal
I thought about a really creativ idea for a demigod:
This demigod (as many tend to do) will have two forms- one is a normal caster build with some unique abilitys I thought of but his other form is different. in his second form he would split himself into 6 actual units that can be actual controled by itself. every unit have 25% of max health so potentially u have more hp. when u want to become one again u would choose a place where all units will go and become one there. I dont know the exect word for "one" so I will call it gathered form (names suggestions would be gladdly appriciated)
Just to clear on how this thing goes: each unit is 25% from max hp, and when you go to gathered form you split the hp that got left from all units into 6 and do x4.
Exemple = if you have 6000 hp at start, each unit will have 1500 hp. if after a battle u only have 4 units with 2000 hp overall u do 2000 / 6 = 333.33 X 4 = 1333 hp when u become one again.
Appearance: this dg is looked like a strong caster with a long brown cloak. he have a long strait staff used for ranged attacks. when splitted, each unit look like a small ninja with a sword, attacking from melee range.
Abilities:
Magic Bash- Chimera bash a target from range, dealing X dmg and lowering X armor.
Shock (end of ability line)- Magic bash now also halt hp and mana regen for X seconds.
Stay and fight- Chimera cast a circle around him that stay for 10 seconds, allies in this area gain +X% attack speed while enemies lose -X% attack speed. an enemy dg that left the circle after it was in it for atleast 1 second is damaged and slowed.
Cannon- Chimera goes cannon form for 7 seconds, range is increased for a bit more that regulus buffed range as well as sight radius. attack speed and weapon dmg is increased by X%. downside is u cant move and take X% more dmg.
Life regen (passive)- Chimera increase his hp regen by 5% every 7 enemys killed, tops at level 3. in level 4 armor is also increased by X% (compost like ability)
Fragmented Form- split into 6 units, each with 25% of max hp, damage is about 20% and armor I dont know really, will need testing.
Suicide- you choose a target and closest unit walk to there untll it is in range, than dash to there and killing itself, dealing large amount of AOE damage.
Infected- you choose a target and like suicide closest unit dash to there from range, this time entering a dg body. effects are no hp regen, take X% more damage and have a 20% chance to be critted by AA for 2x damage. the unit return out from that body after 10 seconds
Slash- you choose a target and the closest unit dash to that enemy and dealing X damage and causing X second stun.
Start ahead (passive)- when units going to attack an enemy out of their range, they have an X% chance to preform a first hit with a dash that close the range, dealing X damage.
Gathered form- all units gather to one location and become one. hp and mana regen increased.
I can add numbers to all those X but I think its pointless without trying it ingame (I could be wrong and add them if u like)
So... what do u think ?
BTW- as you probably noticed, my english sux cause its not my mother language. its also the reason for all those horrible abilities names, I just dont have the right words