I thought it was pretty clear that v1.2 of Demigod will be able to interact with the Ready to Play system, implying that it currently does not work with RTP.
That's my point. If 1.2 will work with RTP and RTP is only just about to enter beta then what does that mean for v1.2? Are we waiting for yet another major module to be finished before releasing this giant update that was supposed to be out in small chunks to begin with? What if RTP hits a snag like everything else Impulse related? Does that mean v.1.2 is indefinitely suspended until RTP is ready?
This kind of ambiguous discussion, mentioning the addition of one feature after another just because it sounds nice to promise features is what I'm talking about.
From my very limited understanding the Clan system, which initially was going to be done asap was delayed due to the Demigod community wanting other features first (ie. new Demi's, balance fixes etc.)
This is news to me, please point me to a post or something. Is Clan Wars still planned in addition to this? How are the two related? Whatever happened to CW except for those random posts Frogboy made promising the world by the end of Summer?
Also, it appears that there is some confusion in regards to the Developer versus Publisher relationship. I don't think Stardock has anything to really due with the coding of Demigod / Clan Wars and that Ready to Play has nothing to do with Gas Powered Games, with exception to recoding the friends list format to port to Ready to Play.
I believed Clan Wars was going to be more Impulse oriented. Maybe I'm mistaken there. Either way the talking head is giving confusing/contradictory messages. I thought Demigod was specifically designed so tha Stardock could continue developing the the Multiplayer interface through Impulse without having to involve GPG too much.
Personally i really like the transparency and that the CEO of a game publisher is responsive and communicative with the community of their games.
I agree, it was cool for a bit. But if nothing he says can be taken too seriously what's the point? He gave a nod to RoL. Sweet. But let's not forget how that game suffered the same issues this one is facing re: overhyped but relatively disfunctional online experience.
Has he said anything useful? Five months after release, how many of the major things he's promised have actually made it into the game? Of the one's that actually have, how many of them actually work completely and elegantly. Random Demigod's may be the closest thing to it, but you can't go random in Pantheon? WTF?
Post-release support was hyped through the roof, but 5 months later, what have we got with regards to major additions to the game? There's been a complete overhaul of the netcode because the first pass sucked and a couple tweaks here and there. But other than that, there's just a pending update with a pipedream feature list that keeps growing and growing while the release date fades into oblivion.
I'm not critisizing the post-release support. It's actually no worse than any other small company on a budget. But all the hype with so little to show for it is starting bug me a little. It just doesn't seem to be coming from the same reality...
I know this is getting a little off-topic. Ready to Play looks freakin' awesome. I can't wait. But given the history of such things Impulse-related, I'm concerned that it's not going to be out in a timely fashion and when it does come out it's not going to work very well. And the fact that this too has now been tied into v1.2 of Demigod has really thrown me through a loop.
Sorry... i know this is coming close to earning me a Ban or at least a Warning. Just know that I want to love you guys. I want to so SO much. I'm still waiting to see a demonstration of credibility and great software design to deserve it. I LOVE the ideas, but it makes me so sad to see great ideas realized into mediocre software. Just speaking my mind.