SoFFacet, are you OK with the unkillable minions inside the enemy citadel exploit then as well? And do you consider it a nerf when that functionality is taken away?
Two completely different things, one destroys all gameplay, the other leaves it intact but is slightly imba.
Sedna High Priest BUG is of course a BUG, if you say otherwise you must be freakin retarded.
Bug != Exploit, which is the whole point I'm trying to make.
Quoting SoFFacet, reply 14Right now Sedna priests cost 2100 and heal 30%. Using these priests is completely legitimate. When High Priests are changed, Sedna priests will cost 2700 and heal 22%. Using those priests will also be completely legitimate. This is pretty much the definition of a nerf.
Fixing broken mechanics is not a nerf.. a NERF is when you take a funtioning ability that has a power of X like LE bite and REDUCE it in its effectiveness...
This only RESEMBLES a nerf because you don't see the logical progression of the idols the way its meant to be...it isn't its a bug fix.
Obscenitor and I already agreed it would be simultaneously a nerf and a fix. Examining the properties of the best available Sedna Priests before and after a High Priest change directly leads to the conclusion that its a nerf. Examining the illogically high increase of High Priest under Wind 2 compared to other monk minions (50/50/50/230/50) directly leads to the conclusion that its a fix.
Please read the entire thread next time.
ediot: again to the sedna stuff. right now the high priests cost 2100 and bishops 2500 (NOT 2700!). and it is more probably that after the bug fix bishops will heal for 30% and high priests for 22% than that bishops stay at 22% and high priests get somewhat below 22%. at least no one esle can say something different. and inf act palying sedna with only 22% maximum priests bonus heal is damn underpowert after level 9 arround.
Probably not. As Obscenitor was saying, every Priest in the game besides High Priests gets a 50% boost. It would make sense for them to just change High Priests to 20% and leave everything else as is. 22% is still pretty strong, so no, it won't be underpowered.
SoFFacet: The idea that they put this game together perfectly at the outset and that it exibits stellar balance in every corner of it is just ridiculous. Look at the state it was in on the day of release, the connectivity issues alone should show you that it was nothing like a pristine jewel. Not only that, but balancing of characters went on during beta that were nothing but trial and error, trial and error tempered by considerations, but trial and error none the less. There is no doubt in my mind that there was an effort to balance the game by the developers, and I think a very good one, but it was one that needed playtesting, and didn't get as much as it should have because of the connectivity problems...During beta the connectivity was much worse.
Where did I ever say that this game is perfectly balanced? What I've been saying is that its a very bad idea to have self-appointed, self-righteous sub-committees sitting around creating social taboos regarding what is and is not fair game during custom games.