Wow. Some of the hostility toward modding, and especially ai modding, leaves me really confused. I think support for modding is fantastic, and is one of the really positive things about the pc gaming community.
Has anyone else here enjoyed and appreciated playing a mod for a game?
A mod that complete strangers have poured their time, energy, and passion into, and then released free of charge?
I'm not ashamed to admit that I have. Perhaps there are others out there who have enjoyed playing a mod too! If you fall into this category, I probably don't need to direct this rant at you. My apologies. But there are people wrong on the internet, and this must be addressed.
Rant:
To demigod players: are you seriously willing to argue that games like Demigod would be commercially viable, today, without Blizzard's support of custom scenarios for the Warcraft 3 community? What about the whole tower defence subgenre?
If you don't like Blizzard games, or Demigod, but have enjoyed some of the other stuff Chris Taylor has worked on over the years, how about Cavedog's modding support for Total Annihilation. They've still got a community releasing new maps, 12 years after the launch of the game! People released mods not only introducing new units, but fixing bugs, tweaking the ai, and completely rebalancing the game. Not to mention total conversions like 'Star Wars TA'. I never played vanilla Total Annihilation again after discovering the UberHack mod,. On the other hand, like all of this, no one forced you to download any of this either, if you didn't want to.
I understand that shooters like Counterstrike or Team Fortress might not be everyone's cup of tea, but is anyone willing to argue that id and valve's support of modding for the quake & half-life engines was actually a poor decision, for either the developers involved, fps players, or pc gaming generally? How about less mainstream mods such as Day of Defeat (source), NeoTokyo (source), The Specialists (source), Natural Selection (source), Infiltration (Unreal Tournament), or SLV2, the ridiculous Dr Strangelove inspired mod for Unreal Tournament? How about id's willingness to let valve play with the source code of the quake engine, back in the day?
I wonder how many highly talented people, who've helped developed your favourite games over the years, have used mod development as a stepping stone to get into the industry?
TLDR summary:
I think modding is pretty awesome, in a general sense, and I made some potentially poorly thought out arguments above, which I believe support my point of view.
I'd be interested if you can make a serious argument that supporting modding for pc games is, on the whole, a bad idea, and in particular, is a bad idea for elemental, and stardock generally.