Greetings!
So, what’s been happening in the world of Demigod this past week?
Gas Powered Games has been working on the demo version of Demigod. There’s been a number of iterations to nail it down to be as small as possible a download while at the same time enough of a demo to give players a good idea of what the game is like.
Meanwhile, we’ve all been working hard on some issues that I know only bug a minority of the community but bug me a great deal as being something so blatant that I made it a very high priority: The stats.
The concede option introduced in v1.1 apparently did some bad things with the stats. This week, they’ve gone back and forth every day on fixing this. Yes, I know everyone has their own wish list of what they’d like to see next but the stats were something that really bugged me.
As of today, they have a new build they think they’re happy with. We will not be resetting favor points but we might reset the win/loss stuff because frankly, it’s fubarred IMO. I know a lot of you don’t care about that kind of thing but frankly, the stats not being robust is an embarrassment and not tolerable. It’s a classic case of too many chefs in the kitchen.
The demo is, by far, the biggest thing being worked on. We all agree it should have gone out sooner but life is what it is and we don’t always get what we want.
Once the demo goes out (next week I hope but no promises as every time I try to predict something it ends up blowing up) we can get back to addressing fundamentals.
The #1 thing on my list are getting more demigods out there. Everyone who reads these forums knows my position. Lots of new demigods, often. The issue there is that Demigods are, well, expensive to make but as far as I’m concerned, 2 free ones were promised.
The question beyond that is more murky. My opinion is that I’d like to see additional demigods released for like $9 for 2. BUT at the same time, I’d like to see an SDK kit so that modders can make demigods too that they can give away or what have you. There are some complexities since the demigods make use of Granny so we need a way for people to import and export these without having to buy a Granny license. I’ll keep you updated on how that part goes.
But Stardock (where I work – the North American publisher) and Gas Powered Games (the developer of Demigod) agree that modding is going to be crucial to Demigod’s long-term future. So it’s only then a question of how much modding and how soon really.
There are plenty of other things that need to be looked at sooner rather than later. I’d like to see path finding improved, AI improved, and other item tweaks. My understanding is that the pathfinding is done in LUA (as opposed to say A-star in C++).
Now, that said, if anyone here has a mod or a change to the game they think is good, post it in the forums. I have found GPG to be very open about integrating things into the game that make the game better.
So that’s where we’re at as the weekend starts.
Cheers!