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Fixes, Balancing and Additional Stuff

Changes for the next patches...

By on July 12, 2009 7:13:11 AM from Demigod Forums Demigod Forums

1. General Improvements

 

a.) Clan System which allows premade Pantheon games (2-4 people), same as in WC3. Also make Pantheon search find people faster by increasing the skill radius.

b.) Mod System which allows to set mods on in options, and delivering featured mods regulare with patches. Should also include the option for modders to make new maps, Demigods and Items and so on... Of course there should be an exta forum then.

c.) A working Rank System  giving real stats and making custom games not count.

 

2. Balancing

 

a) Take a look at the lvl 15 Skills once again. They´re completely fucked up.


Buff:

- Regulus Deadeye: 3% and 0,4 seconds is much too low.

- Regulus Impedance Bolt. Doubling is too low. Triple would be better.

- UB´s Plaque should be a bit stronger

- Rooks Dizying Force: Increase from 3 to 6 seconds.

- Rooks poisened Arrows. Increase slow from 10% to 20%.

- Oaks Soul Frenzy should have a 15% chance and not 5%.

- QoTs Tribute is much too weak and should give at least 8 Gold and not 4.

- QoTs Violent Siege has to deal at least 5 times more damage.

- Sednas Inspiring Roar should last for 15 seconds and give 30% evasion.

 

Nerf:

- UB´s Acclimation. It´s just too strong vs Tb and bursters.

 

b.) Minions are kinda imbalanced:

 

BUFF Sednas Yetis they are still underpowered. Give them more life!!

Decrease the HP of Erebus Nightcrawles.

Make QoTs and Sednas Minions Morale Bonus higher in comparsion to the other two generals.

Show the damage the specific Minions deal.

 

c). Items are sometimes rly imba:

- Buff the gloves. In comparsion to HP items they are much too weak.

- Footmans Sabatons are underpowered. Change costs from 600 to 300.

- Remove the +5 HP per second and decrease the HP from 800 to 600 by Blood of the Fallen.

- Platemail of the Crusader & Grofflign Warplate: Increase chances from 1% to 5-10%

- Armor of Vengeance: Make reflected damage percentular. All in all, add more reflecting items!

- Fix the plate visor. He should give +90% mana per second.

- The Theurgists Caps Effect should be much stronger.

- Increase the 3% Vingling helmets effect and chance.

- Ironwalkers sould be much cheaper. -1000 costs at least.

- Gladiator Gloves must be buffed.

- Buff doomspite Grips, or lower the price.

- Buff the artifact potions or make them cheaper.

- Nerf horn of battle a little bit.

 

d). Miscalenous balancing:

- Make uproot and structure transfer much stronger.

 

 

 

3. Bugs & Fixes

 

- Make sludge slinger work.

- Improve minion pathfinding.

- Fix Fire TBs attackmove.

- Fix the Sedna exploit (something with monks or so...)

 

4. Ideas

 

- Add more live stealing, more mana draining, more evasion, more critting and  more valueable dps items. Also add more dmg reflecting items, and make items more specifice ( for example only increasing attack speed, or only mana amount, or only life reg and so on. Don´t combine so many things in one item.)

- Make HP Items not so important.

- Make towers stronger, and buff the creep upgrades from the cit (They cost much too much, same as the exp upgrade!)

 

Tell me what you think, and I will write it here. Hopefully GPG or SD will read this.

+1 Karma | 17 Replies
July 12, 2009 7:23:28 AM from Demigod Forums Demigod Forums

i agree with pretty much 90% of this. but some things seem to overpower some items.

But overall ... stats do NEED changing or stats NEED to be added to certain items.

July 12, 2009 10:10:18 AM from Demigod Forums Demigod Forums

Good ideas, lets hope the devs take a look at this.

July 12, 2009 11:40:40 AM from Demigod Forums Demigod Forums

BUFF Sednas Yetis they are still underpowered. Give them more life!!

Yetis with more life would still be less effective than Heal/Pounce/Silence/Wind which are the skills it is competing with. To make them an option for any Sedna player actually seeking to be useful they should be helping provide either focus dps or healing. So either replace them with a monk varient or give them a decent ranged attack.

Rooks poisened Arrows. Increase slow from 10% to 20%.

Slows are stronger than speed buffs iirc (10% buff + 10% slow gives a net slow), 20% means slap-happy rooks are going to completely shred. Remember that Rook is insanely string in melee, 20% is too much.

c). Items are sometimes rly imba:

Most of the items over 2000 gold are poor value. I agree it would be nice if they were more specialised as per your point 4. Seeing people actually use a Dodge build or a mana burn would be nice.

Remove the +5 HP per second and decrease the HP from 800 to 600 by Blood of the Fallen.

BotF is a popular item, but only because it's easy to get maximum use out of it. Heaven's Wrath, Swift Anklet, Poisoned Dagger, Amulet of Teleportation and Horn of Battle are all used by more experienced players to great effect. Nerfing BotF isn't really needed imo, it's no better than the items I just mentioned. Buff the other items instead.

 

 

July 12, 2009 12:40:26 PM from Demigod Forums Demigod Forums

Buff the other items instead.

 

Yes. For example mard´s hammer. Gives 30 additional wpn dmg. Takes 27 hits to get the +800 hp from BotF!!

July 12, 2009 1:11:21 PM from Demigod Forums Demigod Forums

Nightcrawler's HP are not a problem. Also, absolutely no point in changing BotF. Gladiator gloves certainly do not require a buff! Plate visor 90% regen??? Typo?

Horn range needs to be limited to about 15 yards, and its bug MUST be fixed.

July 12, 2009 1:26:10 PM from Demigod Forums Demigod Forums

Quoting Shadow,
Nightcrawler's HP are not a problem. Also, absolutely no point in changing BotF. Gladiator gloves certainly do not require a buff! Plate visor 90% regen??? Typo?

Horn range needs to be limited to about 15 yards.

 

botF is often used so it might be imba. Or lets say mards hammer is underpowered. Gladiator gloves +5% attack speed thats all for 750... Plate visor must have much more regen.

July 12, 2009 1:32:58 PM from Demigod Forums Demigod Forums

Quoting JuareZz,

botF is often used so it might be imba. Or lets say mards hammer is underpowered. Gladiator gloves +5% attack speed thats all for 750... Plate visor must have much more regen.

Yes on the Mard's hammer.

5% attack speed is a 5% DPS increase, that's nearly the power of 2.5 stat points. Not to mention the +4 minion attack is uber.

More reasonable for Plate Visor would be 45-50%. Don't forget about later game scaling!

July 12, 2009 1:44:13 PM from Demigod Forums Demigod Forums

botF is often used so it might be imba. Or lets say mards hammer is underpowered. Gladiator gloves +5% attack speed thats all for 750... Plate visor must have much more regen.

I seriously think the only char we ever have on our teams that uses BotF is UB. The favor item is good but hardly OP. There are other equal if not better items. As for mard's hammer, I see no reason to take it over BotS.

July 12, 2009 1:55:49 PM from Demigod Forums Demigod Forums

5% DPS is a joke. 800 Health is a <30% HP increase.

 

July 12, 2009 3:37:55 PM from Demigod Forums Demigod Forums

Quoting JuareZz,
5% DPS is a joke. 800 Health is a <30% HP increase.

Late game scaling man, late game scaling. If the item were any stronger it would be a must have. And don't compare a favor item with a shop item like that.

July 12, 2009 8:09:16 PM from Demigod Forums Demigod Forums

Fix the damn TB bug already...at least explain it

July 12, 2009 9:53:18 PM from Demigod Forums Demigod Forums

to be honest, i know im a douche for saying this but in response to half of your 'imba' points - l2p. the items over a certain price are supposed to be more expensive and less value for money, because it forces you to make a harder choice as to what to spend your gold on. if you want value for money then stick to cheaper items and artifacts, but good luck....

 

good shouts on bug fixes, but play more.

July 13, 2009 5:20:48 AM from Demigod Forums Demigod Forums

- Rooks Dizying Force: Increase from 3 to 6 seconds.

3 sec is fine now. 6 sec 50% slow would make impossible to run from rock.

 


- Rooks poisened Arrows. Increase slow from 10% to 20%.

Why ? That's completely passive skill, works fine as it is now. Rock at lvl 15+ is VERY strong character, don't need buffing at all !!

 


- Oaks Soul Frenzy should have a 15% chance and not 5%.

Oak's spirits are very, very strong as they are now. Probably much stronger than you think.

 


- QoTs Tribute is much too weak and should give at least 8 Gold and not 4.

I prefer to see this skill available from lvl 10. Skill is fine, but 90% of games are going to end before or right after people reaches lvl 15. So it's useless in almost all games, because QoT is getting this skill too late.

 


- Remove the +5 HP per second and decrease the HP from 800 to 600 by Blood of the Fallen.


I would rather see here change like: BotF gives +400hp +5hp/sec at lvl 1-9 and +600hp +5hp/sec at lvl 10-20.

July 13, 2009 5:31:53 AM from Demigod Forums Demigod Forums

+90% mana regen from Plate Visor doesn't sound bad. Cape of Plentiful mana is +400% and is pretty awful at early lvls. Plate Visor would then become a very awesome 3rd helm if needed, but would kinda undervalue the Magus Rod.

 

Having Plate Visor + Scaled Helm on cataract would net you less mana regen than just having Leviathan's mana flag.

 

Gladiator gloves do not need a buff, they are a must for minion builds and great for the price.

 

Personally i'd like to see a few favor items be more useful:

 

Bejeweled Goggles - Active ability for endless supply of totem of revelation, possibly add Reg's tracking bug ability

Charm of Life - Death penalty reduced by 30-40% (may increase suicide fortress Oak problems)

Brilliant Bauble - 20-25% XP, 10% doesn't seem to be enough considering other people will be holding lanes/farming better than you with a better favor item

Symbol of Purity - 10 sec cooldown

Cape of Plentiful Mana - lower cooldown

Saam-el's Cloak - Movement Speed reduction limit 0-5% (25% is already very slow, in fact isn't that the new slow cap?)

Mards Hammer - +20% weapon damage, rather than 40 damage flat

Essence of Magic - 5 second window

Totem of War/Tome of Endurance/Pendant of Grace- I have no clue how to make these better without being OP

July 13, 2009 6:08:59 AM from Demigod Forums Demigod Forums


2. Balancing

 

a) Take a look at the lvl 15 Skills once again. They´re completely fucked up.


Buff:

- Regulus Deadeye: 3% and 0,4 seconds is much too low.

well, partially agreeing with this. although it is only ment to be a random interrupt. but something has to be done, icrease the chance or (exclusivly) the stun duration (e.g. 1sec not more!).


- Regulus Impedance Bolt. Doubling is too low. Triple would be better.

don't know. no experience with that.


- UB´s Plaque should be a bit stronger

well, maybe somewhat. but ub in generall is strong enough.


- Rooks Dizying Force: Increase from 3 to 6 seconds.

that would be overpowered


- Rooks poisened Arrows. Increase slow from 10% to 20%.

that would be to much too!


- Oaks Soul Frenzy should have a 15% chance and not 5%.

well, i do not have the experience with this skill but the 5% seems quite well. 15% sounds like having the frenzy nealry all the time up which would be far too op. how often in 10 sec hits oak something at level 15?


- QoTs Tribute is much too weak and should give at least 8 Gold and not 4.

change it to something totally different.


- QoTs Violent Siege has to deal at least 5 times more damage.

i agree this has to be more dmg.


- Sednas Inspiring Roar should last for 15 seconds and give 30% evasion.

lol. you're kidding?!? this is so redicules op!
 


Nerf:

- UB´s Acclimation. It´s just too strong vs Tb and bursters.

definatly no! it is nideed a very strong skill but first it comes quite late, second ub is a melee fighter that would die in seconds otherwise if focused.
 


3. Bugs & Fixes

- Improve minion pathfinding.


improve demigod pathfinding. i still get stucked not only at corners or artifact shop, even sometimes in the middle of a lane!


 


4. Ideas

 

- Add more live stealing, more mana draining, more evasion, more critting and  more valueable dps items. Also add more dmg reflecting items, and make items more specifice ( for example only increasing attack speed, or only mana amount, or only life reg and so on. Don´t combine so many things in one item.)

- Make HP Items not so important.

- Make towers stronger, and buff the creep upgrades from the cit (They cost much too much, same as the exp upgrade!)

 

Tell me what you think, and I will write it here. Hopefully GPG or SD will read this.

no, no, no, no, and no!

this all changes the game far too much and i like it as it is. it's quite balanced if not the most balanced game i played for long time.

 

all in all i don't agree for the most things you mentioned.

 

just my 50 cents

July 13, 2009 11:40:32 AM from Demigod Forums Demigod Forums

Quoting Phirochu,
to be honest, i know im a douche for saying this but in response to half of your 'imba' points - l2p. the items over a certain price are supposed to be more expensive and less value for money, because it forces you to make a harder choice as to what to spend your gold on. if you want value for money then stick to cheaper items and artifacts, but good luck....

 

good shouts on bug fixes, but play more.

 

Compare the expensive items with each other, and you´ll get it...

July 13, 2009 11:46:37 AM from Demigod Forums Demigod Forums

Quoting CelMare,

quoting post
2. Balancing

 

a) Take a look at the lvl 15 Skills once again. They´re completely fucked up.


Buff:

- Regulus Deadeye: 3% and 0,4 seconds is much too low.


well, partially agreeing with this. although it is only ment to be a random interrupt. but something has to be done, icrease the chance or (exclusivly) the stun duration (e.g. 1sec not more!).


- Regulus Impedance Bolt. Doubling is too low. Triple would be better.

don't know. no experience with that.



- UB´s Plaque should be a bit stronger

well, maybe somewhat. but ub in generall is strong enough.



- Rooks Dizying Force: Increase from 3 to 6 seconds.

that would be overpowered



- Rooks poisened Arrows. Increase slow from 10% to 20%.

that would be to much too!



- Oaks Soul Frenzy should have a 15% chance and not 5%.

well, i do not have the experience with this skill but the 5% seems quite well. 15% sounds like having the frenzy nealry all the time up which would be far too op. how often in 10 sec hits oak something at level 15?



- QoTs Tribute is much too weak and should give at least 8 Gold and not 4.

change it to something totally different.



- QoTs Violent Siege has to deal at least 5 times more damage.

i agree this has to be more dmg.



- Sednas Inspiring Roar should last for 15 seconds and give 30% evasion.

lol. you're kidding?!? this is so redicules op!
 


Nerf:

- UB´s Acclimation. It´s just too strong vs Tb and bursters.

definatly no! it is nideed a very strong skill but first it comes quite late, second ub is a melee fighter that would die in seconds otherwise if focused.
 


3. Bugs & Fixes
- Improve minion pathfinding.

improve demigod pathfinding. i still get stucked not only at corners or artifact shop, even sometimes in the middle of a lane!

 


4. Ideas

 

- Add more live stealing, more mana draining, more evasion, more critting and  more valueable dps items. Also add more dmg reflecting items, and make items more specifice ( for example only increasing attack speed, or only mana amount, or only life reg and so on. Don´t combine so many things in one item.)

- Make HP Items not so important.

- Make towers stronger, and buff the creep upgrades from the cit (They cost much too much, same as the exp upgrade!)

 

Tell me what you think, and I will write it here. Hopefully GPG or SD will read this.


no, no, no, no, and no!

this all changes the game far too much and i like it as it is. it's quite balanced if not the most balanced game i played for long time.

 

all in all i don't agree for the most things you mentioned.

 

just my 50 cents

 

Towers are too weak in lategame, samwe as creep upgrades are too expenisve. Compare Acclimation to some other 15 skills. See it more relative.

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