Look, heres my view, and everyone who I know personally's view of things.
1) If I click somewhere, my demigod shouldn't be so stupid as to run up and down along a circle wall while my kill gets away. Fix the bugs that should have been fixed in the beta and never been released. "Budget" or not, theres no excuse for pathfinding glitches like this at this point.
2) Stats are stupid. Don't bother with stats, wipe them clean, take them down till you DO have a budget to fix them. Stats prove nothing in this game, and no matter what you do with them, they probably will only be a guestimate of how good somone is, or how frequent they play. It can't take into consideration all factors, such as how good their opponent was. The best WC players weren't judged by their "ranking" they were judged by competeing on live tv. Tournaments that take NO resources but community support and are an accurate judge of "skill".
3) I don't care about "clan support" I just want a way to find a game that isn't a bunch of random people doing random things in somthing that's a team game. Fix pantheon and skirmish so we can get those people in there and out of REAL team games. That would solve ALL the problems with that whole stupid debate of "premade" aka people who play with a team in a TEAM GAME. Give a team skirmish mode as well.
4) Mod support is not worth ANY resources atm, neither is adding new demigods. You're not going to increase this games popularity by adding more demigods and creating more imbalance before we can even get basic pathfinding working. Look at starcraft, they've only added units one time in the game's history, yet 11 years later, the community is in the millions.
Also, true team players of this game aren't going to want to play customized versions of things without them becoming official. This would require ADDITIONAL resources to support.
5) Randomizing teams will do nothing if you solve the above issues.
Another point on that, look at classic dota, lived for 7 years on the same map without ever changing anything but balance hardly. TFT dota only grew based on classic's original foundation of balance and bug free workings that EUL himself made.
All in all, I can summarize my post in bullets:
- Fix bugs that shouldn't be in the game.
- Get BASIC teamplay functions for a TEAM game. "Clan" support is un-needed and can come later.
- Stats only promote idiotic choices people make to keep them, they prove nothing ever.
- Randomization is un-needed.
- This game is too young for "mod support".
I've disagreed with alot of the decisions your company has made, but I still play. I don't believe you're a man past reason, but theres only so many times I can tell my demigod to do somthing and it not work without giving up on a good game because of its ill prioirites.